This removes usage of CmptPrivate outside of ScriptInterface.
ScriptRequest can now be used to safely recover the scriptInterface from
a JSContext instead of going through ScriptInterface, which allows more
code cleanup.
Follows 34b1920e7b
Differential Revision: https://code.wildfiregames.com/D3963
This was SVN commit r25442.
Follows 34b1920e7b.
This splits off the object-related functions, such as
[Set/Get/Has]Property, CreateObject, CreateArray, FreezeObject.
It also puts the definitions in the header itself, which might end up
with faster code here & there, though perhaps slower compilation time
(somewhat doubtful since we already included most things anyways).
Differential Revision: https://code.wildfiregames.com/D3956
This was SVN commit r25430.
All ToJSVal/FromJSVal definitions are put in a separate header.
Remove AssignOr[To/From]JSVal duplication.
The functions were already static so this is rather straightforward.
Follows 34b1920e7b and 2bae30c454
Differential Revision: https://code.wildfiregames.com/D3953
This was SVN commit r25428.
Finishes work started in f3aedf88a6.
This removes the boost-CPP function wrappers entirely, in favour of pure
templated code in FunctionWrapper.h
The Call* functions were already heavily templated, so there is nothing
really new here. I just use tag dispatch to reduce the number of
overloads slightly.
The new functions do not need the script interface, only the script
request.
Differential Revision: https://code.wildfiregames.com/D3912
This was SVN commit r25354.
This finishes 7c04ea0211 and 1b67a079fb.
GUI Proxy objects are now easier to specialize, code duplication is
reduced, code is made safer.
In details:
- the proxy private is always the IGUIObject* pointer
- the private data is accessed through a safer wrapper
- CreateJSObject returns an opaque type to allow easier extension &
prevent errors.
- The implementation of CreateJSObject is moved near the GUI Proxy
template instantiation, and both are wrapped in a convenient macro (this
makes it so that if you use the macro, you can't forget to overload the
method, and vice-versa).
- The common IGUIObject JS interface no longer needs to be repeated.
- All specialisations are again put in the same file, for improved
compile-time & clarity, given there are so few lines now.
- While at it, implement toSource which makes it possible to `uneval`
components (does the same as toString though).
Differential Revision: https://code.wildfiregames.com/D3826
This was SVN commit r25225.
- HandleValue needed to explicitly pass UndefinedHandleValue for
'default' arguments.
- Allow passing ScriptInterface as first argument.
- Statically check that a getter is provided for object methods instead
of crashing at runtime
- A few stylistic improvements
Differential Revision: https://code.wildfiregames.com/D3625
This was SVN commit r24981.
The new methods:
- aren't included in ScriptInterface.h directly, lightening that header
- don't use boost CPP
- don't need argument types or number or constness to be specified
- can work with object methods somewhat transparently
- support optional cmptPrivate (allowing removal of many UNUSED macro)
- support optional const ScriptRequest&, which is safer.
This first diff changes only some of the JSI files & the component
manager. Further diffs will update other files and finally delete the
current code.
Differential Revision: https://code.wildfiregames.com/D2818
This was SVN commit r24969.