historic_bruno
202a8e17c4
Fixes camera constraints by clamping the camera focus point to within the map bounds instead of outside, since the constraints are partially based on terrain height. Should improve scrolling behavior on both circular and square maps. Refs #656 , #850
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This was SVN commit r11044.
2012-02-10 02:17:40 +00:00
Ykkrosh
2bf3383624
Attempt to fix minimap rendering issues
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This was SVN commit r11041.
2012-02-09 20:45:19 +00:00
Ykkrosh
a3f168b887
Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility.
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Specify GLSL version in shader files, for better error detection.
This was SVN commit r11040.
2012-02-09 17:55:25 +00:00
Ykkrosh
1f5b8f1c9a
Move GUI renderer towards using shader infrastructure.
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Remove support for unused GUI sprite effects.
Use vertex arrays for bounding box rendering.
This was SVN commit r11039.
2012-02-08 20:43:38 +00:00
historic_bruno
08bd07ddd6
Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077 .
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Changes some CmpPtr variable names for consistency.
This was SVN commit r11036.
2012-02-08 02:46:15 +00:00
historic_bruno
046729dfa7
Fixes Atlas double-click behavior in simulation test, by handling the events in Canvas and recognizing wxWidgets' ButtonDown and ButtonDClick events are mutually exclusive.
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This was SVN commit r11035.
2012-02-07 00:40:55 +00:00
Ykkrosh
3fab2729b5
Partial SDL2 compatibility
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This was SVN commit r11033.
2012-02-06 22:47:35 +00:00
Ykkrosh
ba84c54535
Render GUI quads with consistent winding order, to stop them vanishing with negative sizes.
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This was SVN commit r11030.
2012-02-05 22:57:58 +00:00
historic_bruno
275e5b9620
Fixes signed/unsigned comparison warnings in GCC.
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This was SVN commit r11014.
2012-02-04 06:17:17 +00:00
Ykkrosh
374242bcfc
Fix warnings in autobuild script
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This was SVN commit r11012.
2012-02-03 17:08:43 +00:00
historic_bruno
868b256cce
Throw error in PSA converter if animation has no frames, as this will lead to a divide-by-zero error in the engine, and it's good to catch that as early as possible.
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This was SVN commit r11009.
2012-02-03 01:49:32 +00:00
Ykkrosh
0f4928bd0a
Use dummy IO tracer, to avoid overhead of storing data that will never be used. (See #1143.)
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This was SVN commit r11007.
2012-02-02 23:12:36 +00:00
Ykkrosh
b9c406551b
Cache shader effects. Fixes #1143 .
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This was SVN commit r11006.
2012-02-02 22:58:42 +00:00
historic_bruno
41e3bad341
More build fixes for FreeBSD.
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Adds BSD sysdep.
Adds support for MAKE variable, overriding make command in our build
scripts.
Fixes more files not ending with newline.
This was SVN commit r10994.
2012-01-31 00:06:56 +00:00
Ykkrosh
5cdb2ebd70
Fix cursor winding
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This was SVN commit r10992.
2012-01-30 12:13:43 +00:00
historic_bruno
fc27a5c0ea
More FreeBSD build fixes.
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Fixes some warnings about files that don't end with newline.
This was SVN commit r10991.
2012-01-30 06:21:11 +00:00
historic_bruno
2d0e8021aa
Fixes old g++ build error with default template arguments, by wrapping them in parentheses.
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This was SVN commit r10990.
2012-01-30 04:57:39 +00:00
Ykkrosh
cc5a0fba4e
Use shader API for GUI text.
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Flip GUI quads so we don't have to disable back-face culling.
This was SVN commit r10989.
2012-01-30 00:27:23 +00:00
Ykkrosh
63572a5247
Fix build
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This was SVN commit r10986.
2012-01-29 20:16:47 +00:00
Ykkrosh
04c63a4093
Clean up some text rendering to avoid relying on deprecated GL matrix state.
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Use scissor instead of deprecated clip planes for GUI text.
Remove unused support for generic font names.
This was SVN commit r10985.
2012-01-29 20:04:21 +00:00
Ykkrosh
8be430eb30
Remove obsolete ogl_shader
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This was SVN commit r10984.
2012-01-29 12:23:16 +00:00
Ykkrosh
9884d21830
Be more consistent in using the ARB forms of functions. Fixes #1138 , based on patch by Echelon9.
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This was SVN commit r10983.
2012-01-29 12:15:22 +00:00
Ykkrosh
8324a8981d
Simplify GLSL program files.
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Move water shaders to new shader system.
This was SVN commit r10982.
2012-01-29 12:04:39 +00:00
Ykkrosh
adbd7633dd
# Initial GLSL rendering support
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This was SVN commit r10978.
2012-01-29 01:22:22 +00:00
Ykkrosh
8ca59d418d
Partially fix hotloading (see #848 )
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This was SVN commit r10977.
2012-01-29 01:19:54 +00:00
Ykkrosh
63e151fbd5
Slightly more Android compatibility
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This was SVN commit r10975.
2012-01-28 16:38:21 +00:00
Ykkrosh
27687873d5
Fix SSE skinning normalisation ( fixes #1136 ). Add a few more comments.
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This was SVN commit r10974.
2012-01-28 12:17:44 +00:00
Ykkrosh
7f679a7975
# Support separate rotation and scaling for each terrain texture
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This was SVN commit r10952.
2012-01-22 18:20:33 +00:00
Ykkrosh
d40e4797de
Report timer_Resolution via hwdetect
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This was SVN commit r10947.
2012-01-22 13:49:09 +00:00
historic_bruno
8fabaa4f8c
Fixes Atlas crashing when random map generator fails, load the blank map for now.
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This was SVN commit r10939.
2012-01-21 00:53:34 +00:00
Ykkrosh
d068c1dd09
Fix build with old versions of Mesa
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This was SVN commit r10936.
2012-01-19 18:23:54 +00:00
historic_bruno
95e6673ed4
Fixes include in wsdl.
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This was SVN commit r10932.
2012-01-18 22:51:49 +00:00
vts
91652bdf6e
Implemented nested territory boundaries. Fixes #918 .
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Fixed out of bounds memory access in Atlas due to always using global
terrain in TerrainOverlay
Fixed wrong player ID calculation in TerritoryOverlay
This was SVN commit r10929.
2012-01-18 21:22:58 +00:00
janwas
8099388bec
final sync with work - add VECTOR_ALIGNED, fix wsdl to match new SDL include path
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This was SVN commit r10926.
2012-01-18 15:36:44 +00:00
Ykkrosh
182bf2b4af
Vague start at hypothetical Android support
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This was SVN commit r10923.
2012-01-17 22:05:43 +00:00
historic_bruno
09907adae3
Prevents game from running with root permissions with appropriately scary message on Unix-like OSes, based on patch by leper. Fixes #1058 .
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This was SVN commit r10916.
2012-01-16 03:30:55 +00:00
Ykkrosh
e64a3d3946
Experiment a little with OpenGL ES
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This was SVN commit r10915.
2012-01-15 23:15:31 +00:00
historic_bruno
c8bf34948c
Fixes no PCH build. Fixes #1113 .
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This was SVN commit r10914.
2012-01-15 21:48:41 +00:00
Ykkrosh
e4b2de4bba
Delete obsolete AoE3Ed code
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This was SVN commit r10909.
2012-01-14 19:12:18 +00:00
Ykkrosh
c9cdde256f
Disable GCC warning triggered by wx headers
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This was SVN commit r10908.
2012-01-14 19:06:47 +00:00
Ykkrosh
1389e754de
Include *.DELETED files when building archives. See #1110 .
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This was SVN commit r10907.
2012-01-14 18:46:20 +00:00
historic_bruno
893cb2668e
Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h.
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This was SVN commit r10904.
2012-01-12 23:32:27 +00:00
Ykkrosh
72bd886f80
Delete ancient obsolete simulation code.
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This was SVN commit r10903.
2012-01-12 12:56:15 +00:00
Ykkrosh
ce67dfd333
Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
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This was SVN commit r10902.
2012-01-12 12:51:10 +00:00
Ykkrosh
4f559e8aff
Report quicksave/quickload times, to help identify performance problems.
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This was SVN commit r10901.
2012-01-12 12:47:24 +00:00
historic_bruno
ed237ff1a6
Implements GetVideoMode on OS X (10.6+ compatible), based on patch by Echelon9. Fixes #847 .
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This was SVN commit r10897.
2012-01-11 23:41:59 +00:00
Ykkrosh
6bb54ee1d4
Fix Windows build
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This was SVN commit r10896.
2012-01-11 23:04:33 +00:00
Ykkrosh
d07eac218c
SDL 1.3 build fixes.
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Support SDL_CONFIG environment variable in update-workspaces to pick
non-default sdl-config.
Avoid non-standard use of SDL/ in include paths.
This was SVN commit r10895.
2012-01-11 22:50:39 +00:00
historic_bruno
1e4b950ed1
This was SVN commit r10870.
2012-01-05 03:38:54 +00:00
historic_bruno
29a8f01254
Adds missing attributes when using autostart-random (caused undefined variable warning in saved games list).
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This was SVN commit r10869.
2012-01-04 22:48:32 +00:00