vladislavbelov
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90f064ff03
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Switches from per draw vertex attribute format to precompiled vertex input layout.
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4852
This was SVN commit r27363.
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2023-01-06 00:39:25 +00:00 |
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vladislavbelov
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4ed41d4a9a
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Switches from pipeline state descriptions to pipeline states.
Tested By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4850
This was SVN commit r27328.
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2022-12-31 18:29:44 +00:00 |
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vladislavbelov
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c0e888e2af
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Removes SetViewport from CRenderer.
Differential Revision: https://code.wildfiregames.com/D4849
This was SVN commit r27313.
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2022-12-29 06:53:06 +00:00 |
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vladislavbelov
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29368cf776
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Adds framebuffer attachment load and store operations.
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4830
This was SVN commit r27256.
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2022-11-26 21:55:17 +00:00 |
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vladislavbelov
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2d0cde4e64
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Disallows backend buffer uploading inside framebuffer pass.
Differential Revision: https://code.wildfiregames.com/D4815
This was SVN commit r27182.
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2022-10-29 23:20:04 +00:00 |
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vladislavbelov
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64bd81ae6b
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Adds usage flags to backend textures.
This was SVN commit r27152.
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2022-10-12 23:19:27 +00:00 |
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vladislavbelov
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d3f0395d2a
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Adds BeginFramebufferPass/EndFramebufferPass instead of SetFramebuffer.
This was SVN commit r27151.
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2022-10-12 21:51:27 +00:00 |
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vladislavbelov
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908d9a0079
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Moves vertex buffer offset to SetVertexBuffer.
This was SVN commit r27137.
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2022-10-09 11:47:34 +00:00 |
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vladislavbelov
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095838da0a
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Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default.
Tested By: Langbart, mastoras
Differential Revision: https://code.wildfiregames.com/D4654
This was SVN commit r26906.
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2022-05-26 16:36:57 +00:00 |
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vladislavbelov
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a6f60afdc5
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Adds instancing support to backend and enables it for minimap.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4650
This was SVN commit r26901.
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2022-05-24 07:11:23 +00:00 |
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vladislavbelov
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67e8e28006
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Fixes dynamic GL buffer orphaning forgotten in cff79b421a. Fixes #6533
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4638
This was SVN commit r26859.
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2022-05-08 22:45:54 +00:00 |
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vladislavbelov
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62e589ab76
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Adds renderer backend interface and dummy backend.
Comments By: phosit, Stan
Tested By: Langbart, phosit
Differential Revision: https://code.wildfiregames.com/D4636
This was SVN commit r26858.
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2022-05-08 22:02:46 +00:00 |
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vladislavbelov
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3ed4eaf247
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Removes ogl_WarnIfError from regular renderer code.
This was SVN commit r26850.
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2022-05-02 21:52:21 +00:00 |
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vladislavbelov
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04bd96cee0
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Moves uniform and texture binding to CDeviceCommandContext.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4631
This was SVN commit r26848.
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2022-05-02 20:57:22 +00:00 |
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vladislavbelov
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b26aa5936d
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Avoids scoped binding of the already bound backend buffer.
This was SVN commit r26831.
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2022-04-26 18:25:52 +00:00 |
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vladislavbelov
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aba7a170d9
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Moves vertex attribute binding to CDeviceCommandContext.
Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4610
This was SVN commit r26815.
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2022-04-23 20:11:14 +00:00 |
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vladislavbelov
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7bd075d570
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Moves glReadPixels to GL backend.
This was SVN commit r26802.
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2022-04-17 14:55:00 +00:00 |
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vladislavbelov
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2c8f4c4837
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Moves AssertPointersBound to draw commands to not forget to call it for new shaders.
In the future it allows to call AssertPointersBound in a more lazy way.
This was SVN commit r26784.
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2022-04-12 18:02:08 +00:00 |
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vladislavbelov
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73c0e40045
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Fixes warnings about unused function arguments in renderer.
This was SVN commit r26763.
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2022-04-08 06:49:38 +00:00 |
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vladislavbelov
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e08590ee34
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Fixes warning about unused captured variable in CDeviceCommandContext.
This was SVN commit r26749.
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2022-04-02 20:40:40 +00:00 |
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vladislavbelov
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2ed2e9de0c
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Invalidates CDeviceCommandContext texture bind cache properly.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4553
This was SVN commit r26664.
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2022-03-17 18:17:11 +00:00 |
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vladislavbelov
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b4253d48cb
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Moves CShaderProgram to backend and handling via CDeviceCommandContext.
Differential Revision: https://code.wildfiregames.com/D4548
This was SVN commit r26652.
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2022-03-14 22:16:14 +00:00 |
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vladislavbelov
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3399791677
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Adds renderer backend vertex formats and normalizes texture formats.
This was SVN commit r26588.
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2022-03-06 22:14:57 +00:00 |
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vladislavbelov
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3a4bbd11fd
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Moves all GL draw commands to CDeviceCommandContext.
Differential Revision: https://code.wildfiregames.com/D4518
This was SVN commit r26525.
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2022-03-03 07:09:59 +00:00 |
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vladislavbelov
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da4ec670c1
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Moves glViewport from CRenderer to CDeviceCommandContext.
This was SVN commit r26497.
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2022-02-26 23:17:48 +00:00 |
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vladislavbelov
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680b0215fc
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Adds depth bias to PipelineState and its management to CDeviceCommandContext.
Refs #2368
This was SVN commit r26495.
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2022-02-26 21:49:32 +00:00 |
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vladislavbelov
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d5d1754991
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Moves polygon mode handling to PipelineState and CDeviceCommandContext.
This was SVN commit r26486.
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2022-02-25 22:05:06 +00:00 |
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vladislavbelov
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b949f19875
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Moves GL debug information toggle to run-time to make it easier to test after release.
This was SVN commit r26407.
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2022-02-18 22:38:45 +00:00 |
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vladislavbelov
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cff79b421a
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Moves GL vertex and index buffer management to CDeviceCommandContext.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4493
This was SVN commit r26406.
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2022-02-18 17:33:12 +00:00 |
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vladislavbelov
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4de89c3db1
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Moves texture management to CDeviceCommandContext, adds quality options.
Comments By: nwtour, Stan
Tested By: nwtour, Stan
Differential Revision: https://code.wildfiregames.com/D4488
This was SVN commit r26365.
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2022-02-13 19:30:28 +00:00 |
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vladislavbelov
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a17fad722a
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Moves framebuffer management to CDeviceCommandContext.
Tested By: Langbart, nwtour
Differential Revision: https://code.wildfiregames.com/D4475
This was SVN commit r26302.
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2022-02-05 16:59:23 +00:00 |
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vladislavbelov
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ac77d1c3e0
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Moves scissor test management to DeviceCommandContext.
This was SVN commit r26288.
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2022-02-01 17:58:21 +00:00 |
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vladislavbelov
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a1f98b016b
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Moves depth and stencil tests to PipelineState and DeviceCommandContext.
Differential Revision: https://code.wildfiregames.com/D4471
This was SVN commit r26286.
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2022-02-01 16:38:55 +00:00 |
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vladislavbelov
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709e8292b0
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Moves color mask, depth mask and function management from CShaderPass to DeviceCommandContext.
Tested By: Langbart
Comments By: Stan
Differential Revision: https://code.wildfiregames.com/D4465
This was SVN commit r26284.
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2022-01-31 20:10:06 +00:00 |
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vladislavbelov
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d4d1bc039f
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Moves culling mode and front face state management to DeviceCommandContext.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4456
This was SVN commit r26259.
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2022-01-27 17:25:37 +00:00 |
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vladislavbelov
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5adbe4f1a3
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Moves blend state management to DeviceCommandContext. Fixes #6420
Tested By: Langbart
Comments By: Stan
Differential Revision: https://code.wildfiregames.com/D4441
This was SVN commit r26228.
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2022-01-19 17:28:47 +00:00 |
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vladislavbelov
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95318d34ff
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Removes redundant layer check added in f715b73f4f.
Reported By: Freagarach
This was SVN commit r26189.
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2022-01-08 13:44:40 +00:00 |
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vladislavbelov
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f715b73f4f
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Uploads cube textures in SkyManager via DeviceCommandContext.
Commented By: Stan
Differential Revision: https://code.wildfiregames.com/D4421
This was SVN commit r26185.
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2022-01-07 20:00:41 +00:00 |
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vladislavbelov
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fd976456d7
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Performs texture uploads via DeviceCommandContext interface.
Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4415
This was SVN commit r26170.
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2022-01-05 14:49:54 +00:00 |
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