Commit graph

4560 commits

Author SHA1 Message Date
historic_bruno
202a8e17c4 Fixes camera constraints by clamping the camera focus point to within the map bounds instead of outside, since the constraints are partially based on terrain height. Should improve scrolling behavior on both circular and square maps. Refs #656, #850
This was SVN commit r11044.
2012-02-10 02:17:40 +00:00
Ykkrosh
2bf3383624 Attempt to fix minimap rendering issues
This was SVN commit r11041.
2012-02-09 20:45:19 +00:00
Ykkrosh
a3f168b887 Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility.
Specify GLSL version in shader files, for better error detection.

This was SVN commit r11040.
2012-02-09 17:55:25 +00:00
Ykkrosh
1f5b8f1c9a Move GUI renderer towards using shader infrastructure.
Remove support for unused GUI sprite effects.
Use vertex arrays for bounding box rendering.

This was SVN commit r11039.
2012-02-08 20:43:38 +00:00
historic_bruno
08bd07ddd6 Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077.
Changes some CmpPtr variable names for consistency.

This was SVN commit r11036.
2012-02-08 02:46:15 +00:00
historic_bruno
046729dfa7 Fixes Atlas double-click behavior in simulation test, by handling the events in Canvas and recognizing wxWidgets' ButtonDown and ButtonDClick events are mutually exclusive.
This was SVN commit r11035.
2012-02-07 00:40:55 +00:00
Ykkrosh
3fab2729b5 Partial SDL2 compatibility
This was SVN commit r11033.
2012-02-06 22:47:35 +00:00
Ykkrosh
ba84c54535 Render GUI quads with consistent winding order, to stop them vanishing with negative sizes.
This was SVN commit r11030.
2012-02-05 22:57:58 +00:00
historic_bruno
275e5b9620 Fixes signed/unsigned comparison warnings in GCC.
This was SVN commit r11014.
2012-02-04 06:17:17 +00:00
Ykkrosh
374242bcfc Fix warnings in autobuild script
This was SVN commit r11012.
2012-02-03 17:08:43 +00:00
historic_bruno
868b256cce Throw error in PSA converter if animation has no frames, as this will lead to a divide-by-zero error in the engine, and it's good to catch that as early as possible.
This was SVN commit r11009.
2012-02-03 01:49:32 +00:00
Ykkrosh
0f4928bd0a Use dummy IO tracer, to avoid overhead of storing data that will never be used. (See #1143.)
This was SVN commit r11007.
2012-02-02 23:12:36 +00:00
Ykkrosh
b9c406551b Cache shader effects. Fixes #1143.
This was SVN commit r11006.
2012-02-02 22:58:42 +00:00
historic_bruno
41e3bad341 More build fixes for FreeBSD.
Adds BSD sysdep.
Adds support for MAKE variable, overriding make command in our build
scripts.
Fixes more files not ending with newline.

This was SVN commit r10994.
2012-01-31 00:06:56 +00:00
Ykkrosh
5cdb2ebd70 Fix cursor winding
This was SVN commit r10992.
2012-01-30 12:13:43 +00:00
historic_bruno
fc27a5c0ea More FreeBSD build fixes.
Fixes some warnings about files that don't end with newline.

This was SVN commit r10991.
2012-01-30 06:21:11 +00:00
historic_bruno
2d0e8021aa Fixes old g++ build error with default template arguments, by wrapping them in parentheses.
This was SVN commit r10990.
2012-01-30 04:57:39 +00:00
Ykkrosh
cc5a0fba4e Use shader API for GUI text.
Flip GUI quads so we don't have to disable back-face culling.

This was SVN commit r10989.
2012-01-30 00:27:23 +00:00
Ykkrosh
63572a5247 Fix build
This was SVN commit r10986.
2012-01-29 20:16:47 +00:00
Ykkrosh
04c63a4093 Clean up some text rendering to avoid relying on deprecated GL matrix state.
Use scissor instead of deprecated clip planes for GUI text.
Remove unused support for generic font names.

This was SVN commit r10985.
2012-01-29 20:04:21 +00:00
Ykkrosh
8be430eb30 Remove obsolete ogl_shader
This was SVN commit r10984.
2012-01-29 12:23:16 +00:00
Ykkrosh
9884d21830 Be more consistent in using the ARB forms of functions. Fixes #1138, based on patch by Echelon9.
This was SVN commit r10983.
2012-01-29 12:15:22 +00:00
Ykkrosh
8324a8981d Simplify GLSL program files.
Move water shaders to new shader system.

This was SVN commit r10982.
2012-01-29 12:04:39 +00:00
Ykkrosh
adbd7633dd # Initial GLSL rendering support
This was SVN commit r10978.
2012-01-29 01:22:22 +00:00
Ykkrosh
8ca59d418d Partially fix hotloading (see #848)
This was SVN commit r10977.
2012-01-29 01:19:54 +00:00
Ykkrosh
63e151fbd5 Slightly more Android compatibility
This was SVN commit r10975.
2012-01-28 16:38:21 +00:00
Ykkrosh
27687873d5 Fix SSE skinning normalisation (fixes #1136). Add a few more comments.
This was SVN commit r10974.
2012-01-28 12:17:44 +00:00
Ykkrosh
7f679a7975 # Support separate rotation and scaling for each terrain texture
This was SVN commit r10952.
2012-01-22 18:20:33 +00:00
Ykkrosh
d40e4797de Report timer_Resolution via hwdetect
This was SVN commit r10947.
2012-01-22 13:49:09 +00:00
historic_bruno
8fabaa4f8c Fixes Atlas crashing when random map generator fails, load the blank map for now.
This was SVN commit r10939.
2012-01-21 00:53:34 +00:00
Ykkrosh
d068c1dd09 Fix build with old versions of Mesa
This was SVN commit r10936.
2012-01-19 18:23:54 +00:00
historic_bruno
95e6673ed4 Fixes include in wsdl.
This was SVN commit r10932.
2012-01-18 22:51:49 +00:00
vts
91652bdf6e Implemented nested territory boundaries. Fixes #918.
Fixed out of bounds memory access in Atlas due to always using global
terrain in TerrainOverlay
Fixed wrong player ID calculation in TerritoryOverlay

This was SVN commit r10929.
2012-01-18 21:22:58 +00:00
janwas
8099388bec final sync with work - add VECTOR_ALIGNED, fix wsdl to match new SDL include path
This was SVN commit r10926.
2012-01-18 15:36:44 +00:00
Ykkrosh
182bf2b4af Vague start at hypothetical Android support
This was SVN commit r10923.
2012-01-17 22:05:43 +00:00
historic_bruno
09907adae3 Prevents game from running with root permissions with appropriately scary message on Unix-like OSes, based on patch by leper. Fixes #1058.
This was SVN commit r10916.
2012-01-16 03:30:55 +00:00
Ykkrosh
e64a3d3946 Experiment a little with OpenGL ES
This was SVN commit r10915.
2012-01-15 23:15:31 +00:00
historic_bruno
c8bf34948c Fixes no PCH build. Fixes #1113.
This was SVN commit r10914.
2012-01-15 21:48:41 +00:00
Ykkrosh
e4b2de4bba Delete obsolete AoE3Ed code
This was SVN commit r10909.
2012-01-14 19:12:18 +00:00
Ykkrosh
c9cdde256f Disable GCC warning triggered by wx headers
This was SVN commit r10908.
2012-01-14 19:06:47 +00:00
Ykkrosh
1389e754de Include *.DELETED files when building archives. See #1110.
This was SVN commit r10907.
2012-01-14 18:46:20 +00:00
historic_bruno
893cb2668e Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h.
This was SVN commit r10904.
2012-01-12 23:32:27 +00:00
Ykkrosh
72bd886f80 Delete ancient obsolete simulation code.
This was SVN commit r10903.
2012-01-12 12:56:15 +00:00
Ykkrosh
ce67dfd333 Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
This was SVN commit r10902.
2012-01-12 12:51:10 +00:00
Ykkrosh
4f559e8aff Report quicksave/quickload times, to help identify performance problems.
This was SVN commit r10901.
2012-01-12 12:47:24 +00:00
historic_bruno
ed237ff1a6 Implements GetVideoMode on OS X (10.6+ compatible), based on patch by Echelon9. Fixes #847.
This was SVN commit r10897.
2012-01-11 23:41:59 +00:00
Ykkrosh
6bb54ee1d4 Fix Windows build
This was SVN commit r10896.
2012-01-11 23:04:33 +00:00
Ykkrosh
d07eac218c SDL 1.3 build fixes.
Support SDL_CONFIG environment variable in update-workspaces to pick
non-default sdl-config.
Avoid non-standard use of SDL/ in include paths.

This was SVN commit r10895.
2012-01-11 22:50:39 +00:00
historic_bruno
1e4b950ed1 This was SVN commit r10870. 2012-01-05 03:38:54 +00:00
historic_bruno
29a8f01254 Adds missing attributes when using autostart-random (caused undefined variable warning in saved games list).
This was SVN commit r10869.
2012-01-04 22:48:32 +00:00