OglTex had a size_t added, which pushed it over HDATA_USER_SIZE.
Use u32 instead to minimise the difference between platforms.
This was SVN commit r14121.
replace array-of-pages data structure with demand-committed VM => allows
simple allocation of new resources without having to search for the
first free index. I suspect the cause of multiple reported bugs (refs
#860, #899, #915) was a race. Most issues are fixed, but the pool's
freelist also needs to be made thread-safe and lock-free. this has
performance and 64-bit portability implications, so I'll leave it for
later (Pool is due for some serious refactoring anyway).
please post a comment if this or similar issues persist.
This was SVN commit r9961.
Add textured line overlay rendering.
Change terrain height calculations to be triangulation-dependent for
improved accuracy.
Add triangulation-dependent terrain normal function.
Support separate S/T wrap modes for textures.
Rename CVector2D_Maths since it no longer conflicts with simulation
CVector2D.
Coalesce freed chunks in vertex buffers, to avoid excessive
fragmentation.
Add some things to help debug vertex buffer allocation a little.
This was SVN commit r9929.
lib_errors.cpp: replace with status.cpp, adapt to needs at work
wutil: fix runtime warning reported via feedback box
config: merge CONFIG_PARANOIA and !CONFIG_FINAL into
CONFIG_ENABLE_CHECKS
add openmp, pointer_typedefs.h
This was SVN commit r9410.
the old debug_assert always ran and tested the expression, which slows
down release builds. wrapping them in #ifndef NDEBUG is clumsy. the new
ASSERT behaves like assert and ENSURE like the old debug_assert. Let's
change any time-critical but not-super-important ENSURE to ASSERT to
speed up release builds. (already done in bits.h and unique_range.h)
This was SVN commit r9362.
- use wrapper class instead of std::wstring (reduces mixing of
strings/paths; allows safe+easy join via operator/ and convenient
case-insensitive comparison via operator==, avoids NativePathFromString,
similar to boost::filesystem)
- NativePath -> OsPath
- add hash and To/FromJSVal for Path
- add TS_ASSERT_PATH_EQUALS
- replace _wfopen_s with sys_OpenFile
- remove obsolete SortFiles/Directories
This was SVN commit r9107.
(NB: the debug_filter stuff remains non-reentrant because it's usually
only called from main() or at least the main thread)
closes#654
This was SVN commit r8543.
Shrink some OglTex fields so that it fits in the size limit.
Add function to efficiently read the 1x1 mipmap level's colour.
Add RGB->RGBA and BGR->RGBA transforms.
Fix DXT1a detection logic.
Fix OglTex_validate failing when ogl_max_tex_size == -1 (e.g. before
ogl_Init is called).
This was SVN commit r8097.
- sprintf, snprintf -> sprintf_s (ensures 0-termination of result)
- use %s instead of %hs with sprintf_s to avoid GCC warnings
- convert h_mgr's to_string to unicode
This was SVN commit r7170.
also clean up VFS a bit.
ogl_tex now tolerates deleting/renaming texture files that are in use
(except for a warning message which can be 'continue'd)
This was SVN commit r7166.
debug: cleanup
ogl_tex, tex: use full-width types to avoid truncation warnings
wdbg_sym.cpp: skip __suppress and __profile symbols; add additional hex
display for floats; cleanup
wdll_ver.cpp: cppdoc+cleanup (remove non-reentrant C interface, replace
with std::string)
sysdep: add cppdoc
everything else: flag parameters are now consistently size_t instead of
int (avoids warnings, allows slightly better code on x64)
This was SVN commit r6392.
this snowballed into a massive search+destroy of the hodgepodge of
mostly equivalent types we had in use (int, uint, unsigned, unsigned
int, i32, u32, ulong, uintN).
it is more efficient to use 64-bit types in 64-bit mode, so the
preferred default is size_t (for anything remotely resembling a size or
index). tile coordinates are ssize_t to allow more efficient conversion
to/from floating point. flags are int because we almost never need more
than 15 distinct bits, bit test/set is not slower and int is fastest to
type. finally, some data that is pretty much directly passed to OpenGL
is now typed accordingly.
after several hours, the code now requires fewer casts and less
guesswork.
other changes:
- unit and player IDs now have an "invalid id" constant in the
respective class to avoid casting and -1
- fix some endian/64-bit bugs in the map (un)packing. added a
convenience function to write/read a size_t.
- ia32: change CPUID interface to allow passing in ecx (required for
cache topology detection, which I need at work). remove some unneeded
functions from asm, replace with intrinsics where possible.
This was SVN commit r5942.
- use helper functions to reduce occurrences of BLOCK_SIZE and
SECTOR_SIZE
- wmi: provide for shutting it down (gets rid of its two threads); only
initialize if actually needed (costs 200ms)
- ogl_tex: don't complain if there's no gfx_card info (due to not having
used wmi)
This was SVN commit r5572.