- Removed use of erase() in the middle of iterating through projectiles
in CProjectileManager - that was dangerous! Replaced projectiles vector
with a linked list to make it easy and efficient to delete elements in
the middle.
- Fixed animation. It seemed like a problem with updating the Y position
came up and was more apparent as we lowered the turn length.
This was SVN commit r5593.
- Connecting client(s) to a server and giving orders to a shared set of
entities now works - Yeah!
- Removed thread sync from CNetServer
This was SVN commit r1180.