Remove manual memory management throughout the SoundManager subsystem
in favor of unorderedmap.
Key changes:
- Eliminate manual new/delete calls and potential memory leaks
- Update all sound item classes to use SoundManager factory
- Modernize resource management in OggData and related components
- Ensure exception-safe memory handling across the audio pipeline
This refactoring improves code maintainability, reduces crash risk from
memory errors, and aligns with modern C++ best practices.
Make include-what-you-use happy with some files in source and fix what
needs to be fixed.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
OggData now manages its own buffer size and count directly,
instead of relying on SoundManager to provide those values.
- Removed unused GetBufferCount() and GetBufferSize()
- Use default values for buffer size and count in OggData
- Documented buffer settings for clarity
This change centralizes control in OggData and improves encapsulation.
This header was used to overcome macos openal vs openal-soft header name
difference, for the migration to openal 1.1 and to pass arguments to the
linker on windows in the past. None of this is used anymore so dissolve
the header.
Also fix related headers so one can run include-what-you-use on the
changed files.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful
Will add linter rule in seperate commit
Happy recompiling everyone!
Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
ThreadUtil shipped a scope lock and a mutex implementation, which can be
removed since we now have these in the standard library.
This lets us clean up this header which get included everywhere (through
profiler includes).
Tested By: Angen and Stan
Differential Revision: https://code.wildfiregames.com/D1915
This was SVN commit r22344.
Fixes potential infinite loop if worker thread was running but not
enabled.
Fixes apparent bug in fading sound smoothness.
Cleans up worker class slightly.
Cleans up weird and inconsistent whitespace.
This was SVN commit r15269.
Each GUI Page gets its own compartment and all ScriptInterfaces in the
same thread should now use the same JS Runtime.
This is required for the SpiderMonkey upgrade.
Check the ticket for details.
Closes#2241
Refs #1886
Refs #1966
This was SVN commit r14496.
Fixes sound system to work with archives (use VFS files instead of
POSIX), fixes#1604.
Improves error handling and logging, refs #1594.
Allows sound to be disabled with -nosound/-quickstart runtime options or
--without-audio build option, fixes#1609, #1614.
Experimentally increases default buffer size to help prevent sound
stoppages.
This was SVN commit r12566.