vladislavbelov
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fd976456d7
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Performs texture uploads via DeviceCommandContext interface.
Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4415
This was SVN commit r26170.
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2022-01-05 14:49:54 +00:00 |
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vladislavbelov
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abc3190c03
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Removes binding native GLuint textures from public ShaderProgram API.
Differential Revision: https://code.wildfiregames.com/D4407
This was SVN commit r26143.
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2021-12-30 16:37:51 +00:00 |
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vladislavbelov
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57ba7c4a1c
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Encapsulates GL texture creation in a separate class.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4389
This was SVN commit r26107.
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2021-12-25 00:26:10 +00:00 |
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vladislavbelov
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b991ef919b
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Moves MiniMap texture rendering to a separate framebuffer to update it less frequently.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4331
This was SVN commit r25993.
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2021-11-12 19:15:48 +00:00 |
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vladislavbelov
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e0fd3b532f
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Cleanups MiniMapTexture a bit.
This was SVN commit r25630.
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2021-06-01 19:50:15 +00:00 |
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vladislavbelov
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7ce4552f5e
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Moves partially MiniMap texture rendering into a separate object.
Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4045
This was SVN commit r25628.
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2021-06-01 18:55:35 +00:00 |
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