bb
157c6af18e
Make the space in 0 A.D. non-breaking throughout the codebase.
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Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful
Will add linter rule in seperate commit
Happy recompiling everyone!
Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00
vladislavbelov
e4455a8e8f
Speedups terrain painting tab in Atlas by asynchronous texture loading.
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Tested By: Silier, Stan
Differential Revision: https://code.wildfiregames.com/D4405
This was SVN commit r26142.
2021-12-30 16:24:07 +00:00
vladislavbelov
32b52f9f67
Saves sidebar/bottombar width/height between Atlas sessions
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Tested By: Nescio, Stan
Differential Revision: https://code.wildfiregames.com/D2583
This was SVN commit r23424.
2020-01-20 20:58:17 +00:00
elexis
290e67dc32
Add cinematic page to the atlas editor with one option to enable rendering of existing paths.
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Differential Revision: https://code.wildfiregames.com/D301
Patch By: Vladislav
This was SVN commit r19391.
2017-04-09 02:12:20 +00:00
elexis
417c84870c
Actually remove trailing tabs from source/.
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This was SVN commit r18991.
2016-11-23 14:09:58 +00:00
historic_bruno
b1c4e29ac8
Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029 .
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NOTE: requires update-workspaces and may require correction of some
modded actors/scenarios
This was SVN commit r16438.
2015-03-15 23:59:48 +00:00
Yves
17f8f09399
Removes the ScriptInterface and SpiderMonkey dependencies from Atlas.
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Replaces the code for JSON parsing and writing with an implementation
using the JSON Spirit library.
Fixes #2434
Refs #1886
This was SVN commit r14783.
2014-02-24 20:22:02 +00:00
leper
4c395f4bf2
Remove Trigger and Cinematic sections from Atlas.
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This was SVN commit r14166.
2013-11-14 00:10:04 +00:00
historic_bruno
fc7d303ee4
Adjusts Atlas sidebar and bottombar to look better on different platforms.
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This was SVN commit r10133.
2011-08-29 22:12:20 +00:00
Ykkrosh
5f07107609
Fix build with wxWidgets 2.9
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This was SVN commit r10037.
2011-08-18 23:38:11 +00:00
historic_bruno
0c803f99e8
This was SVN commit r9609.
2011-06-09 23:47:20 +00:00
Ykkrosh
6bdafee6a0
Update Atlas sidebar buttons slightly
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This was SVN commit r9569.
2011-05-29 16:36:15 +00:00
Ykkrosh
a81f180dd6
Remove Atlas UI scripting support
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This was SVN commit r9567.
2011-05-29 15:43:08 +00:00
Ykkrosh
dc2035efc9
Move Atlas map settings from JS to C++.
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Replace New dialog box with separate tools for resizing maps and
replacing terrain textures, to provide more power and to simplify the
problem of initialising map settings.
Fix engine to cope with dynamic map resizing.
Add JSON support to AtObj, to let C++ interact with JSON more easily.
This was SVN commit r9566.
2011-05-29 15:02:02 +00:00
Ykkrosh
07e307c49a
Move Atlas's terrain and object sections from JS back into C++, per http://www.wildfiregames.com/forum/index.php?showtopic=14741
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This was SVN commit r9559.
2011-05-27 21:56:43 +00:00
historic_bruno
ad6f305359
Integrates random maps with Atlas. Fixes #460 .
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Adds various map controls to Atlas.
Adds New Map dialog to Atlas.
Removes a few references to old simulation header files.
This was SVN commit r9247.
2011-04-14 04:01:59 +00:00
Ykkrosh
34d0f012e8
# Converted Atlas's object-settings UI into JavaScript.
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(Note: This breaks the Actor Viewer, hopefully temporarily.)
This was SVN commit r6932.
2009-06-26 22:43:49 +00:00
Ykkrosh
a56bd4b2c1
Add GPL header to Atlas code
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This was SVN commit r6910.
2009-06-20 16:13:29 +00:00
Ykkrosh
5ef98758b2
Atlas: Fixes for compiler warnings and UI layout issues on Windows. Fixed territory updates when deleting units.
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This was SVN commit r5176.
2007-06-14 15:42:24 +00:00
Ykkrosh
047b1ca21d
Atlas: Ported terrain texture selection panel to JS. Removed textual labels on each texture.
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wxJS: Added incomplete wxNotebook. Added wxWindow.toolTip.
This was SVN commit r5174.
2007-06-14 12:11:22 +00:00
Ykkrosh
52aa29681c
Atlas: Partial porting of the Terrain section to JS.
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Slightly nicer rendering of circular brush previews.
This was SVN commit r5168.
2007-06-12 22:01:25 +00:00
Ykkrosh
aa5bdfe426
Auto-reloading of Atlas UI scripts
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This was SVN commit r5165.
2007-06-11 00:06:28 +00:00
Ykkrosh
5b904a69c9
wxJS: Added wxSpinCtrl. Added wxWindow::DestroyChildren.
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Disabled in-game cursor in Atlas on Linux.
This was SVN commit r5164.
2007-06-10 23:15:14 +00:00
Ykkrosh
914e5f7c2f
Rename stdafx.h to precompiled.h
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This was SVN commit r5146.
2007-06-05 18:35:05 +00:00
Ykkrosh
4e83672579
# Added scripting support to the scenario editor UI
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Added modified version of wxJavaScript.
Added Atlas script interface.
Rewrote the Map sidebar in JS.
This was SVN commit r5144.
2007-06-05 18:16:55 +00:00
pyrolink
684dbbe9ba
#Preliminary end game conditions; cinematic and trigger fixes
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Cinematic editor is less clumsy. Forward and backward buttons now move
the camera to the next and previous nodes.
This was SVN commit r5000.
2007-04-27 03:05:26 +00:00
Ykkrosh
fa45d214b3
# Added support for COLLADA skeletal animations.
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Moved COLLADA-loading code into separate class, since it now handles
both PMD and PSA.
Desingletonised CSkeletonAnimManager, moved into CGameView.
Made Atlas load its icons with buffered IO, for possible efficiency.
This was SVN commit r4934.
2007-03-01 18:52:53 +00:00
pyrolink
0d0a767fa2
#Trigger framework, terrain flattening on building placement
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This was SVN commit r4648.
2006-11-24 19:45:04 +00:00
olsner
db045c330b
# Made Atlas compile on linux
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graphics: basic terrain passibility
atlas: lots of changes to make atlas compile under linux
unix/X: more clipboard support - copy from 0AD to other programs
unix/debug: use sys_get_executable_name instead of hard-coded paths
... and lots of other misc. changes
This was SVN commit r4640.
2006-11-12 04:02:36 +00:00
Ykkrosh
2f53eea71a
Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
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Color: Moved SColor* structs into SColor.h, so they can be used without
indirectly including CVector[34]D.
Terrain: Added 'base colour', for the Actor Viewer to be able to
modulate the colour of normally-white terrain.
Removed some "using namespace std" (because it doesn't make the code
easier to read, and it defeats the point of namespaces, and the rest of
the code doesn't do it).
This was SVN commit r4392.
2006-09-26 01:44:20 +00:00
Ykkrosh
397a350e45
svn:ignore auto-generated test .cpp files.
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Territories: Fixed memory leaks.
Atlas: New section-toolbar. Fixed colour of brush grid. Moved open/save
into File menu. Added 3D-ish lighting control. Added 'busy'
notifications.
This was SVN commit r4079.
2006-07-12 14:49:10 +00:00
Ykkrosh
54c1508db6
Renamed autobuilt ps.exe to pyrogenesis.exe, to match the new project layout.
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Fixed Atlas project creation.
Improved VS2005 linking speed.
Added work-in-progress environment (water, sun) editing to Atlas.
This was SVN commit r3935.
2006-06-03 05:08:32 +00:00
Ykkrosh
9e74e3a077
# Atlas updates: better unit ownership control; fixed bottom-bar display; fixed iterator problem in undo; renamed 'd' to 'msg' for consistency
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This was SVN commit r3836.
2006-05-04 02:44:03 +00:00
Ykkrosh
3d26549032
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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This was SVN commit r3802.
2006-04-23 23:14:18 +00:00
Ykkrosh
0a252de08c
Atlas: Incomplete object (entity+actor) placement code. +/- keys for zooming.
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This was SVN commit r3184.
2005-12-02 07:37:57 +00:00
Ykkrosh
7bfe647366
Atlas: Initial terrain-selection panel.
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TextureManager: Skip *.jbf too.
This was SVN commit r3085.
2005-11-03 03:49:57 +00:00