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3 commits

Author SHA1 Message Date
Freagarach
0c4f59d0a7 Split tasks from ProductionQueue.
The task of the production queue should first and foremost be that; a
queue for production items.
Hence, the specifics of training/researching are delegated to specific
components.

As a side effect, this improves the test coverage and fixes:
- Resource not refunding when hitting the entity limit. Introduced in
b8758c8941.
- Autoqueue changing when unable to spawn. Introduced in 956b3f96db.

Modders can change their templates using
https://code.wildfiregames.com/P256.

Differential revision: https://code.wildfiregames.com/D4333
Fixes: #6363
Comments by: @Silier
Refs. #6364

This was SVN commit r26000.
2021-11-16 07:08:39 +00:00
wraitii
b1267f7878 Unify resistances of non-buildable structures.
Resistance is unified to 1H/10P/1C.

Patch by: Nescio
Differential Revision: https://code.wildfiregames.com/D3756
This was SVN commit r25339.
2021-04-29 07:27:12 +00:00
Freagarach
61eb93d0f7 Move entities from other/ to structures/.
Because they inherit from template_structure.xml.

Patch by: @Nescio
Differential Revision: D3097
This was SVN commit r24193.
2020-11-16 20:06:01 +00:00
Renamed from binaries/data/mods/public/simulation/templates/other/table_rectangle.xml (Browse further)