Commit graph

3 commits

Author SHA1 Message Date
Angen
be38792477 Support friendly fire for projectile attacks.
Allow templates to define if friendlyfire is enabled for projectiles.

Differential Revision: https://code.wildfiregames.com/D1973
Patch by: Freagarach
Reviewed by: wraitii, Angen
This was SVN commit r23519.
2020-03-07 10:39:05 +00:00
wraitii
524422c7d8 Move "PlayersToDamage" from calling functions to "CauseDamageOverArea" and replace it with FriendlyFire.
Patch By: Freagarach
Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D2064
This was SVN commit r22864.
2019-09-07 13:48:11 +00:00
wraitii
16b452cf91 Generalise Attack effects. All attacks, including death damage and splash, can deal any number of attack effects (damaging, capture, giving status effects.)
This moves most of what was in the Damage system component to a helper,
and renames that component DelayedDamage.
It also introduces a new global script with all possible attack effects.

Comments Taken From: Freagarach, Stan, bb

Differential Revision: https://code.wildfiregames.com/D2092
This was SVN commit r22754.
2019-08-22 18:00:33 +00:00