vladislavbelov
e3f46bb809
Adds compute shaders support and scaling with FSR.
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Fixes #6842
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D5218
This was SVN commit r28010.
2024-01-17 19:40:27 +00:00
vladislavbelov
ffc4a56b9f
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
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Fixes #6846
Differential Revision: https://code.wildfiregames.com/D5185
This was SVN commit r27965.
2023-12-03 00:30:12 +00:00
vladislavbelov
6ef27d2ffe
Merges UID from different Vulkan device objects and unifies single type descriptor set creation.
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Differential Revision: https://code.wildfiregames.com/D5140
This was SVN commit r27879.
2023-10-09 18:34:50 +00:00
bb
157c6af18e
Make the space in 0 A.D. non-breaking throughout the codebase.
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Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful
Will add linter rule in seperate commit
Happy recompiling everyone!
Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00
vladislavbelov
1b948580c7
Adds color blend state to Vulkan pipeline description only if color attachments are present.
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This was SVN commit r27661.
2023-06-01 17:48:23 +00:00
vladislavbelov
753949eb73
Enables PolygonMode for Vulkan only when allowed by fillModeNonSolid.
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This was SVN commit r27660.
2023-06-01 17:12:27 +00:00
vladislavbelov
b5e8b4944d
Fixes silhouettes on Vulkan by using VkStencilOpState.
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This was SVN commit r27418.
2023-01-11 16:22:09 +00:00
vladislavbelov
7c84c23114
Adds Vulkan backend.
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Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4876
This was SVN commit r27412.
2023-01-10 20:22:20 +00:00