This patch gives observers the possibility to see and send flares.
Players keep their color after resigning and "true" observers flare in white.
Observers render all flares; the ones sent by any player or observer.
Player continue to only see their allies' flares.
The flare notification option is converted into a dropdown.
-> adding the possibility to only receive them as observer.
The icon/portrait of the middle panel when a single entity was selected
was very subtly (4 px) overflowing its lane and invading that of the
entity's name. This change fixes that by:
- Raising the top of the middle panel by 4 px to leave room for the
portrait/icon. This avoids having to shrink it and lose quality.
- Distributing the 4 px of difference in height in the statistics area
by lowering 1 px the top bar, 1 px the middle bar (if any), and 3 px
the bottom bar (if any). The rest of the elements are lowered 4 px,
and therefore remain in the same place.
- Increasing the height of the minimap panel by 4 px so that it remains
aligned with the middle panel, vertically centering the minimap, and
making the necessary adjustments to the position of its buttons.
Additionally, a couple of minor changes are applied:
- The separators between the statistics area and the attack/resistance
and resources area, and between the attack/resistance and resources
area and the entity name area, which had different heights, are set
to the same height/thickness.
- The attack/resistance icon, which was very close to the entity
icon/portrait, is moved 1 px to the right, and the
resourceCarryingText (in the same area), which was very far from the
resourceCarryingIcon, is also moved 3 px to the right.
Fixes#7029
Add flaring on the map and resize the minimap buttons.
Target marker and button by Stan.
Reviewed/Commented by wraitii, elexis, vladislavbelov
Refs: #3491
Refs: #57
Differential Revision: https://code.wildfiregames.com/D1751
This was SVN commit r25691.
This allows GUI elements to use a texture as their "mouse event mask",
making it possible to have arbitrarily-shaped GUI elements with regards
to mouse interactions.
Used for the minimap idle worker button as a proof-of-concept.
Differential Revision: https://code.wildfiregames.com/D3814
This was SVN commit r25408.
Current gui has no space for more structures/formations to be displayed
and some
civilisations are very close to hit this limit.
Alternative would be scrolling option or pages, but until then this is
acceptable solution.
Differential Revision: https://code.wildfiregames.com/D2875
Patch by: Nescio
Reviewed by: Angen, geneva55
Comments by: wraitii, Stan
This was SVN commit r24028.
Includes dilomacy colors, tribute buttons, spy request buttons, attack
request buttons, minimap panel, idle worker button, ceasefire counter.
Differential Revision: https://code.wildfiregames.com/D2365
Use hotkey release event from 78bc56f33e to remove input.js state and
evil global nested closure hackery from cb890ad876, refs #1839, #3194.
Fixes masstribute selecitonchange issue subject of D1191.
This was SVN commit r23065.
2019-10-11 12:28:12 +00:00
Renamed from binaries/data/mods/public/gui/session/minimap_panel.xml (Browse further)