Commit graph

5 commits

Author SHA1 Message Date
bb
157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00
vladislavbelov
41f2ab87ed Fixes macOS warnings after adding final keyword to simulation classes in 3eee3a444d.
Also fixes GLES.

Differential Revision: https://code.wildfiregames.com/D4528
This was SVN commit r26605.
2022-03-07 23:04:11 +00:00
Stan
bf85e4ac38 Allow boolean and u16 modifications for C++
Allow boolean modifications JavaScript
Allow territory influence weight, and root, to be changed via tech.


Differential Revision: https://code.wildfiregames.com/D3069
This was SVN commit r24373.
2020-12-11 14:07:48 +00:00
sanderd17
bb71823aee Make the actor tech-modifiable. Fixes #2243
This was SVN commit r14928.
2014-04-14 15:00:49 +00:00
sanderd17
5f5eedc513 Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
This was SVN commit r14001.
2013-10-15 10:05:08 +00:00
Renamed from source/simulation2/components/ICmpTechnologyManager.cpp (Browse further)