Commit graph

40 commits

Author SHA1 Message Date
wraitii
16b452cf91 Generalise Attack effects. All attacks, including death damage and splash, can deal any number of attack effects (damaging, capture, giving status effects.)
This moves most of what was in the Damage system component to a helper,
and renames that component DelayedDamage.
It also introduces a new global script with all possible attack effects.

Comments Taken From: Freagarach, Stan, bb

Differential Revision: https://code.wildfiregames.com/D2092
This was SVN commit r22754.
2019-08-22 18:00:33 +00:00
bb
c72d2b6dc0 Allow attack and attack_impact sounds for multiple attacks
Add "melee", "ranged" etc. to the template tag name,
Allow and use specific sounds for slaughter,
Rearrange the templates a bit, and so add missing sounds.


Reviewed By: fatherbushido
Differential Revision: https://code.wildfiregames.com/D757
This was SVN commit r20367.
2017-10-28 16:52:37 +00:00
fatherbushido
11f90549c7 Add missing roundings for garrisoned arrows tooltips. Reviewed by elexis.
Differential Revision: https://code.wildfiregames.com/D470
This was SVN commit r19551.
2017-05-10 13:04:35 +00:00
elexis
08fbf223f6 Unify random integer and float helper functions of GUI, Simulation and AI.
Patch By: bb
Differential Revision: D121
Refs: #4326

Removes the Random.js simulation helper and randomFloat function of the
random map scripts library.
Adds randomIntInclusive and randomIntExclusive to make the calls more
readable and fix and prevent off-by-one mistakes.
Adds randBool and use it in an AI occurance. It will be used in many
places by the random map scripts.
Use the pickRandom function introduced in 3c56638e8b in more applicable
occurances.
Replace remaining occurances of Math.random() with the new functions to
easily test completeness.

Cleanup of the random map script functions will come in a separate
commit.

This was SVN commit r19270.
2017-03-03 21:13:10 +00:00
leper
fe8d096364 Add GetPlayersByDiplomacy to cmpPlayer.
This is in turn used by GetEnemies and the new GetAllies and
GetMutualAllies.
Use these in a few places as those are common queries.

Fixes #4161.
Reviewed by: fatherbushido
This was SVN commit r18649.
2016-08-27 15:28:02 +00:00
elexis
ebfd214a19 Return Infinity instead of undefined in BuildingAI.GetMaxArrowCount. Refs #3196, #3846 and 82fa9d8f5b.
Notice the previous check `if (count > this.GetMaxArrowCount())`
implicitly relied on
numerical comparisons returning false if one of the two arguments is
undefined.

This was SVN commit r17944.
2016-03-24 13:25:47 +00:00
sanderd17
82fa9d8f5b Fix counting issue with previous commit
This was SVN commit r17939.
2016-03-23 10:01:27 +00:00
sanderd17
63d276b73b Fix counting of arrows in buildings: don't remove entities twice from the garrisonholder. Fixes #3846
This was SVN commit r17938.
2016-03-23 09:04:02 +00:00
Itms
d84ad7799a Limit arrows on certain buildings and ships. Patch by sanderd17, fixes #3196.
Balancing by elexis, reverts fcf7344537 in favor of the new total arrow
limit.

This was SVN commit r17882.
2016-03-13 17:02:18 +00:00
elexis
b68654b52d Inlining this is not possible due to the closure.
This was SVN commit r17785.
2016-02-22 17:23:46 +00:00
elexis
94ccb153a6 BuildingAI style fixes, refs #3763.
Remove a duplicate targetUnits-, some useless length-checks and unneeded
comments.

This was SVN commit r17783.
2016-02-22 16:44:57 +00:00
leper
e4834e8a0d Some JS component cleanup.
This was SVN commit r17301.
2015-11-28 08:27:38 +00:00
leper
870237cce4 Do not create range queries in case we aren't at war with anyone. Fixes #3382.
This was SVN commit r16957.
2015-08-30 02:49:49 +00:00
sanderd17
604538a63a Fix issue with preferences in BuildingAI. Refs #1731
This was SVN commit r16580.
2015-04-26 08:21:43 +00:00
sanderd17
4d1dee171e Explicitely add the UnitAI target to the BuildingAI target list to circumvent the range mismatch. Refs #1731
This was SVN commit r16577.
2015-04-25 12:54:34 +00:00
sanderd17
8712ad835c Fix buildingAI in case of modifications (techs, auras, ownership changes, ...) + clean up the code a bit
This was SVN commit r16472.
2015-03-30 09:25:20 +00:00
Itms
1564a10120 Move back the computation of most of the visibilities from JS to engine, to improve performance.
Also fix the remaining TODO left by #958, as a use case of the scripted
Visibility component.

Refs #2913, #958.

This was SVN commit r16248.
2015-01-30 15:28:06 +00:00
Itms
f7e591c9f2 Hide changes to buildings in the fog-of-war.
To achieve this, mirage entities are created per player, to replace the
real entities when these ones fall into the fog-of-war. These mirage
entities are created on-the-fly, and destroyed when they get back in
sight.
This depends heavily on the VisibilityChanged message added in
2174eaaeee.

As a temporary adjustment, territories do not explore the map anymore
when their borders change. See #2709.

Fixes #599

This was SVN commit r15612.
2014-08-04 22:49:19 +00:00
leper
a96a333b47 Small cleanup.
This was SVN commit r14274.
2013-12-03 01:01:12 +00:00
sanderd17
f3968c0d4c fix some flaws in the preferred classes. Patch by Jammus, Fixes #1985
This was SVN commit r14011.
2013-10-16 19:08:01 +00:00
sanderd17
5f5eedc513 Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
This was SVN commit r14001.
2013-10-15 10:05:08 +00:00
sanderd17
87753bf3fd forgot to commit extra change for 508cc0d4c7
This was SVN commit r13824.
2013-09-11 18:59:51 +00:00
sanderd17
508cc0d4c7 Add preferred classes to BuildingAI. Patch by jammus. Fixes #1985
This was SVN commit r13823.
2013-09-11 17:50:49 +00:00
sanderd17
fe0ec1c720 fix coding style for buildingAI. Refs #2010
This was SVN commit r13671.
2013-08-16 12:17:18 +00:00
sanderd17
fd2245c53c Improved building AI. Refs #2010
This was SVN commit r13670.
2013-08-16 11:17:36 +00:00
alpha123
8c74df2acd Give an elevation advantage to ranged units. Patch by sanderd17. Fix #1960.
This was SVN commit r13626.
2013-08-03 19:20:20 +00:00
quantumstate
5caddcdd20 Make technology code cleaner with helper functions. Refs #1692.
This was SVN commit r13056.
2013-01-08 00:00:21 +00:00
leper
18b532a195 Remove current targets when changing ownership. Fixes #1794.
This was SVN commit r13014.
2012-12-23 20:03:00 +00:00
leper
a0e13d9625 Fix tests. BuildingAI now handles DiplomacyChanged messages.
This was SVN commit r12812.
2012-11-02 17:20:32 +00:00
Deiz
66012e2e2c Destroy dying 'remain' entities and replace them with visually-identical resources. Fixes #1600.
This was SVN commit r12486.
2012-08-20 01:38:39 +00:00
Deiz
1120701351 Substantially rework how Gaia is handled by UnitAI, BuildingAI. Dangerous animals and combat units will be attacked like regular enemies.
This was SVN commit r12317.
2012-08-08 05:32:53 +00:00
historic_bruno
0463068947 Adds more checks for tech manager before using it. Refs #1377.
This was SVN commit r11751.
2012-05-04 22:51:14 +00:00
historic_bruno
21caaa4573 Fixes some bugs in tech modifications relating to data types. Explicitly convert template data to numbers before calling ApplyModifications (using + operator).
This was SVN commit r11685.
2012-04-27 23:06:40 +00:00
leper
eda4c082fd Add tech support to BuildingAI, GarrisonHolder and Builder.
This was SVN commit r11682.
2012-04-26 21:58:05 +00:00
leper
46bf2cac22 Fix remaining issue
This was SVN commit r11539.
2012-04-17 21:05:01 +00:00
Ykkrosh
1771545a3b Stop BuildingAI picking up messages for other components' range queries
This was SVN commit r9782.
2011-07-07 23:07:36 +00:00
historic_bruno
4d188452f8 Adds ownership checks to UI selections.
Adds ownership and diplomacy checks to Commands.js (fixes #880).
Adds control all units setting to Player component (network synced).
Adds helpers for diplomacy checks - use these instead of directly
accessing diplomacy array.
Fixes tests according to these changes.

This was SVN commit r9726.
2011-07-02 00:06:39 +00:00
evanssthomas
fe5c7cb978 Buildings now target units randomly. Firing interval also made random
This was SVN commit r8677.
2010-11-21 18:41:13 +00:00
evanssthomas
f1f1a44031 Made changes to BuildingAI based on Philip's comments
This was SVN commit r8639.
2010-11-17 18:25:00 +00:00
evanssthomas
222095fa44 Added Building AI, and some small changes to GarrisonHolder
This was SVN commit r8636.
2010-11-17 07:30:25 +00:00