Vladislav Belov
a7967d4ad9
Adds PBR output texture to PostProc
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2026-04-29 19:25:14 +02:00
Ralph Sennhauser
e7f44ca6ca
Fix some includes in source/renderer
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Make include-what-you-use happy with some files in source/renderer and
fix what needs to be fixed.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-07-09 09:04:50 +02:00
Vladislav Belov
4f7f2e056c
Fixes water foam texture size after scale.
2024-10-19 01:21:50 +02:00
vladislavbelov
e3f46bb809
Adds compute shaders support and scaling with FSR.
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Fixes #6842
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D5218
This was SVN commit r28010.
2024-01-17 19:40:27 +00:00
vladislavbelov
ffc4a56b9f
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
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Fixes #6846
Differential Revision: https://code.wildfiregames.com/D5185
This was SVN commit r27965.
2023-12-03 00:30:12 +00:00
bb
157c6af18e
Make the space in 0 A.D. non-breaking throughout the codebase.
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Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful
Will add linter rule in seperate commit
Happy recompiling everyone!
Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00
vladislavbelov
8f78ac1ef8
Decouples renderer code from VideoMode to get backend device.
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Differential Revision: https://code.wildfiregames.com/D5043
This was SVN commit r27693.
2023-06-14 07:06:22 +00:00
vladislavbelov
90f064ff03
Switches from per draw vertex attribute format to precompiled vertex input layout.
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Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4852
This was SVN commit r27363.
2023-01-06 00:39:25 +00:00
vladislavbelov
c0e888e2af
Removes SetViewport from CRenderer.
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Differential Revision: https://code.wildfiregames.com/D4849
This was SVN commit r27313.
2022-12-29 06:53:06 +00:00
vladislavbelov
29368cf776
Adds framebuffer attachment load and store operations.
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Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4830
This was SVN commit r27256.
2022-11-26 21:55:17 +00:00
vladislavbelov
d3f0395d2a
Adds BeginFramebufferPass/EndFramebufferPass instead of SetFramebuffer.
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This was SVN commit r27151.
2022-10-12 21:51:27 +00:00
vladislavbelov
62e589ab76
Adds renderer backend interface and dummy backend.
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Comments By: phosit, Stan
Tested By: Langbart, phosit
Differential Revision: https://code.wildfiregames.com/D4636
This was SVN commit r26858.
2022-05-08 22:02:46 +00:00
vladislavbelov
aaf378f041
Moves backend capabilities to CDevice.
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This was SVN commit r26366.
2022-02-13 21:46:03 +00:00
vladislavbelov
a17fad722a
Moves framebuffer management to CDeviceCommandContext.
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Tested By: Langbart, nwtour
Differential Revision: https://code.wildfiregames.com/D4475
This was SVN commit r26302.
2022-02-05 16:59:23 +00:00
vladislavbelov
709e8292b0
Moves color mask, depth mask and function management from CShaderPass to DeviceCommandContext.
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Tested By: Langbart
Comments By: Stan
Differential Revision: https://code.wildfiregames.com/D4465
This was SVN commit r26284.
2022-01-31 20:10:06 +00:00
vladislavbelov
1e07283bac
Disables possibility to mix shader types with a single backend.
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Differential Revision: https://code.wildfiregames.com/D4463
This was SVN commit r26264.
2022-01-28 06:34:34 +00:00
vladislavbelov
5adbe4f1a3
Moves blend state management to DeviceCommandContext. Fixes #6420
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Tested By: Langbart
Comments By: Stan
Differential Revision: https://code.wildfiregames.com/D4441
This was SVN commit r26228.
2022-01-19 17:28:47 +00:00
vladislavbelov
abc3190c03
Removes binding native GLuint textures from public ShaderProgram API.
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Differential Revision: https://code.wildfiregames.com/D4407
This was SVN commit r26143.
2021-12-30 16:37:51 +00:00
vladislavbelov
0837e369cf
Moves PostProcManager and SkyManager to GL texture class continuing 57ba7c4a1c.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4398
This was SVN commit r26126.
2021-12-27 21:01:43 +00:00
wraitii
f6348b9617
Clean up header includes, add new forward declarations.
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This cleans up many un-necessary header includes, either simply
providing nothing or forward declarations in their place.
No major compilation time change here, though this does reduce depencies
in some headers.
Also fix up old MacOS STL-include fixes that are no longer relevant.
Differential Revision: https://code.wildfiregames.com/D3128
This was SVN commit r24227.
2020-11-21 11:20:29 +00:00
vladislavbelov
9937116f2b
Adds MSAA to anti-aliasing techniques.
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Tested By: Freagarach, OptimusShepard, Stan
Differential Revision: https://code.wildfiregames.com/D2812
This was SVN commit r24188.
2020-11-15 20:07:48 +00:00
vladislavbelov
26ae55cad0
Adds contrast-adaptiv-sharpening filter, also helps to partly remove FXAA texture blurring.
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Patch By: OptimusShepard
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D2642
This was SVN commit r23947.
2020-08-07 22:16:55 +00:00
vladislavbelov
113b1c49b9
Adds anti-aliasing option with FXAA algorithm.
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Differential Revision: https://code.wildfiregames.com/D2537
This was SVN commit r23484.
2020-02-05 21:53:10 +00:00
vladislavbelov
8f7729bfdb
Fixes values of clip planes in PostProcManager.
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Reviewed By: wraitii
Commented By: elexis
Differential Revision: https://code.wildfiregames.com/D2196
This was SVN commit r22940.
2019-09-20 07:54:44 +00:00
vladislavbelov
486691b49a
Moves and cleanups includes and public/private section of PostprocManager.
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Reviewed By: elexis
This was SVN commit r22738.
2019-08-20 21:15:15 +00:00
elexis
b18f74da44
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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This was SVN commit r18987.
2016-11-23 11:18:37 +00:00
leper
da48c8c26f
Some const refs and one const function.
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This was SVN commit r16882.
2015-07-27 01:08:25 +00:00
historic_bruno
b1c4e29ac8
Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029 .
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NOTE: requires update-workspaces and may require correction of some
modded actors/scenarios
This was SVN commit r16438.
2015-03-15 23:59:48 +00:00
historic_bruno
e3e86e2a29
Fixes init of post processing effects, so they can be cleanly enabled/disabled at runtime. Fixes #2890 , refs #2672 , #2893 .
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Updates descriptions on options screen and fixes comment in default.cfg
(smoothlos does not require preferglsl)
This was SVN commit r15905.
2014-10-27 00:53:31 +00:00
Itms
5d9d9a67bf
Allow enabling the post processing filters during a game.
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Includes numerous code updates, also updated the copyright for
cd5de73f3a .
Patch by dan@sstrev.com , fixes #2672 .
This was SVN commit r15843.
2014-10-05 20:50:10 +00:00
myconid
1fb7889539
Postproc manager
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This was SVN commit r12755.
2012-10-15 10:34:23 +00:00