Commit graph

683 commits

Author SHA1 Message Date
phosit
1a8757660f Get config values without using return parameters
Many temporaries can be removed.
2025-04-09 12:51:21 +02:00
Itms
8f43dd53fc
Remove ICC code paths 2025-03-25 12:29:51 +01:00
Itms
9f023825e0
Export a 10-char commit hash in the build version
This avoids collisions in the user report, fixes #7174.
Update the user report version to account for the new build version
format, fixes #7173.

The build version displayed in the GUI is kept at 5 characters for
main menu clutter concerns.
2025-01-07 13:51:45 +01:00
Lancelot de Ferrière
ce197de0b0 Fix style of #7269 after Vlad's comments 2024-12-17 11:19:20 +01:00
Lancelot de Ferrière
7590723606 Fix non-PCH builds 2024-12-09 09:53:25 +01:00
Lancelot de Ferrière
2535e5f5b4 Use JS for autostart parsing 2024-12-07 20:27:23 +01:00
phosit
256152df6d Add CXeromycesEngine
This way the destructor can be used for clean up and `Singleton` can be
used.
2024-11-17 18:03:49 +01:00
Itms
b698558102 Get rid of svnversion. 2024-08-20 19:10:54 +02:00
phosit
4bcbc72274 Don't use std::shared_ptr to store m_ScriptContext and m_ScriptInterface in the CGUIManager
`std::shared_ptr` is intrusive. When a function expects a
`std::shared_ptr` the caller has to use it too and can't store the
element on the stack for example.

Comments by: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5221
This was SVN commit r28131.
2024-06-27 19:09:30 +00:00
phosit
74afb17aa4 Split the Shutdown function
Comments By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5148
This was SVN commit r28056.
2024-03-24 12:45:27 +00:00
phosit
6b31999b64 Don't use std::shared_ptr<ScriptContext> in the CSimulation2
Since 1bccfef6fb the `CSimulation2` uses the `std::shared_ptr` only in
the constructor and stores a `ScriptContext&` (inside it's members).
That's a bit dangerous: A caller might think `CSimulation2` takes
ownership of the `ScriptContext`.
With this commit the caller has to pass an `ScriptContext&` to the
constructor.

Comments By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5223
This was SVN commit r28046.
2024-03-08 17:15:25 +00:00
vladislavbelov
ffc4a56b9f Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
Fixes #6846

Differential Revision: https://code.wildfiregames.com/D5185
This was SVN commit r27965.
2023-12-03 00:30:12 +00:00
phosit
949be94aab Introduce CLogger::ScopedReplacement and FileLogger
Comments By: @sera, @vladislavbelov, @Stan
Differential Revision: https://code.wildfiregames.com/D5167
This was SVN commit r27953.
2023-11-23 20:42:18 +00:00
vladislavbelov
f40942f6b3 Moves CVertexBufferManager from global scope to CRenderer.
Differential Revision: https://code.wildfiregames.com/D5171
This was SVN commit r27907.
2023-10-28 21:01:22 +00:00
bb
157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00
vladislavbelov
f36f136c20 Moves WriteSystemInfo from Util to HWDetect.
Differential Revision: https://code.wildfiregames.com/D5050
This was SVN commit r27765.
2023-07-18 20:32:21 +00:00
vladislavbelov
8f78ac1ef8 Decouples renderer code from VideoMode to get backend device.
Differential Revision: https://code.wildfiregames.com/D5043
This was SVN commit r27693.
2023-06-14 07:06:22 +00:00
Freagarach
5893c4bc85 Allow to set the biome with the autostart command.
Basically a patch by: @wraitii
Differential revision: https://code.wildfiregames.com/D4976
Comments by: @bb, @sera
Accepted by: @Langbart
Fixes #6521

This was SVN commit r27692.
2023-06-14 06:35:27 +00:00
Stan
ede58a2065 Fix two oversights.
This was SVN commit r27639.
2023-05-10 16:02:53 +00:00
Stan
173e016172 Allow starting by command with sandbox AI.
|| takes 0 as false; ?? doesn't.

Patch by: @Freagarach
Accepted by: @sera, @Langbart
Fixes: #6771

Differential Revision: https://code.wildfiregames.com/D4975
This was SVN commit r27637.
2023-05-10 15:34:38 +00:00
vladislavbelov
beef529cc6 Adds more libraries to feedback reports. Refs #6711
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4949
This was SVN commit r27607.
2023-04-16 22:28:55 +00:00
Itms
dd0ed78774 Follow proper Shutdown sequence when using -dumpSchema, fixes #6696.
Also fix an incorrect code comment, and prevent Atlas from being started
with `-dumpSchema`.

Reviewed By: phosit
Differential Revision: https://code.wildfiregames.com/D4903
This was SVN commit r27470.
2023-01-19 22:34:46 +00:00
Freagarach
ded41eab31 Allow other root XML than entity.
Implements a `GetOnlyChild()`, following discussion at
https://irclogs.wildfiregames.com/%230ad-dev/2022-05-06-QuakeNet-%230ad-dev.log.

Differential revision: https://code.wildfiregames.com/D4738
Comments by: @phosit, @Stan, @vladislavbelov, @wraitii
This was SVN commit r27323.
2022-12-30 07:34:23 +00:00
vladislavbelov
55443563e6 Fixes calling SDL functions in CVideoMode after SDL_Quit.
CVideoMode::Shutdown was introduced in 97019c3a5a without any SDL calls
in it. But the one was added in d62e3729d5.

Differential Revision: https://code.wildfiregames.com/D4836
This was SVN commit r27268.
2022-12-04 14:54:24 +00:00
vladislavbelov
6ca43f056d Adds PS::span and std::string_view to CmdLineArgs.
Patch By: phosit
Differential Revision: https://code.wildfiregames.com/D4677
This was SVN commit r27106.
2022-10-04 19:08:39 +00:00
vladislavbelov
d286080285 Fixes the default number of workers in TaskManager in case of zero hardware_concurrency.
Differential Revision: https://code.wildfiregames.com/D4768
This was SVN commit r27064.
2022-08-20 20:40:05 +00:00
wraitii
557fa0312e Fix non-visual autostart, as well as client/host autostart.
Follows 8eecc39e71.

Piping the autostart through a GUI page is easy but requires using the
GUI in non-visual mode, which is problematic since it's not initialized.
The GUI is not needed, only its ability to load scripts, so this diff
fixes the problem by adding an 'entrypoint' script in the new
`autostart` folder that gets called with this unique ability, setting
things up properly. The mod mod gets a placeholder.

Other changes:
- Fix some issues with networked autostart:
  - Players were not assigned slots.
  - The host didn't actually wait for other players.
- Move gamesettings from `gui/gamesettings/` to `gamesettings/`. This
moves attributes as well.
- Move autostart files from `gui/autostart/` to ` autostart/`. Note that
`gui/autostart/` still exists as it's used in the tutorial button from
the main menu.
- Rename the JSI_VFS functions to be explicitly about their function:
the ability to write and the potential restricted folders.
- Don't require `autostart` when using `--autostart-client` in
non-visual mode.

Starting the autostart client/host has poor UX in some situations, but
improving that feature is beyond the scope of this diff.

Suggestions for future work:
- Some files in gui/common should probably be moved elsewhere
- Template loading code is duplicated
- The gamesetup code still needs work for proper UI/logic separation.

Help & comments by: smiley

Reported by: vladislav / Langbart
Fixes #6513

Differential Revision: https://code.wildfiregames.com/D4628
This was SVN commit r26879.
2022-05-15 06:34:17 +00:00
vladislavbelov
62e589ab76 Adds renderer backend interface and dummy backend.
Comments By: phosit, Stan
Tested By: Langbart, phosit
Differential Revision: https://code.wildfiregames.com/D4636
This was SVN commit r26858.
2022-05-08 22:02:46 +00:00
vladislavbelov
3ed4eaf247 Removes ogl_WarnIfError from regular renderer code.
This was SVN commit r26850.
2022-05-02 21:52:21 +00:00
vladislavbelov
e6dd9f944e Moves Vulkan report code to its device to prevent crashing when a GL device is created. Fixes #6270
Differential Revision: https://code.wildfiregames.com/D4577
This was SVN commit r26779.
2022-04-12 06:39:14 +00:00
bb
8eecc39e71 Let the Gamesetup.cpp Autostart (starting from cl) use the gamesettings via the autostart gui page.
Comments and testing By: Langbart
Fixes #6433
Differential Revision: D4492
Includes/Obsoletes D4287

This was SVN commit r26584.
2022-03-06 21:12:16 +00:00
Stan
b9d3d00c50 Show system_info.txt, console.txt, json file, userreport_hw.txt paths in the terminal when it's written to the disk.
Discussed with: @vladislavbelov
Idea by: @elexis
Differential Revsion: https://code.wildfiregames.com/D2212

This was SVN commit r26544.
2022-03-05 17:28:00 +00:00
vladislavbelov
d0115185b9 Removes unused and redundant h_mgr after 0e599a3176 and dd91a5e0ef.
This was SVN commit r26369.
2022-02-13 22:31:36 +00:00
vladislavbelov
492a109b68 Removes redundant ogl_tex quality option after 4de89c3db1.
This was SVN commit r26367.
2022-02-13 21:53:02 +00:00
wraitii
410d2e883a Remove leftover terrain-based movement cost code.
6581796103 removed the ability for terrain to affect movement speed. The
JPS pathfinder cannot support it, and the approach was poor anyways,
coupling rendering data with simulation data.
This lets us remove the dependency on CTerrainTextureManager everywhere.

Tested by: langbart
Differential Revision: https://code.wildfiregames.com/D4459
This was SVN commit r26269.
2022-01-29 08:22:28 +00:00
vladislavbelov
5e3426794c Moves frame rendering function to CRenderer and combines with making screenshots.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4414
This was SVN commit r26166.
2022-01-04 18:13:45 +00:00
vladislavbelov
87b5c233c5 Splits CRenderer part about scene to CSceneRenderer.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4412
This was SVN commit r26165.
2022-01-04 13:29:01 +00:00
Stan
7afe489214 Remove topology.cpp. The data isn't useful to us, and it prevents some players from running the game.
Fixes #6028
Differential Revision: https://code.wildfiregames.com/D4402
This was SVN commit r26157.
2022-01-03 10:29:34 +00:00
vladislavbelov
8347c94e3a Moves game load progress update function from GameSetup to CGUIManager.
This was SVN commit r26150.
2022-01-01 12:23:24 +00:00
Stan
ae32055c9b Add support for GL_KHR_debug in Debug Mode.
Based on a patch by: @linkmauve
Reviewed by: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D2488
This was SVN commit r26141.
2021-12-30 15:07:17 +00:00
vladislavbelov
9696df3c28 Removes unused ogl/ogl_tex includes.
This was SVN commit r26121.
2021-12-27 10:11:26 +00:00
vladislavbelov
3b9b7cd605 Moves GL report from HWDetect to GL device.
Tested By: Freagarach, Stan
Differential Revision: https://code.wildfiregames.com/D4376
This was SVN commit r26081.
2021-12-16 06:36:46 +00:00
vladislavbelov
89c181ded1 Encapsulates information about GL inside device.
Commented By: Stan
Differential Revision: https://code.wildfiregames.com/D4375
This was SVN commit r26072.
2021-12-15 06:43:41 +00:00
vladislavbelov
a3382fb3eb Removes checks for unused or always enabled GL extensions.
Differential Revision: https://code.wildfiregames.com/D4371
This was SVN commit r26065.
2021-12-13 18:36:37 +00:00
Stan
5b6bb1cd89 Fix Alt Tab on Windows for SDL > 2.0.12
Comments by: @vladislavbelov,  @Freagarach
Differential Revision: https://code.wildfiregames.com/D4359
This was SVN commit r26055.
2021-12-12 16:01:30 +00:00
vladislavbelov
fe511e88d9 Adds FreeType support to the engine.
Tested By: Langbart, Imarok, Stan, s0600204, wraitii
Differential Revision: https://code.wildfiregames.com/D4108
This was SVN commit r26040.
2021-12-08 22:14:43 +00:00
vladislavbelov
b991ef919b Moves MiniMap texture rendering to a separate framebuffer to update it less frequently.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4331
This was SVN commit r25993.
2021-11-12 19:15:48 +00:00
Angen
b4fbbed379 There have been quite a bit of number of questions how to change scale of the gui, because this option is hidden from the user.
Use dropdown with values. Implement confirmation box with countdown to
revert scale change because buttons can get unable to click.

Differential revision: D3037
Comments by: @vladislavbelov, @Stan, @wraitii, @pieq, @sera
Tested by: @Langbart
This was SVN commit r25966.
2021-10-17 10:58:51 +00:00
vladislavbelov
9ee448b377 Removes direct GL calls from Atlas bandbox drawing.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4300
This was SVN commit r25960.
2021-10-11 11:30:50 +00:00
vladislavbelov
0e599a3176 Moves cursor to VideoMode to draw it via SDL.
It removes the software implementation intentionally. Because it
duplicates SDL functionality. But it might be added in future on demand.

Tested By: bb, Langbart
Differential Revision: https://code.wildfiregames.com/D4278
This was SVN commit r25936.
2021-09-21 22:44:46 +00:00