Commit graph

25 commits

Author SHA1 Message Date
bb
157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00
vladislavbelov
5807e2982f Makes GL ShaderProgram stage independent.
Differential Revision: https://code.wildfiregames.com/D5069
This was SVN commit r27761.
2023-07-17 22:07:13 +00:00
vladislavbelov
a9fc21fae7 Fixes printing a log of a GL shader compilation following b193633e59.
This was SVN commit r27745.
2023-06-30 10:02:24 +00:00
vladislavbelov
b193633e59 Moves GLSL compiling function out of CShaderProgram as it's independent.
This was SVN commit r27743.
2023-06-27 21:27:56 +00:00
vladislavbelov
90f064ff03 Switches from per draw vertex attribute format to precompiled vertex input layout.
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4852
This was SVN commit r27363.
2023-01-06 00:39:25 +00:00
vladislavbelov
7c20a8c958 Reduces shader inputs duplication and wraps them in a macro. Refs #6636
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4837
This was SVN commit r27282.
2022-12-10 10:14:35 +00:00
vladislavbelov
d8bf4f6e62 Makes GLES using high precision for both vertex and fragment shaders.
This was SVN commit r27275.
2022-12-06 18:30:34 +00:00
vladislavbelov
095838da0a Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default.
Tested By: Langbart, mastoras
Differential Revision: https://code.wildfiregames.com/D4654
This was SVN commit r26906.
2022-05-26 16:36:57 +00:00
vladislavbelov
a6f60afdc5 Adds instancing support to backend and enables it for minimap.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4650
This was SVN commit r26901.
2022-05-24 07:11:23 +00:00
vladislavbelov
db8d251a8b Adds XML path of GL shader descriptions to file dependencies.
This was SVN commit r26864.
2022-05-09 10:13:19 +00:00
vladislavbelov
62e589ab76 Adds renderer backend interface and dummy backend.
Comments By: phosit, Stan
Tested By: Langbart, phosit
Differential Revision: https://code.wildfiregames.com/D4636
This was SVN commit r26858.
2022-05-08 22:02:46 +00:00
vladislavbelov
a493a9f07f Removes ARB switch optimization as it triggers slow down. Fixes #6525
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4635
This was SVN commit r26849.
2022-05-02 21:25:13 +00:00
vladislavbelov
04bd96cee0 Moves uniform and texture binding to CDeviceCommandContext.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4631
This was SVN commit r26848.
2022-05-02 20:57:22 +00:00
vladislavbelov
d8b8128abb Adds AsFloatArray to CMatrix3D.
This was SVN commit r26834.
2022-04-27 19:53:42 +00:00
vladislavbelov
df612ab8b4 Moves GLSL-specific uniform name workaround (added in 227f9e403f) to CShaderProgramGLSL.
This was SVN commit r26816.
2022-04-23 21:39:15 +00:00
vladislavbelov
aba7a170d9 Moves vertex attribute binding to CDeviceCommandContext.
Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4610
This was SVN commit r26815.
2022-04-23 20:11:14 +00:00
vladislavbelov
e02b402a14 Uses vertex attribute name only for GLSL. Fixes #6500
This was SVN commit r26799.
2022-04-17 08:00:10 +00:00
vladislavbelov
eaac0b0dbe Uses vertex streams to get attribute locations reducing duplication in XML.
Also adds missing streams.

This was SVN commit r26792.
2022-04-15 18:13:33 +00:00
vladislavbelov
37645670c1 Fixes crash in shader preprocessor introduced in d295dacb9b and appeared after 25332f9b86. Fixes #6033
This was SVN commit r26791.
2022-04-15 17:45:15 +00:00
vladislavbelov
8c1a469253 Uses GL device capabilities for all vertex attribute locations.
This was SVN commit r26782.
2022-04-12 16:49:04 +00:00
vladislavbelov
ad2068dae0 Uses sequential numbering of GL vertex attributes for modern hardware. Refs #3054
Differential Revision: https://code.wildfiregames.com/D4601
This was SVN commit r26781.
2022-04-12 16:13:47 +00:00
vladislavbelov
f6837978e8 Adds GL debug labels only if they are supported (forgotten in 3db24af763). Fixes #6495
This was SVN commit r26780.
2022-04-12 06:44:06 +00:00
vladislavbelov
811a540382 Simplifies GL::CShaderProgram to store less data.
This was SVN commit r26777.
2022-04-11 22:10:21 +00:00
vladislavbelov
3db24af763 Adds names to GL shaders and programs.
This was SVN commit r26776.
2022-04-11 20:30:23 +00:00
vladislavbelov
b4253d48cb Moves CShaderProgram to backend and handling via CDeviceCommandContext.
Differential Revision: https://code.wildfiregames.com/D4548
This was SVN commit r26652.
2022-03-14 22:16:14 +00:00