Commit graph

52 commits

Author SHA1 Message Date
Ykkrosh
a976045f0f Report filename in Collada warning messages.
Skip harmless warnings about missing materials in Collada files.

This was SVN commit r9512.
2011-05-14 16:43:08 +00:00
Ykkrosh
6a74b798ab Support prop_ prefix in Collada files, as well as prop-
This was SVN commit r8616.
2010-11-15 02:18:49 +00:00
janwas
2e7436434d warning fixes: mostly size_t vs. specialized API type and other type conversion.
added player_id_t typedef and INVALID_PLAYER, use that instead of -1.
also added sanity checks to cpu.cpp to ensure ARCH_* is correct (see
http://www.wildfiregames.com/forum/index.php?showtopic=13327&hl=)
and further predefined macros to arch.h just to be sure.

This was SVN commit r8079.
2010-09-05 09:38:30 +00:00
Ykkrosh
90207a5018 Add barely-tested support for prop points on static meshes (see #243 - needs more testing).
Automatically triangulate meshes.

This was SVN commit r8005.
2010-08-19 21:57:43 +00:00
Ykkrosh
1706363bab Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr.
Also delete some unused declarations, and rename is_playing to
snd_is_playing.

This was SVN commit r7813.
2010-07-29 15:55:41 +00:00
Ykkrosh
b1bdb2b1f2 VC2010 fix
This was SVN commit r7740.
2010-07-11 22:52:09 +00:00
Ykkrosh
9f1d904278 # Fix use-of-freed-memory bug.
Don't call xmlCleanupParser after parsing documents.
("This function name is somewhat misleading. It does not clean up parser
state, it cleans up memory allocated by the library itself.")

This was SVN commit r7465.
2010-04-18 16:35:06 +00:00
Ykkrosh
1ebebc4338 Avoid -Wnon-virtual-dtor warnings
This was SVN commit r7416.
2010-03-31 08:36:46 +00:00
Ykkrosh
e1b2a7f3ad Fix errors and warnings with optimised builds
This was SVN commit r7304.
2010-02-03 19:43:39 +00:00
Ykkrosh
3334c83ce0 Fix build and tests on Linux
This was SVN commit r7174.
2009-11-06 18:35:32 +00:00
janwas
9662666403 more string drudgery
- sprintf, snprintf -> sprintf_s (ensures 0-termination of result)
- use %s instead of %hs with sprintf_s to avoid GCC warnings
- convert h_mgr's to_string to unicode

This was SVN commit r7170.
2009-11-06 10:59:10 +00:00
janwas
77d2c67ada misc. string fixes
convert remaining %s to %hs or %ls
use WPRINTF_ARGS on unicode printf functions
fix: __func__ can't be widened via preprocessor (-> revert to char*)
convert remaining external_[directory|file_string to string()
Util: don't mix fwprintf and fprintf
Formation: fix dangling pointer (storing result of c_str())

This was SVN commit r7164.
2009-11-04 15:29:28 +00:00
janwas
8a52113e60 huge cleanup and conversion of most string handling (especially paths) to unicode
please note: format strings must be %hs for char* arguments and %ls for
wchar_t*

This was SVN commit r7161.
2009-11-03 21:46:35 +00:00
Ykkrosh
008d894dd7 Fix some GCC warnings
This was SVN commit r7048.
2009-07-28 16:59:19 +00:00
Ykkrosh
14cd4ed7a7 Fix signed/unsigned warning
This was SVN commit r7037.
2009-07-26 10:36:32 +00:00
Ykkrosh
f1b6b40adf # Fix build issues by removing FCollada's bundled libxml2
On Windows, dynamically link to our standard libraries/libxml2/...
implementation.

This was SVN commit r7035.
2009-07-26 09:48:10 +00:00
Ykkrosh
4409f18f59 Revert 649ff371b4 since it breaks 64-bit Linux, and the real problem is in the OS X build.
This was SVN commit r7032.
2009-07-25 14:22:21 +00:00
janwas
649ff371b4 # 64-bit compile fix
(see http://www.wildfiregames.com/forum/index.php?showtopic=12448)

This was SVN commit r7031.
2009-07-25 12:03:16 +00:00
Ykkrosh
9e3b4276f9 Fixed build on Windows
This was SVN commit r6938.
2009-07-02 14:04:59 +00:00
Ykkrosh
de78e22094 Fixed memory leak
This was SVN commit r6934.
2009-06-27 10:53:19 +00:00
Ykkrosh
c9fa7f13d9 Add GPL header
This was SVN commit r6830.
2009-04-18 17:00:33 +00:00
Ykkrosh
d714d4749d Add GPL header
This was SVN commit r6829.
2009-04-18 16:48:47 +00:00
Ykkrosh
1e3cd00c72 Set svn:eol-style=native
This was SVN commit r6816.
2009-04-11 17:00:39 +00:00
Ykkrosh
982156e3f5 Don't redefine UNUSED
This was SVN commit r6398.
2008-09-18 17:09:36 +00:00
janwas
40a7da782e warning fixes
GameSetup.cpp: add support for new internal/public mod layout

This was SVN commit r6393.
2008-09-18 11:31:12 +00:00
Ykkrosh
2c6a2c1572 Fixed some string type conversion problems for GCC
This was SVN commit r6384.
2008-09-17 15:55:04 +00:00
Ykkrosh
4425489c12 Added automatic "root" prop-point to meshes from the Collada converter.
Fixed reported actor name in prop-not-found error messages.

This was SVN commit r6352.
2008-09-09 22:30:14 +00:00
Ykkrosh
4d8f41f3aa Minor Collada-converter bug fixes
This was SVN commit r6342.
2008-09-07 23:11:29 +00:00
Ykkrosh
7b9351bf5c Fixed bug in Collada XML fixer
This was SVN commit r6329.
2008-08-24 22:32:15 +00:00
Ykkrosh
b0f3116f5a Nearly-complete updates to the Collada converter, to work with the latest release of FCollada
This was SVN commit r6328.
2008-08-24 22:22:25 +00:00
freenity
ea75498bab This was SVN commit r6199. 2008-07-05 01:14:23 +00:00
janwas
4a73261ba1 fix - FMVector3::XAxis wasn't defined
This was SVN commit r6189.
2008-07-03 20:28:22 +00:00
janwas
b755ddefda remove all author/modified by tags.
make include guards consistent.

This was SVN commit r5040.
2007-05-07 16:33:24 +00:00
Ykkrosh
38a5e807ff # Fixed Atlas on Linux
Added call to XInitThreads, for required thread safety.
Fixed conversions between wchar_t and XMLCh strings. (Not tested much
yet.)
Fixed COLLADA too.

This was SVN commit r4964.
2007-03-20 01:06:34 +00:00
Ykkrosh
5a92835788 # Minor change to COLLADA support
Prop points must be named "prop-*" to be recognised by the converter.

This was SVN commit r4962.
2007-03-19 16:12:53 +00:00
Ykkrosh
d2935684ff Collada: Integrated skeleton XML with game. Added some tests. Fixed memory leak when loading ill-formed XML.
Added TestLogger, so tests can check the right log messages were
produced.

This was SVN commit r4960.
2007-03-16 23:32:10 +00:00
Ykkrosh
a9feadc3ea # Improved COLLADA skeletal animation support.
Moved skeleton definitions into XML format, to support multiple
different structures. (Not quite finished yet.)
Added support for rescaled models in XSI.
Minor refactoring.

This was SVN commit r4959.
2007-03-16 18:00:58 +00:00
Ykkrosh
781e630b2c # Incomplete improved support for XSI models/animations
This was SVN commit r4946.
2007-03-09 13:40:28 +00:00
Ykkrosh
d7634868b4 # Minor COLLADA improvements.
Collada: Added support for Y_UP (in addition to Z_UP) for static
geometry, for XSI.
FCollada: Modified to fix
[http://www.feelingsoftware.com/bugzilla/show_bug.cgi?id=360 problem]
with exported functions.
Actor Editor: Added *.dae to mesh/animation selection dialogs.

This was SVN commit r4939.
2007-03-03 02:20:57 +00:00
Ykkrosh
e2f1e48f53 Collada: Don't warn about unrecognised joints (since they're probably prop points). Get animation start/end times more reliably when possible.
This was SVN commit r4938.
2007-03-02 20:09:27 +00:00
Ykkrosh
f1971f03d1 # Initial COLLADA prop support
This was SVN commit r4937.
2007-03-02 15:55:46 +00:00
Ykkrosh
ea29a1caeb # Updated COLLADA converter.
Now uses FCollada 3.02.

This was SVN commit r4933.
2007-03-01 00:24:34 +00:00
Ykkrosh
8a9ddae60b Oops, I broke GCC PCH a month ago. Fixed, and added a comment so I now know why it does what it does.
Also, updated the dependency checking so it rebuilds the PCH file when
included files change.

This was SVN commit r4813.
2007-01-26 21:16:49 +00:00
Ykkrosh
3573c4a4e3 # Optimisations for Linux
GCC: Don't export symbols from DSOs by default - see
http://gcc.gnu.org/wiki/Visibility

This was SVN commit r4812.
2007-01-26 18:26:45 +00:00
Ykkrosh
b5403bcfc7 # Conversion of skeleton animations from COLLADA
This was SVN commit r4725.
2006-12-26 22:43:09 +00:00
Ykkrosh
24f06de815 # Optimised conversion of COLLADA models
Duplicate vertices are only stored once (then indexed multiple times),
whereas the old version needlessly repeated data.

This was SVN commit r4723.
2006-12-25 23:42:53 +00:00
Ykkrosh
f6de818ea8 # Added support for automatically loading 3d models in the COLLADA format.
* CMeshManager: Changed to check for .pmd and .dae files and convert
and cache as appropriate.
 * CModelDef: Fixed misinterpreted doc comments in.
 * lib:
   * Fixed init/shutdown sequences to support multiple VFS-using tests
correctly.
   * Fixed most reported memory leaks from the new leak-reporting test
system.
   * Fixed error when trying to dump debug data about fonts after
unloading them.
 * Added sphere dae/pmd data for tests.
 * Added output buffering to DAE->PMD converter.
 * Added precompiled COLLADA converter DLLs.
 * Removed old redundant conversion script.

This was SVN commit r4709.
2006-12-20 03:22:24 +00:00
Ykkrosh
173c56140c # Fixed skeletal animation algorithm.
* Skinning is done in a way that works when there's more than one bone
influencing a vertex.
 * PMDs now store vertexes in world-space instead of bind-space. (The
loader converts the old-version PMDs so they still work.)
 * Moved SkinPoint, SkinNormal into CModelDef so it could use them when
loading the old PMDs.
 * Made the FastNormals approach non-optional, so the inverse-transpose
bone matrices could be removed. Changed the explanation of why it's a
valid approach.
 * Quaternion: Made GetInverse assume that the quaternions have unit
length (which they do when they're representing 3D rotations).
 * lib: Added support for DDS files that aren't a multiple of 4x4 (most
useful for 1x1, 2x2, etc that are still powers of two).
 * Actor Viewer: Added white terrain texture to the minimal test mod, so
shadows are visible. Changed default so walk/run animations don't move
the unit along the ground.
 * Removed some redundant repetition in doc comments.
 * Removed some unnecessary #includes.

This was SVN commit r4696.
2006-12-15 16:09:30 +00:00
Ykkrosh
5d8bef5f6e Semi-broken skeletally-animated model COLLADA->PMD converter.
This was SVN commit r4691.
2006-12-12 02:11:24 +00:00
Ykkrosh
207d54e825 # Added command-line launching of mods.
Run with "-mod=official" for the default behaviour (same as specifying
nothing), and with "-mod=official -mod=antigravity -mod=starwars" to
load multiple mods (with the later-mentioned ones having a higher
priority than the earlier ones).
Added "_test.minimal" mod which can be used instead of "official" - it
provides just enough for the actor viewer to run, plus one unit skin.
Added test script for the COLLADA converter, which converts the models
and creates some actors in a "_test.collada" mod. Then the actor viewer
can be run with _test.minimal + _test.collada, to see if it's working
correctly.

This was SVN commit r4690.
2006-12-09 15:47:12 +00:00