Commit graph

24 commits

Author SHA1 Message Date
Ralph Sennhauser
47b2733183
Fix some includes in source/renderer
Make include-what-you-use happy with some files in source/renderer and
fix what needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-07-12 12:19:41 +02:00
Ralph Sennhauser
e7f44ca6ca
Fix some includes in source/renderer
Make include-what-you-use happy with some files in source/renderer and
fix what needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-07-09 09:04:50 +02:00
vladislavbelov
ffc4a56b9f Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
Fixes #6846

Differential Revision: https://code.wildfiregames.com/D5185
This was SVN commit r27965.
2023-12-03 00:30:12 +00:00
bb
157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00
vladislavbelov
4ed41d4a9a Switches from pipeline state descriptions to pipeline states.
Tested By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4850
This was SVN commit r27328.
2022-12-31 18:29:44 +00:00
vladislavbelov
2d0cde4e64 Disallows backend buffer uploading inside framebuffer pass.
Differential Revision: https://code.wildfiregames.com/D4815
This was SVN commit r27182.
2022-10-29 23:20:04 +00:00
vladislavbelov
62e589ab76 Adds renderer backend interface and dummy backend.
Comments By: phosit, Stan
Tested By: Langbart, phosit
Differential Revision: https://code.wildfiregames.com/D4636
This was SVN commit r26858.
2022-05-08 22:02:46 +00:00
vladislavbelov
04bd96cee0 Moves uniform and texture binding to CDeviceCommandContext.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4631
This was SVN commit r26848.
2022-05-02 20:57:22 +00:00
vladislavbelov
ac60b12045 Replaces occurrences of "VBO" in comments by "backend buffer". Refs cff79b421a
This was SVN commit r26835.
2022-04-27 20:04:56 +00:00
vladislavbelov
b4253d48cb Moves CShaderProgram to backend and handling via CDeviceCommandContext.
Differential Revision: https://code.wildfiregames.com/D4548
This was SVN commit r26652.
2022-03-14 22:16:14 +00:00
vladislavbelov
b0826da1bc Fixes not drawing brushes under water when refractions are enabled.
This was SVN commit r26411.
2022-02-19 15:44:32 +00:00
vladislavbelov
4de89c3db1 Moves texture management to CDeviceCommandContext, adds quality options.
Comments By: nwtour, Stan
Tested By: nwtour, Stan
Differential Revision: https://code.wildfiregames.com/D4488
This was SVN commit r26365.
2022-02-13 19:30:28 +00:00
vladislavbelov
5adbe4f1a3 Moves blend state management to DeviceCommandContext. Fixes #6420
Tested By: Langbart
Comments By: Stan
Differential Revision: https://code.wildfiregames.com/D4441
This was SVN commit r26228.
2022-01-19 17:28:47 +00:00
vladislavbelov
5ff4fa19c0 Removes unused and outdated includes, replaces some includes by forward declarations.
This was SVN commit r25444.
2021-05-15 17:27:01 +00:00
elexis
b18f74da44 Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
This was SVN commit r18987.
2016-11-23 11:18:37 +00:00
Ykkrosh
fe3315376c Add BoundingSphere, SOverlaySphere.
BoundingSphere is similar to a bounding box, but more spherical.

SOverlaySphere is useful for visualising BoundingSphere (it's quite
inefficient and should only be used for debug functionality).

Normalise the camera frustum clipping planes, so that IsSphereVisible
gives the correct result.

This was SVN commit r15261.
2014-06-01 18:05:46 +00:00
historic_bruno
94c57085e9 Makes some classes NONCOPYABLE, based on patch by Markus, refs #1852
This was SVN commit r13419.
2013-05-22 21:40:56 +00:00
vts
da719b883c Split out code specific to textured overlay lines construction from OverlayRenderer into its own files.
This was SVN commit r11933.
2012-06-02 21:19:20 +00:00
vts
97f49954cd Allocate VBO buffers in OverlayRenderer only after graphics capabilities and shader path have been properly determined. Fixes #824.
This was SVN commit r11654.
2012-04-23 18:55:32 +00:00
vts
34fc883317 Pretty unit selection overlay rings. Fixes #824.
This was SVN commit r11623.
2012-04-22 04:04:02 +00:00
vts
db864f10c3 Rendering marker lines between buildings and rally points
Added command button to focus on rally point
(implements #524)

This was SVN commit r10704.
2011-12-10 07:07:04 +00:00
Ykkrosh
8fee3d8ef8 # New territory border rendering.
Add textured line overlay rendering.
Change terrain height calculations to be triangulation-dependent for
improved accuracy.
Add triangulation-dependent terrain normal function.
Support separate S/T wrap modes for textures.
Rename CVector2D_Maths since it no longer conflicts with simulation
CVector2D.
Coalesce freed chunks in vertex buffers, to avoid excessive
fragmentation.
Add some things to help debug vertex buffer allocation a little.

This was SVN commit r9929.
2011-07-30 00:56:45 +00:00
Ykkrosh
7ea522a484 # Add on-screen health bars
This was SVN commit r8241.
2010-10-02 12:41:29 +00:00
Ykkrosh
7c2e9027c2 # Rewrite of the game's simulation system
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)

This was SVN commit r7259.
2010-01-09 19:20:14 +00:00