vladislavbelov
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90f064ff03
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Switches from per draw vertex attribute format to precompiled vertex input layout.
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4852
This was SVN commit r27363.
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2023-01-06 00:39:25 +00:00 |
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vladislavbelov
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4ed41d4a9a
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Switches from pipeline state descriptions to pipeline states.
Tested By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4850
This was SVN commit r27328.
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2022-12-31 18:29:44 +00:00 |
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vladislavbelov
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29368cf776
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Adds framebuffer attachment load and store operations.
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4830
This was SVN commit r27256.
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2022-11-26 21:55:17 +00:00 |
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vladislavbelov
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d3f0395d2a
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Adds BeginFramebufferPass/EndFramebufferPass instead of SetFramebuffer.
This was SVN commit r27151.
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2022-10-12 21:51:27 +00:00 |
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vladislavbelov
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908d9a0079
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Moves vertex buffer offset to SetVertexBuffer.
This was SVN commit r27137.
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2022-10-09 11:47:34 +00:00 |
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vladislavbelov
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a6f60afdc5
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Adds instancing support to backend and enables it for minimap.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4650
This was SVN commit r26901.
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2022-05-24 07:11:23 +00:00 |
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vladislavbelov
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62e589ab76
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Adds renderer backend interface and dummy backend.
Comments By: phosit, Stan
Tested By: Langbart, phosit
Differential Revision: https://code.wildfiregames.com/D4636
This was SVN commit r26858.
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2022-05-08 22:02:46 +00:00 |
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