prefect
6efb1e1c00
Single pass player color rendering.
...
Falls back to a simpler formula when only 2 TMUs are available.
CRenderer is now a JS object called "renderer" for scripting.
This was SVN commit r2891.
2005-10-10 14:15:28 +00:00
prefect
f1ee2cd66d
Add the notion of render paths and an appropriate configuration option.
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Add Ogl_Shader and Ogl_Program handle types for shaders/programs loaded
from
files.
In the vertexshader render path, use a vertex program for lighting for
optimization.
This was SVN commit r2853.
2005-10-05 16:42:09 +00:00
prefect
a05e712319
Added VertexArray & co. classes to simplify a flexible, render path dependent
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vertex array layout.
Add CModelDefRData, a per-CModelDef render data class.
This was SVN commit r2826.
2005-10-02 21:11:11 +00:00
NoMonkey
761dfde0c5
This was SVN commit r1803.
2005-01-24 06:14:13 +00:00
janwas
77196dbe06
less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :)
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This was SVN commit r1467.
2004-12-07 02:04:38 +00:00
notpete
81c829ec4c
Minor changes.
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This was SVN commit r1217.
2004-10-06 18:44:47 +00:00
MarkT
e4fe4ed602
JS Interface to entities. It even partially works now.
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This was SVN commit r469.
2004-06-10 22:24:03 +00:00
notpete
a7d0c194ad
Reworked model and terrain rendering to use new VertexBuffer classes; many other smaller changes.
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This was SVN commit r411.
2004-06-07 19:53:58 +00:00
janwas
1eaadd38aa
ran everything though mark's newline stomper.
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This was SVN commit r322.
2004-05-30 00:46:58 +00:00
notpete
6f20408595
Moved from terrain; contains a whole load of changes related to shadows, props and animation.
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This was SVN commit r302.
2004-05-29 20:51:42 +00:00