vladislavbelov
f40942f6b3
Moves CVertexBufferManager from global scope to CRenderer.
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Differential Revision: https://code.wildfiregames.com/D5171
This was SVN commit r27907.
2023-10-28 21:01:22 +00:00
phosit
3fff9df4a0
Return CTerrain and CUnitManager references from CWorld instead of pointers
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Accepted By: @vladislavbelov
Comments By: @Stan
Differential Revision: https://code.wildfiregames.com/D4739
This was SVN commit r27861.
2023-09-26 20:10:40 +00:00
bb
157c6af18e
Make the space in 0 A.D. non-breaking throughout the codebase.
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Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful
Will add linter rule in seperate commit
Happy recompiling everyone!
Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00
vladislavbelov
8f78ac1ef8
Decouples renderer code from VideoMode to get backend device.
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Differential Revision: https://code.wildfiregames.com/D5043
This was SVN commit r27693.
2023-06-14 07:06:22 +00:00
vladislavbelov
7c84c23114
Adds Vulkan backend.
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Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4876
This was SVN commit r27412.
2023-01-10 20:22:20 +00:00
vladislavbelov
7dca5d23ad
Adds preferred depth stencil format to renderer backend.
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This was SVN commit r27379.
2023-01-06 23:07:50 +00:00
vladislavbelov
38a6726a07
Fixes shore waves rendering after 29368cf776.
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Tested By: phosit
Differential Revision: https://code.wildfiregames.com/D4865
This was SVN commit r27375.
2023-01-06 19:11:47 +00:00
vladislavbelov
90f064ff03
Switches from per draw vertex attribute format to precompiled vertex input layout.
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Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4852
This was SVN commit r27363.
2023-01-06 00:39:25 +00:00
vladislavbelov
4ed41d4a9a
Switches from pipeline state descriptions to pipeline states.
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Tested By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4850
This was SVN commit r27328.
2022-12-31 18:29:44 +00:00
vladislavbelov
29368cf776
Adds framebuffer attachment load and store operations.
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Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4830
This was SVN commit r27256.
2022-11-26 21:55:17 +00:00
vladislavbelov
2d0cde4e64
Disallows backend buffer uploading inside framebuffer pass.
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Differential Revision: https://code.wildfiregames.com/D4815
This was SVN commit r27182.
2022-10-29 23:20:04 +00:00
vladislavbelov
968fd50fb0
Moves Backend enum from CVideoMode to backends.
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Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4809
This was SVN commit r27173.
2022-10-25 22:45:54 +00:00
vladislavbelov
64bd81ae6b
Adds usage flags to backend textures.
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This was SVN commit r27152.
2022-10-12 23:19:27 +00:00
vladislavbelov
d3f0395d2a
Adds BeginFramebufferPass/EndFramebufferPass instead of SetFramebuffer.
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This was SVN commit r27151.
2022-10-12 21:51:27 +00:00
vladislavbelov
908d9a0079
Moves vertex buffer offset to SetVertexBuffer.
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This was SVN commit r27137.
2022-10-09 11:47:34 +00:00
vladislavbelov
b0c29b8676
Removes GL types from regular renderer code after 3ed4eaf247.
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This was SVN commit r26920.
2022-06-06 07:30:45 +00:00
vladislavbelov
a6f60afdc5
Adds instancing support to backend and enables it for minimap.
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Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4650
This was SVN commit r26901.
2022-05-24 07:11:23 +00:00
vladislavbelov
62e589ab76
Adds renderer backend interface and dummy backend.
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Comments By: phosit, Stan
Tested By: Langbart, phosit
Differential Revision: https://code.wildfiregames.com/D4636
This was SVN commit r26858.
2022-05-08 22:02:46 +00:00
vladislavbelov
3ed4eaf247
Removes ogl_WarnIfError from regular renderer code.
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This was SVN commit r26850.
2022-05-02 21:52:21 +00:00
vladislavbelov
04bd96cee0
Moves uniform and texture binding to CDeviceCommandContext.
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Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4631
This was SVN commit r26848.
2022-05-02 20:57:22 +00:00
vladislavbelov
d3a7491724
Removes CONFIG2_GLES from CPostprocManager and renderers.
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This was SVN commit r26817.
2022-04-23 23:49:52 +00:00
vladislavbelov
aba7a170d9
Moves vertex attribute binding to CDeviceCommandContext.
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Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4610
This was SVN commit r26815.
2022-04-23 20:11:14 +00:00
vladislavbelov
2c8f4c4837
Moves AssertPointersBound to draw commands to not forget to call it for new shaders.
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In the future it allows to call AssertPointersBound in a more lazy way.
This was SVN commit r26784.
2022-04-12 18:02:08 +00:00
vladislavbelov
b4253d48cb
Moves CShaderProgram to backend and handling via CDeviceCommandContext.
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Differential Revision: https://code.wildfiregames.com/D4548
This was SVN commit r26652.
2022-03-14 22:16:14 +00:00
vladislavbelov
1ce999a52d
Creates water backend textures and framebuffers only if needed.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4536
This was SVN commit r26613.
2022-03-09 21:40:24 +00:00
vladislavbelov
647fccd410
Replaces native GL types by backend format in vertex attributes in CShaderProgram.
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This was SVN commit r26594.
2022-03-07 02:21:05 +00:00
vladislavbelov
3399791677
Adds renderer backend vertex formats and normalizes texture formats.
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This was SVN commit r26588.
2022-03-06 22:14:57 +00:00
vladislavbelov
3a4bbd11fd
Moves all GL draw commands to CDeviceCommandContext.
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Differential Revision: https://code.wildfiregames.com/D4518
This was SVN commit r26525.
2022-03-03 07:09:59 +00:00
vladislavbelov
5eb21cbfbf
Adds debug labels to backend framebuffers.
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This was SVN commit r26408.
2022-02-18 23:00:11 +00:00
vladislavbelov
b949f19875
Moves GL debug information toggle to run-time to make it easier to test after release.
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This was SVN commit r26407.
2022-02-18 22:38:45 +00:00
vladislavbelov
cff79b421a
Moves GL vertex and index buffer management to CDeviceCommandContext.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4493
This was SVN commit r26406.
2022-02-18 17:33:12 +00:00
vladislavbelov
aaf378f041
Moves backend capabilities to CDevice.
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This was SVN commit r26366.
2022-02-13 21:46:03 +00:00
vladislavbelov
4de89c3db1
Moves texture management to CDeviceCommandContext, adds quality options.
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Comments By: nwtour, Stan
Tested By: nwtour, Stan
Differential Revision: https://code.wildfiregames.com/D4488
This was SVN commit r26365.
2022-02-13 19:30:28 +00:00
vladislavbelov
a17fad722a
Moves framebuffer management to CDeviceCommandContext.
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Tested By: Langbart, nwtour
Differential Revision: https://code.wildfiregames.com/D4475
This was SVN commit r26302.
2022-02-05 16:59:23 +00:00
vladislavbelov
a1f98b016b
Moves depth and stencil tests to PipelineState and DeviceCommandContext.
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Differential Revision: https://code.wildfiregames.com/D4471
This was SVN commit r26286.
2022-02-01 16:38:55 +00:00
vladislavbelov
709e8292b0
Moves color mask, depth mask and function management from CShaderPass to DeviceCommandContext.
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Tested By: Langbart
Comments By: Stan
Differential Revision: https://code.wildfiregames.com/D4465
This was SVN commit r26284.
2022-01-31 20:10:06 +00:00
vladislavbelov
5adbe4f1a3
Moves blend state management to DeviceCommandContext. Fixes #6420
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Tested By: Langbart
Comments By: Stan
Differential Revision: https://code.wildfiregames.com/D4441
This was SVN commit r26228.
2022-01-19 17:28:47 +00:00
vladislavbelov
971b734873
Moves hardcoded blend state in debug overlay and water to their techniques.
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This was SVN commit r26218.
2022-01-14 18:44:40 +00:00
vladislavbelov
0cda752ec3
Uses CVertexBufferManager handle instead of raw VBChunk pointer management.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4430
This was SVN commit r26196.
2022-01-10 16:51:43 +00:00
vladislavbelov
795fb070af
Removes asking GL of current bind framebuffer to avoid syncs.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4422
This was SVN commit r26193.
2022-01-09 07:36:56 +00:00
vladislavbelov
fd976456d7
Performs texture uploads via DeviceCommandContext interface.
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Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4415
This was SVN commit r26170.
2022-01-05 14:49:54 +00:00
Stan
0a8d382657
Fix OpenGL ES 2.0 Warnings.
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This was SVN commit r26167.
2022-01-04 20:54:37 +00:00
vladislavbelov
87b5c233c5
Splits CRenderer part about scene to CSceneRenderer.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4412
This was SVN commit r26165.
2022-01-04 13:29:01 +00:00
vladislavbelov
2f90becb28
Removes SkipSubmit and unused friends from Renderer.
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This was SVN commit r26162.
2022-01-03 12:16:16 +00:00
Stan
ae32055c9b
Add support for GL_KHR_debug in Debug Mode.
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Based on a patch by: @linkmauve
Reviewed by: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D2488
This was SVN commit r26141.
2021-12-30 15:07:17 +00:00
vladislavbelov
60a422b668
Moves water textures and terrain alpha composite map to GL texture class following 57ba7c4a1c.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4394
This was SVN commit r26120.
2021-12-27 08:14:47 +00:00
Stan
c9bea80e0d
Use GLAD2 a multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator.
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Comments by: @nwtour, @Langbart, @bb
Based on patch by: @echotangoecho
Tested on Windows 7 & 10, Ubuntu and macos.
Differential Revision: https://code.wildfiregames.com/D721
This was SVN commit r26093.
2021-12-21 22:03:31 +00:00
vladislavbelov
3809457513
Replaces unclear PreferGLSL by direct renderer backend choice.
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Commented By: Stan
Differential Revision: https://code.wildfiregames.com/D4363
This was SVN commit r26069.
2021-12-14 06:34:02 +00:00
vladislavbelov
fe81a6eec7
Refactors WaterManager to remove duplication of the current texture index calculation. Removes unused m_WaterCurrentTex from f2cae8cb9b.
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This was SVN commit r26045.
2021-12-09 18:01:28 +00:00
vladislavbelov
e1374252b7
Removes direct access to shaders, leaves only techniques.
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Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4353
This was SVN commit r26020.
2021-11-27 15:01:14 +00:00