Commit graph

72 commits

Author SHA1 Message Date
Itms
79b37bd4dc Improve style and whitespace in CCmpVisualActor.
Refs #4270

This was SVN commit r18821.
2016-10-10 10:37:58 +00:00
Itms
0030f6ad2b In CCmpVisualActor, m_Unit is not initialized when running without graphics, so we must check that pointer everytime. Also make one call consistent with the rest of the file.
Fixes #4238, refs #3952

This was SVN commit r18812.
2016-10-08 08:49:35 +00:00
sanderd17
83af69286d Allow simulation to set the actor variant selection, and use it for the garrison flag. Fixes #3952 Refs #2679, #3983
This was SVN commit r18266.
2016-05-30 14:07:48 +00:00
Yves
1a66f510d0 Use const T& for parameters of some types in script-exposed native functions
Using references matches the C++ coding style better and should improve
performance a bit in theory. It avoids 2 copies of T in case of the
functions registered with RegisterFunction (mainy used in the GUI). It
should also avoid one or two copies in case of
DEFINE_INTERFACE_METHOD_X, which is used in the simulation, but I
haven't bothered to count it there exactly.
It is now predefined which types have to be passed by const reference
and which are passed by value. Note that references can't be used as
out-parameters (to return multiple values to JS). This hasn't worked
before either and probably never will.

This was SVN commit r17696.
2016-01-23 15:17:56 +00:00
scythetwirler
987a7028bd Implements relative templates. Fixes #2936. Thanks to leper, wraitii, historicbruno and everyone else that helped.
This was SVN commit r17386.
2015-12-05 17:02:25 +00:00
historic_bruno
b1c4e29ac8 Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
NOTE: requires update-workspaces and may require correction of some
modded actors/scenarios

This was SVN commit r16438.
2015-03-15 23:59:48 +00:00
Ykkrosh
49e2ecea63 Automatically convert all CLogger format strings from wchar_t* to char*.
Done with:

  ag -ls 'LOG(MESSAGE|MESSAGERENDER|WARNING|ERROR)' source | xargs sed
-i 's/LOG\(MESSAGE\|MESSAGERENDER\|WARNING\|ERROR\)(L/LOG\1(/g'

This was SVN commit r16183.
2015-01-22 20:31:30 +00:00
Itms
b05879e151 Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility.
Refs #2913

This was SVN commit r16022.
2014-12-05 18:33:59 +00:00
Itms
319cf16b5a Small cleanup, including a correction in the templates documentation, and the removal of residues from the culling changes.
This was SVN commit r15514.
2014-07-12 16:03:37 +00:00
Ykkrosh
1882f28504 New unit renderer.
Instead of each CCmpVisualActor rendering itself individually, collect
all the units in a single CCmpUnitRenderer. This avoids the overhead of
doing Interpolate/RenderSubmit calls every frame for every object in the
world. It also allows more efficient culling.

CCmpUnitRenderer knows the positions of each object at the start and end
of each turn, and computes the bounding sphere of the object along that
path. That allows quick culling without recomputing the precise
interpolated transform every frame. (In the future it could be improved
much more.)

Clarify and clean up the sending of PositionChanged messages, and add
new InterpolatedPositionChanged.

Remove the forceFloating parameter from GetInterpolatedTransform, since
it doesn't fit the new design. Replace it with a (non-synchronised) flag
in CCmpPosition.

Move construction progress from CCmpVisualActor to CCmpPosition, so that
it consistently affects all position/transform computation.

Refs #2337.

This was SVN commit r15265.
2014-06-01 18:24:50 +00:00
sanderd17
bb71823aee Make the actor tech-modifiable. Fixes #2243
This was SVN commit r14928.
2014-04-14 15:00:49 +00:00
wraitii
08b44fe647 Fix water rendering (transparent objects now appear correctly when underwater/in reflections)
Add a new config option (renderactors) that, if set to false, will
prevent actors from rendering in-game (grass…)

This was SVN commit r14447.
2013-12-30 15:52:42 +00:00
Ykkrosh
05422ad545 Avoid slightly-expensive QueryInterface() calls
Add CEntityHandle which wraps an entity_id_t and also has a pointer to a
per-entity array of IComponents. QueryInterface/CmpPtr on a handle just
involve a couple of pointer dereferences instead of a map lookup.

This requires sizeof(void*) per registered interface type per entity,
which is currently ~0.5KB per entity, which shouldn't be a problem.

This was SVN commit r13825.
2013-09-11 20:41:53 +00:00
historic_bruno
b770c41f0b Removes shadow casting and receiving on preview entities, patch started by ericb, fixes #1771
This was SVN commit r13706.
2013-08-18 22:17:57 +00:00
historic_bruno
49b3b0ee9a Reverts interpolation changes from a7bc7ab50c, 71ae5a19d8, 1778e685ac, c6043779f6, 8777f68aa0, 21f13f9683. Refs #1846, #1858, #1865, #1906
This was SVN commit r13500.
2013-06-25 01:09:43 +00:00
leper
29549561e1 Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411.
This was SVN commit r13465.
2013-06-09 23:18:21 +00:00
historic_bruno
71ae5a19d8 Fixes visual actor interpolation, handling position changes more cleanly, based on patch by sbte.
Fixes rally point lines not updating, fixes #1865

This was SVN commit r13323.
2013-03-23 17:59:54 +00:00
quantumstate
21f13f9683 Only use interpolation for moving objects in VisualActor. Patch by sbte. Fixes #1846.
This was SVN commit r13223.
2013-03-05 20:02:16 +00:00
historic_bruno
31be9cd0de Adds building previews that rise during construction, fixes #1174, refs #21.
Adds scaffold support for foundations, includes two examples for 3x3 and
4x4, fixes #1581.
Extends CmpVisualActor and CUnit to support random variant seeds.
Fixes bug in actor hotloading.
Fixes serialization failure caused by destroying entities in OnDestroy
handlers.

This was SVN commit r13143.
2013-02-03 02:08:20 +00:00
historic_bruno
e89193d66d Fixes serialization test failure from CmpVisualActor not setting initial animation state with graphics disabled, fixes #1812
This was SVN commit r13053.
2013-01-06 07:37:22 +00:00
leper
8c931bfa52 Add animation override to VisualActor to fix carrying resource animations. Patch by Deiz. Fixes #1260, #1741.
This was SVN commit r12949.
2012-12-06 19:46:13 +00:00
myconid
648e68e49c smooth LOS
This was SVN commit r12304.
2012-08-06 22:38:42 +00:00
historic_bruno
c0f522fd20 Use upper camel case for member variables
This was SVN commit r12298.
2012-08-06 16:46:54 +00:00
Deiz
2c642fc68e Uninitialized variable was causing nondeterministic weirdness in Atlas.
This was SVN commit r12275.
2012-08-04 16:56:09 +00:00
Deiz
3c0bd23108 Slightly speed up actor rendering; have selectables properly handle fog of war, etc. Refs #1365.
This was SVN commit r12241.
2012-07-30 21:06:54 +00:00
vts
6b50a660b9 Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824.
This was SVN commit r11944.
2012-06-06 19:37:03 +00:00
Ykkrosh
f3617822e0 Make AlwaysVisible objects always visible in shader mode. Fixes #908.
This was SVN commit r11454.
2012-04-08 16:36:23 +00:00
historic_bruno
08bd07ddd6 Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077.
Changes some CmpPtr variable names for consistency.

This was SVN commit r11036.
2012-02-08 02:46:15 +00:00
vts
6156fa7c9a Changed default idle animation speed to 1 so that waypoint flags will animate properly
This was SVN commit r10712.
2011-12-11 13:35:51 +00:00
vts
db864f10c3 Rendering marker lines between buildings and rally points
Added command button to focus on rally point
(implements #524)

This was SVN commit r10704.
2011-12-10 07:07:04 +00:00
vts
1c19e905b1 Added prop points to Atlas' Actor Viewer
This was SVN commit r10696.
2011-12-09 10:49:08 +00:00
vts
85186c98b2 Better selection boxes. Closes #914, #295, #810.
This was SVN commit r10593.
2011-11-25 06:36:13 +00:00
Ykkrosh
21c6141cdc Preserve player colours and animations when serializing models
This was SVN commit r10453.
2011-10-29 15:30:46 +00:00
Ykkrosh
0f3119e36a Fix deserialization of actor components
This was SVN commit r10425.
2011-10-24 12:24:04 +00:00
Ykkrosh
609f1643d5 Fix -Wconversion warnings in simulation code.
Cast to smaller integer types explicitly.
Generally avoid platform-dependent types (size_t) in simulation code.
Use float versions of math.h functions, not double.

This was SVN commit r10017.
2011-08-16 11:18:32 +00:00
Ykkrosh
8af82baf67 # Minor particle system fixes.
Support emitters that are fully running as soon as the game starts.
Fix particle clumping when moving from off-screen to on-screen, by
computing updates more incrementally.
Fix overzealous culling of models with particle emitters.
Add particles to renderer stats.

This was SVN commit r9345.
2011-04-29 12:26:31 +00:00
Ykkrosh
d03559f2c9 Add dust particles on under-construction buildings, varying based on number of active builders.
This was SVN commit r9175.
2011-04-06 00:11:40 +00:00
Ykkrosh
823e63a93b # Initial version of new particle system.
This was SVN commit r9151.
2011-04-03 19:15:15 +00:00
Ykkrosh
1a072a3f37 Use a predictable RNG seed for random actor variations, so they are consistent between runs of the game.
This was SVN commit r9143.
2011-04-02 12:51:42 +00:00
Ykkrosh
97c934ad1c Apply unit shading colour in shader renderpath.
Don't adjust the shading colour of units in FoW (the shading comes from
the LOS texture instead).

This was SVN commit r9142.
2011-04-02 12:04:19 +00:00
janwas
588bfa11bf remove unnecessary utf8 includes
This was SVN commit r9110.
2011-03-23 16:32:44 +00:00
Ykkrosh
d805e764c5 # Render unit silhouettes when behind buildings.
Fixes #144.
Start using stencil buffer.
Simplify materials a little.

This was SVN commit r9076.
2011-03-18 16:57:54 +00:00
Ykkrosh
d24c93237c # Initial version of terrain decal textures.
Rejig CModel to support non-mesh-based props.
Avoid redundant recomputation for non-moving CRenderableObjects.

This was SVN commit r9055.
2011-03-13 19:22:05 +00:00
Ykkrosh
c3b734775b Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
This was SVN commit r8867.
2011-01-16 14:08:38 +00:00
Ykkrosh
e13196e7a2 Fix serialization of most components
This was SVN commit r8449.
2010-10-23 19:59:40 +00:00
Ykkrosh
f2e96f3f3c Reduce brightness of fogged objects.
This was SVN commit r8273.
2010-10-04 17:35:13 +00:00
Ykkrosh
ab77ec40e4 Fix highlighting of obstructed building placement previews.
Prevent building in non-visible areas.
Fixes #594.

This was SVN commit r8272.
2010-10-04 17:34:33 +00:00
Ykkrosh
85deca90e4 Fix projectiles in FoW
This was SVN commit r8163.
2010-09-23 13:09:35 +00:00
Ykkrosh
924d1219a7 # Add fog-of-war.
Move Vision component to C++, for more efficient FoW processing.
Disable FoW on demo maps.

This was SVN commit r8160.
2010-09-23 12:13:13 +00:00
Ykkrosh
3d8d354a18 # Optimise spatial queries.
This was SVN commit r8136.
2010-09-19 18:08:56 +00:00