Up to now `eslint-plugin-brace-rules` was used to enforce a common brace
style for JavaScript code. This plugin was however updated the last time
over 9 years ago and will be incompatible with ESLint v10, as that
[removes `context.getSourceCode()`][1], the plugin relies on.
To keep the eslint config working with ESLint v10, this replaces
`eslint-plugin-brace-rules` with the [`@stylistic/brace-style`][2] rule
from `@stylistic/eslint-plugin`, a package we already use.
While `@stylistic/brace-style` doesn't offer an option to format braces
in exactly the same way as before, the "allman" style seems to be the
one closest to the existing code.
[1]: https://eslint.org/blog/2025/11/eslint-v10.0.0-alpha.0-released/#removed-deprecated-rule-context-members
[2]: https://eslint.style/rules/brace-style
Manual fix needed, using 'noop' comment to silence warnings and convert
for loop to a probably more readable while loop.
eslint --no-config-lookup --rule '"no-empty": 1'
Ref: #7812
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
This way it's clear what's the input and what's the output of the
computation.
All map generation scripts should reman working. They are adopted in a
future commit.
`Engine.SetProgress` and `Engine.ExportMap` can be removed in a future
commit.
Comments by: @marder, @sera, @Stan
Differential Revision: https://code.wildfiregames.com/D5220
This was SVN commit r28093.
TS_ASSERT_EQUALS_APPROX must not silently pass if epsilon wasn't given.
Sort Vector2D.rotate summands by component rather than saving one
character.
This was SVN commit r21062.
This patch has the extra benefit that the stack trace actually appears
on Windows now, instead of going into the void.
Tested by Vladislav, refs #4419
This was SVN commit r19045.
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)
This was SVN commit r7259.
* CMeshManager: Changed to check for .pmd and .dae files and convert
and cache as appropriate.
* CModelDef: Fixed misinterpreted doc comments in.
* lib:
* Fixed init/shutdown sequences to support multiple VFS-using tests
correctly.
* Fixed most reported memory leaks from the new leak-reporting test
system.
* Fixed error when trying to dump debug data about fonts after
unloading them.
* Added sphere dae/pmd data for tests.
* Added output buffering to DAE->PMD converter.
* Added precompiled COLLADA converter DLLs.
* Removed old redundant conversion script.
This was SVN commit r4709.