Commit graph

32 commits

Author SHA1 Message Date
vladislavbelov
90f064ff03 Switches from per draw vertex attribute format to precompiled vertex input layout.
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4852
This was SVN commit r27363.
2023-01-06 00:39:25 +00:00
vladislavbelov
4ed41d4a9a Switches from pipeline state descriptions to pipeline states.
Tested By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4850
This was SVN commit r27328.
2022-12-31 18:29:44 +00:00
vladislavbelov
c57b416e20 Fixes calls to SetVertexAttributeFormat with zero stride.
This was SVN commit r27139.
2022-10-09 13:03:42 +00:00
Stan
9d2275e26b Fix assertion when trying to draw a line with one point. This would trigger an ensure if one enabled the unitmotion overlay.
Patch by: @vladislavbelov
This was SVN commit r27016.
2022-07-25 20:08:03 +00:00
vladislavbelov
a6f60afdc5 Adds instancing support to backend and enables it for minimap.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4650
This was SVN commit r26901.
2022-05-24 07:11:23 +00:00
vladislavbelov
62e589ab76 Adds renderer backend interface and dummy backend.
Comments By: phosit, Stan
Tested By: Langbart, phosit
Differential Revision: https://code.wildfiregames.com/D4636
This was SVN commit r26858.
2022-05-08 22:02:46 +00:00
vladislavbelov
3ed4eaf247 Removes ogl_WarnIfError from regular renderer code.
This was SVN commit r26850.
2022-05-02 21:52:21 +00:00
vladislavbelov
04bd96cee0 Moves uniform and texture binding to CDeviceCommandContext.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4631
This was SVN commit r26848.
2022-05-02 20:57:22 +00:00
vladislavbelov
d3a7491724 Removes CONFIG2_GLES from CPostprocManager and renderers.
This was SVN commit r26817.
2022-04-23 23:49:52 +00:00
vladislavbelov
aba7a170d9 Moves vertex attribute binding to CDeviceCommandContext.
Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4610
This was SVN commit r26815.
2022-04-23 20:11:14 +00:00
vladislavbelov
2c8f4c4837 Moves AssertPointersBound to draw commands to not forget to call it for new shaders.
In the future it allows to call AssertPointersBound in a more lazy way.

This was SVN commit r26784.
2022-04-12 18:02:08 +00:00
vladislavbelov
73c0e40045 Fixes warnings about unused function arguments in renderer.
This was SVN commit r26763.
2022-04-08 06:49:38 +00:00
vladislavbelov
b4253d48cb Moves CShaderProgram to backend and handling via CDeviceCommandContext.
Differential Revision: https://code.wildfiregames.com/D4548
This was SVN commit r26652.
2022-03-14 22:16:14 +00:00
vladislavbelov
647fccd410 Replaces native GL types by backend format in vertex attributes in CShaderProgram.
This was SVN commit r26594.
2022-03-07 02:21:05 +00:00
vladislavbelov
3a4bbd11fd Moves all GL draw commands to CDeviceCommandContext.
Differential Revision: https://code.wildfiregames.com/D4518
This was SVN commit r26525.
2022-03-03 07:09:59 +00:00
vladislavbelov
23a023507a Replaces GL_LINES, GL_QUADS, GL_TRIANGLE_STRIP and GL_TRIANGLE_FAN by GL_TRIANGLES.
This was SVN commit r26488.
2022-02-26 00:37:27 +00:00
vladislavbelov
d5d1754991 Moves polygon mode handling to PipelineState and CDeviceCommandContext.
This was SVN commit r26486.
2022-02-25 22:05:06 +00:00
vladislavbelov
6a0fc31c33 Replaces GL_QUADS by GL_TRIANGLES for drawing overlays and debug frustums.
This was SVN commit r26465.
2022-02-22 18:41:31 +00:00
vladislavbelov
a17fad722a Moves framebuffer management to CDeviceCommandContext.
Tested By: Langbart, nwtour
Differential Revision: https://code.wildfiregames.com/D4475
This was SVN commit r26302.
2022-02-05 16:59:23 +00:00
vladislavbelov
a1f98b016b Moves depth and stencil tests to PipelineState and DeviceCommandContext.
Differential Revision: https://code.wildfiregames.com/D4471
This was SVN commit r26286.
2022-02-01 16:38:55 +00:00
vladislavbelov
d4d1bc039f Moves culling mode and front face state management to DeviceCommandContext.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4456
This was SVN commit r26259.
2022-01-27 17:25:37 +00:00
vladislavbelov
5adbe4f1a3 Moves blend state management to DeviceCommandContext. Fixes #6420
Tested By: Langbart
Comments By: Stan
Differential Revision: https://code.wildfiregames.com/D4441
This was SVN commit r26228.
2022-01-19 17:28:47 +00:00
Stan
0a8d382657 Fix OpenGL ES 2.0 Warnings.
This was SVN commit r26167.
2022-01-04 20:54:37 +00:00
vladislavbelov
87b5c233c5 Splits CRenderer part about scene to CSceneRenderer.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4412
This was SVN commit r26165.
2022-01-04 13:29:01 +00:00
vladislavbelov
f7ad2daf62 Removes gui_solid material shader usages from scene rendering.
This was SVN commit r25582.
2021-05-27 20:13:47 +00:00
wraitii
0c23e595fa Include CStrInternStatic where necessary only.
This makes incremental recompilation faster when changing static
interned strings.

Differential Revision: https://code.wildfiregames.com/D3975
This was SVN commit r25457.
2021-05-18 11:09:54 +00:00
vladislavbelov
5b33d3a76c Removes ShaderProgramPtr argument from DebugRenderer methods.
This was SVN commit r25329.
2021-04-27 19:23:37 +00:00
vladislavbelov
5e12424123 Removes glBegin from scene rendering, removes GL matrix stack dependency from scene rendering.
This was SVN commit r25323.
2021-04-26 21:11:35 +00:00
vladislavbelov
2086a66340 Adds circle drawing to DebugRenderer.
This was SVN commit r25315.
2021-04-25 21:55:19 +00:00
vladislavbelov
e90aaf6348 Adds line drawing to DebugRenderer.
This was SVN commit r25314.
2021-04-25 20:48:44 +00:00
vladislavbelov
4a51012442 Adds line drawing to DebugRenderer.
This was SVN commit r25271.
2021-04-15 22:51:25 +00:00
vladislavbelov
389a5a4379 Removes low-level GL calls from graphics and geometrics primitives and adds DebugRenderer.
Tested By: Freagarach
Differential Revision: https://code.wildfiregames.com/D3857
This was SVN commit r25269.
2021-04-15 18:07:01 +00:00