Commit graph

5 commits

Author SHA1 Message Date
trompetin17
c843ee3c24
Scrollpanel: Structure Tree 2024-11-12 15:01:43 -05:00
Freagarach
ebc2ec5498 Give option to switch between specific and/or generic entity names.
As requested on the forums (e.g.
https://wildfiregames.com/forum/index.php?/topic/25202-transliteration-of-ancient-greek-into-english/&tab=comments#comment-378174).

Differential revision: D2126
Closes: #3397

This was SVN commit r25116.
2021-03-25 06:58:47 +00:00
s0600204
b2842e8021 Rewrite Structure Tree and Template Viewer to use OOP principles
Commenters: elexis, Stan, Angen
Refs.: #5387
Differential Revision: https://code.wildfiregames.com/D2734
This was SVN commit r23808.
2020-07-07 19:11:36 +00:00
elexis
be963ec9b7 Delete 27 invalid style settings and add LOGWARNING to inform future authors.
Unify the two IGUIObject::LoadStyle functions and remove CGUI argument
that is always identical to the member.

Differential Revision: https://code.wildfiregames.com/D2232
Tested on: gcc 9.1.0., clang 8.0.1, Jenkins

This was SVN commit r22792.
2019-08-27 16:03:24 +00:00
s0600204
cdf6109713 Relocate and Rearrange the structree codebase
Makes it possible to reuse the more generic parts of the `structree`
codebase in other pages without including `structree`-specific logic.
This sets the stage for further reference/encyclopedia-type pages.

Reviewed By: fatherbushido, elexis
Differential Revision: https://code.wildfiregames.com/D295
This was SVN commit r19940.
2017-07-31 12:49:00 +00:00
Renamed from binaries/data/mods/public/gui/structree/styles.xml (Browse further)