Make include-what-you-use happy with some files in source/tools/atlas
and fix what needs to be fixed.
Update premake script to include missing deps and drop various extra
paths for simplification.
Don't always include wx/wx.h via precompiled.h in case PCH is disabled.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful
Will add linter rule in seperate commit
Happy recompiling everyone!
Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
Adds unsigned int to shareable types. In the future, use
int32/player_id_t for player IDs and uint32/entity_id_t for entity IDs.
This was SVN commit r11189.
added player_id_t typedef and INVALID_PLAYER, use that instead of -1.
also added sanity checks to cpu.cpp to ensure ARCH_* is correct (see
http://www.wildfiregames.com/forum/index.php?showtopic=13327&hl=)
and further predefined macros to arch.h just to be sure.
This was SVN commit r8079.
Removed a few global variables from Atlas.
Added call to srand(time).
Restored NotebookEvent in wxJS.
Fixed CPU-detection in Valgrind.
This was SVN commit r5318.
* Fixed some bugs with incorrect macro usage (SDL_BYTE_ORDER vs
SDL_BYTEORDER, {MSC,GCC}_VER vs {MSC,GCC}_VERSION, OS_WIN/OS_UNIX in
projects where they're not defined).
* Removed some redundant declarations of g_Console.
* Removed some unnecessary semicolons.
* Removed some unused variables.
* Added throw specification to operator new.
This was SVN commit r4698.
Also right-click-and-drag to rotate the camera vertically.
Fixed LookAt code (the algorithm in the gluLookAt man page seems to be
wrong).
This was SVN commit r4394.
Color: Moved SColor* structs into SColor.h, so they can be used without
indirectly including CVector[34]D.
Terrain: Added 'base colour', for the Actor Viewer to be able to
modulate the colour of normally-white terrain.
Removed some "using namespace std" (because it doesn't make the code
easier to read, and it defeats the point of namespaces, and the rest of
the code doesn't do it).
This was SVN commit r4392.
Actor variation selection (though not saved to maps, so not very
useful).
Added more levels of complexity to the waiting-for-game-to-respond
message pump, to fix reentrancy problems.
Use number keys to assign player to selected unit.
This was SVN commit r3913.