Ralph Sennhauser
27caf4b87d
Add mising const in Ogre
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Add the required const to operator == as required and warned about
with C++20.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-12 20:45:15 +02:00
vladislavbelov
ffc4a56b9f
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
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Fixes #6846
Differential Revision: https://code.wildfiregames.com/D5185
This was SVN commit r27965.
2023-12-03 00:30:12 +00:00
bb
157c6af18e
Make the space in 0 A.D. non-breaking throughout the codebase.
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Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful
Will add linter rule in seperate commit
Happy recompiling everyone!
Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00
Stan
215447a761
Upgrade the Ogre GLSL Preprocessor
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Add #elif support and some fixes.
Reviewed by: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D2456
This was SVN commit r23404.
2020-01-15 18:20:36 +00:00
Stan
aef0c3c13a
Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer.
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Reviewed by: @Angen
Comments by: @elexis
Differential Revision: https://code.wildfiregames.com/D2338
This was SVN commit r23215.
2019-12-07 11:48:03 +00:00