historic_bruno
f302faf8e4
Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988 .
...
Sets cavalry and quadrupedal animals to 'pitch' anchoring. Cleans up
mine templates.
This was SVN commit r13565.
2013-07-16 03:46:30 +00:00
historic_bruno
71ae5a19d8
Fixes visual actor interpolation, handling position changes more cleanly, based on patch by sbte.
...
Fixes rally point lines not updating, fixes #1865
This was SVN commit r13323.
2013-03-23 17:59:54 +00:00
quantumstate
21f13f9683
Only use interpolation for moving objects in VisualActor. Patch by sbte. Fixes #1846 .
...
This was SVN commit r13223.
2013-03-05 20:02:16 +00:00
quantumstate
f72d820cd4
Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18 .
...
This was SVN commit r11886.
2012-05-19 23:07:41 +00:00
quantumstate
fa37c9b441
Reverted some of bad commit (10853) because I hit the wrong button
...
This was SVN commit r10854.
2012-01-02 22:15:21 +00:00
quantumstate
a4e1f3c292
This was SVN commit r10853.
2012-01-02 21:46:09 +00:00
Ykkrosh
2c58b07223
# Add experimental fighter planes.
...
This was SVN commit r9605.
2011-06-09 19:44:40 +00:00
Ykkrosh
2b57f4f998
# Initial support for formation movement.
...
Support asynchronous path queries.
Allow escaping when stuck in impassable terrain tiles.
Split Update message in multiple phases, to cope with ordering
requirements.
Support automatic walk/run animation switching.
This was SVN commit r8058.
2010-09-03 09:55:14 +00:00
Ykkrosh
c728aa972c
Support the <float/> property in actors
...
This was SVN commit r7883.
2010-08-09 01:28:13 +00:00
Ykkrosh
0cd0a1f584
# Add auto-attacking of nearby enemies.
...
Add general range-detection code.
Avoid unnecessarily computing 3D entity positions.
This was SVN commit r7817.
2010-07-29 20:39:23 +00:00
Ykkrosh
828400d82e
# Support floating units in new simulation system.
...
Fix rendering of underwater lines.
Fix rendering of unit selection outlines in Atlas.
Remove some obsolete hotkeys.
This was SVN commit r7589.
2010-05-27 23:23:53 +00:00
Ykkrosh
29b458da40
# Use the footprint shape when rendering unit selection outlines
...
This was SVN commit r7479.
2010-04-23 16:57:18 +00:00
Ykkrosh
baead3409e
Move Position.h to a better location.
...
Update some files I forgot in previous commits.
This was SVN commit r7361.
2010-03-17 23:13:21 +00:00
Ykkrosh
60a9e63c71
# Improved unit animation in new simulation system
...
Tried to make the motion/AI/animation state transitions saner
Added smoothed rotation of moving units
Slightly more informative error reporting
This was SVN commit r7319.
2010-02-10 19:28:46 +00:00
Ykkrosh
6a2d237aad
# Initial pathfinder integration in new simulation system
...
Minor extra terrain overlay features
This was SVN commit r7293.
2010-01-29 21:13:18 +00:00
Ykkrosh
7c2e9027c2
# Rewrite of the game's simulation system
...
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)
This was SVN commit r7259.
2010-01-09 19:20:14 +00:00