Make include-what-you-use happy with files in source/graphics and fix
what needs to be fixed.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Previously, opening a map that referenced a deleted or missing terrain
caused a severe crash with multiple error dialogs, forcing users to kill
the process. This change restores the previous behavior where missing
terrains are gracefully handled: a warning is logged and the terrain is
substituted with a fallback placeholder (ErrorTexture from
TextureManager).
This significantly improves UX for developers and modders working with
outdated or broken maps, aligning behavior with expectations from
earlier versions of the editor.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful
Will add linter rule in seperate commit
Happy recompiling everyone!
Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
Add terrain priority rendering mode in Atlas.
Fix terrain painting in Atlas to be less profligate with priority
values.
Support hotloading of blend textures.
Clean up some trivial things.
This was SVN commit r8872.
Replace almost all texture uses with calls to the new system.
Add some anistropic filtering to terrain textures.
Let Atlas load terrain texture previews partly-asynchronously by
polling.
Fix inefficient texture colour determination for minimap.
Remove unused global g_TerrainModified.
Change GUI texcoord computation to be less efficient but to cope with
dynamic texture changes.
Fix GUI renderer effects leaving bogus colour state.
This was SVN commit r8099.