Make include-what-you-use happy with some iles in source/ps and fix what
needs to be fixed.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with a part of the files in source/gui
and fix what needs to be fixed after including missing compile flags.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Previously, the engine only loaded the last mod’s `config/mod.cfg` file,
causing earlier mods' configuration settings to be ignored. This broke
the expectation of stackable mod behavior and affected features relying
on custom config, such as font overrides.
This commit updates the mod mounting and configuration process to:
- Mount each mod's files before attempting to load its config.
- Reload each mod's `config/modname.cfg` via `g_ConfigDB.Reload(CFG_MOD)`
after mounting.
- Merge configuration keys into the CFG_MOD namespace:
- If a key exists, its value is updated.
- If not, the key is added.
This behavior now aligns with the VFS override system, where later mods
take precedence but earlier mods still contribute.
Also adds `_test.mods` for validation.
Fixes edge cases for mod authors who rely on consistent and layered
configuration overrides.
Related: #6383, #1810Fixes: #8060
The renderer instance is created with new, so use delete.
Direct leak of 80 byte(s) in 1 object(s) allocated from:
#0 0x7fd3c932870b in operator new(unsigned long) (/usr/lib/gcc/x86_64-pc-linux-gnu/15/libasan.so.8+0x12870b)
#1 0x55bbedf25fb0 in InitGraphics(CmdLineArgs const&, int, std::vector<CStr8, std::allocator<CStr8> > const&, ScriptContext&, ScriptInterface&) ../../../source/ps/GameSetup/GameSetup.cpp:654
#2 0x55bbed2bb95e in RunGameOrAtlas ../../../source/main.cpp:684
#3 0x55bbed271b28 in main ../../../source/main.cpp:759
#4 0x7fd3c665f3ed in __libc_start_call_main (/lib64/libc.so.6+0x263ed)
Fixes: #7951
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Shrinking GCs dump the JITted code, which leads to redundant recompilations, lowers performance, and makes profiling JS more difficult.
They may still happen if the runtime is at risk of OOM.
`std::shared_ptr` is intrusive. When a function expects a
`std::shared_ptr` the caller has to use it too and can't store the
element on the stack for example.
Comments by: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5221
This was SVN commit r28131.
Since 1bccfef6fb the `CSimulation2` uses the `std::shared_ptr` only in
the constructor and stores a `ScriptContext&` (inside it's members).
That's a bit dangerous: A caller might think `CSimulation2` takes
ownership of the `ScriptContext`.
With this commit the caller has to pass an `ScriptContext&` to the
constructor.
Comments By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5223
This was SVN commit r28046.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful
Will add linter rule in seperate commit
Happy recompiling everyone!
Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
Also fix an incorrect code comment, and prevent Atlas from being started
with `-dumpSchema`.
Reviewed By: phosit
Differential Revision: https://code.wildfiregames.com/D4903
This was SVN commit r27470.
Follows 8eecc39e71.
Piping the autostart through a GUI page is easy but requires using the
GUI in non-visual mode, which is problematic since it's not initialized.
The GUI is not needed, only its ability to load scripts, so this diff
fixes the problem by adding an 'entrypoint' script in the new
`autostart` folder that gets called with this unique ability, setting
things up properly. The mod mod gets a placeholder.
Other changes:
- Fix some issues with networked autostart:
- Players were not assigned slots.
- The host didn't actually wait for other players.
- Move gamesettings from `gui/gamesettings/` to `gamesettings/`. This
moves attributes as well.
- Move autostart files from `gui/autostart/` to ` autostart/`. Note that
`gui/autostart/` still exists as it's used in the tutorial button from
the main menu.
- Rename the JSI_VFS functions to be explicitly about their function:
the ability to write and the potential restricted folders.
- Don't require `autostart` when using `--autostart-client` in
non-visual mode.
Starting the autostart client/host has poor UX in some situations, but
improving that feature is beyond the scope of this diff.
Suggestions for future work:
- Some files in gui/common should probably be moved elsewhere
- Template loading code is duplicated
- The gamesetup code still needs work for proper UI/logic separation.
Help & comments by: smiley
Reported by: vladislav / Langbart
Fixes#6513
Differential Revision: https://code.wildfiregames.com/D4628
This was SVN commit r26879.
6581796103 removed the ability for terrain to affect movement speed. The
JPS pathfinder cannot support it, and the approach was poor anyways,
coupling rendering data with simulation data.
This lets us remove the dependency on CTerrainTextureManager everywhere.
Tested by: langbart
Differential Revision: https://code.wildfiregames.com/D4459
This was SVN commit r26269.
It removes the software implementation intentionally. Because it
duplicates SDL functionality. But it might be added in future on demand.
Tested By: bb, Langbart
Differential Revision: https://code.wildfiregames.com/D4278
This was SVN commit r25936.
since 498f0d420b
While at it, remove not used variable after 6400a4a0c5
also fix non visual replay broken in 6400a4a0c5
Differential revision: D4220
Tested by: @Stan, @Langbart
Fixes: #6288
This was SVN commit r25853.
Differential revision: D4211
Since 498f0d420b available mods where cached and not updated when new
where installed.
Fixing above.
This was SVN commit r25850.
- Hellas_biome isn't a RM but as a JSON script it does load, and then
silently fails on mapgen. Explicitly fail.
- Fix player.js when a valid position cannot exist.
- Fix unknown.js when landscape isn't set in the settings.
Reported by: vladislavbelov
Refs #6180
Differential Revision: https://code.wildfiregames.com/D4147
This was SVN commit r25765.