Commit graph

483 commits

Author SHA1 Message Date
elexis
44ec2e324e Alpha 23 "lobby lag" release fix.
Caches the loaded mod versions, so that GetEngineInfo doesn't read the
zip and json files everytime and returns about 1000 times faster.
Adds two missing includes.

The lobby froze multiple times every few seconds on updateGameList().
The gamesetup page was slowed down with every stanza sent and the
load savegame selection page was slowed down per savegame selection,
proportional to the number of installed zipped mods.

Introduced by: d5807cd59f and eca956a513
Differential Revision: https://code.wildfiregames.com/D1518
Reviewed By: wraitii
Comments By: Imarok (in D1512, P121), leper (in the lobby)
This was SVN commit r21823.
2018-05-24 18:08:56 +00:00
elexis
27da92e55f Main.cpp cleanup.
Use an enum to indicate the type of engine shutdown instead of three
bools.
State in the comments that the program is restarted within the same
process.

In preparation of introducing an IsQuitRequested function (which shall
not be named is_quit_requested as stressed by Vladislav):
Rename kill_mainloop to QuitEngine, restart_mainloop to RestartEngine,
restart_mainloop_in_atlas to StartAtlas to not break consistency.
Don't rename RestartInAtlas in JS just now.
Group declarations at the top of main.cpp.

This was SVN commit r21817.
2018-05-08 09:45:54 +00:00
Itms
833c9f108c mod.io support.
mod.io is a new platform for sharing mods, that 0 A.D. can make use of
in order to download mods and install them.

Based on patch by leper, numerous changes from s0600204, vladislavbelov,
Imarok, elexis, temple and myself.
Differential Revision: https://code.wildfiregames.com/D1029
This was SVN commit r21759.
2018-04-22 18:14:45 +00:00
Itms
404e1a9a4a Add a mod installer, fixes #4027.
pyrogenesis can now take a zip file (rename it to .pyromod for direct
file association following 943a61e4ea) and install it. It then starts
the mod selector.

Patch by vladislavbelov, with contributions from Imarok, elexis and
myself.
Differential Revision: https://code.wildfiregames.com/D1142
This was SVN commit r21726.
2018-04-15 01:46:28 +00:00
elexis
d0a771c712 Use the loading screen for autostart singleplayer/bot matches and replays too (not only for autostarted multiplayer matches), refs #4822.
Add an autostart-player option, so that one can start as an observer too
and watch some knockout bots.

Precise the "Needed for autostart loading option" comment from
d5bd374586 which
become increasingly incomprehensible with each a68d5dae0d, 506350d6fa,
9f796068f8 and 6c5a8269f3.

This was SVN commit r21659.
2018-04-04 18:46:36 +00:00
bb
7127186b70 Add a ceasire autostart option, silences a javascript warning on autostart games
fixes #4606

This was SVN commit r21561.
2018-03-16 00:12:58 +00:00
bb
648cd44576 Set a relicCount from autostart, so the triggerscripts actually will spawn relics
Should fix the concern in 6d54ab4c1f
Reported By: mimo
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D1393
This was SVN commit r21560.
2018-03-15 23:46:29 +00:00
Imarok
0fd8aa2a77 Secure lobby authentication - prevent joins as a different player
Reviewed by: Dunedan, elexis, Itms
Fixes #3549
Differential Revision: https://code.wildfiregames.com/D897
This was SVN commit r21520.
2018-03-12 00:23:40 +00:00
bb
6d54ab4c1f Implement combine victory conditions
Excluding the changes to scenario and skirmisch maps
Transform gameType string to victoryCondition array in load/replaymenu
Adapt the gamesetup to use checkboxes for every victory condition and an
array for storing them
Allow multiple queries in conquestCommon
Remove conquest from regicide, wonder and capture the relic
Move the endless gamedescription from settings to gamedescription
Fixing wrong tabulation from a8a29271ce

This commit will break all scenario and skirmisch maps, their "Gametype"
string needs to be transformed in a "VictoryCondition" array as is done
in the tutorial map (counting endless as an empty array). This counts
for mods too!
Old svn replays and savegame will throw warnings/errors as they are
incompatible after this commit. So svn users will need to delete all
those.

Comments on ai and autostart games By: mimo
Comments on Atlas By: Vladislav
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D1240
fixes: #4014

This was SVN commit r21474.
2018-03-09 21:51:18 +00:00
elexis
e497672a9c Bump copyright header year numbers.
This was SVN commit r21305.
2018-02-21 18:44:52 +00:00
bb
6b88ca6a11 Fix the autostart victoryDuration support, which was broken by 63ca7ad672
Reviewed By: mimo
Differential Revision: https://code.wildfiregames.com/D1285
This was SVN commit r21122.
2018-02-06 19:44:05 +00:00
mimo
22903b09a6 Set victory conditions for autostart games.
Reviewed By: elexis
Trac Tickets: #5016

Differential Revision: https://code.wildfiregames.com/D1278
This was SVN commit r21108.
2018-02-03 19:39:33 +00:00
mimo
3319c69d97 Choose AI behavior in gamesetup
Original patch from Sandarac, reworked by elexis and finalized by mimo

Discussed with elexis

Differential Revision: https://code.wildfiregames.com/D1159
This was SVN commit r20671.
2017-12-20 22:02:15 +00:00
elexis
571562d7d7 Revert 9c180f660f until there is someone maintaining AI behaviors, refs D746.
This was SVN commit r20654.
2017-12-14 13:31:00 +00:00
elexis
9c180f660f AI behavior gamesetup setting.
Based On Patch By: Sandarac
Differential Revision: https://code.wildfiregames.com/D746
Refs #812, #2550

This was SVN commit r20646.
2017-12-12 16:45:09 +00:00
elexis
89e339dd16 Remove VFS cache, because it is less effective and less efficient than the OS cache (and partially redundant with higher level application caches).
Patch By: Sandarac
Discussed with: Philip, echotangoecho, Bezerra
Fixes #4072.
Differential Revision: https://code.wildfiregames.com/D587
This was SVN commit r20639.
2017-12-10 17:33:03 +00:00
elexis
2c8b78ddaa Option to disable fog effects.
Fixes #4626
Patch By: dp304
This was SVN commit r20584.
2017-12-04 15:54:24 +00:00
leper
7970c3dc54 Pass a const reference, if someone wants to modify it they should use the global directly.
Reviewed By: vladislavbelov
Differential Revision: https://code.wildfiregames.com/D738
This was SVN commit r20027.
2017-08-23 23:52:32 +00:00
elexis
04f2209b50 Rename WaterUgly setting to WaterEffects in order to remove the invertedboolean workaround of the options page.
Differential Revision: https://code.wildfiregames.com/D815
Refs #3737
Tested By: Stan
This was SVN commit r20010.
2017-08-21 00:09:25 +00:00
elexis
cb18830a81 Remove CinemaManager input handler to allow user interaction on other GUI pages like message boxes and possibly few selected hotkeys.
Disable gameview/camera hotkeys while cinematic paths are playing.

Differential Revision: https://code.wildfiregames.com/D697
Refs #3301, #3814, 89aef0b6eb
Reviewed By: Vladislav
This was SVN commit r19980.
2017-08-12 10:32:07 +00:00
Itms
9aad0137ba Stop using WMI for detecting the sound card, and use OpenAL instead. Delete WMI code altogether now it is unused.
This fixes #4561 and makes sound card detection work on non-Windows
platforms.

Reviewed By: echotangoecho
Tested By: Imarok, elexis
Differential Revision: https://code.wildfiregames.com/D636
This was SVN commit r19877.
2017-07-06 17:29:49 +00:00
elexis
bedb13ea28 Delete gui/common/functions_utility_error.js.
Move the one function in it that is globally called from the engine to
the other function that is called equally.

This was SVN commit r19781.
2017-06-15 22:44:24 +00:00
Imarok
b94a54b18a Use direct gui.scale instead of reciprocal gui.scale
Patch by Dariost.

Differential Revision: https://code.wildfiregames.com/D328
This was SVN commit r19774.
2017-06-14 17:13:44 +00:00
elexis
bb3638a9b5 Always set the Seed property from autostarted games, because it is required and used to initialize the RNG of the simulation following 6eaf76d653.
Differential Revision: https://code.wildfiregames.com/D592
Refs #4127, #3965

This was SVN commit r19749.
2017-06-08 14:47:55 +00:00
elexis
9ff7ec3465 Scale the cursor according to the GUI scale (HiDPI support).
Differential Revision: https://code.wildfiregames.com/D320
Fixes #3875
Patch By: Dariost
Reviewed By: domdomegg
This was SVN commit r19667.
2017-05-27 09:24:04 +00:00
leper
a533fff883 Add a -autostart-nonvisual option. Patch by sacha_vrand. Fixes #4577.
This allows automated testing of AIs without any GUI or sound (similar
to non-visual replays).

Differential Revision: https://code.wildfiregames.com/D379
This was SVN commit r19645.
2017-05-23 19:26:33 +00:00
elexis
c288278229 Enable cheats in autostarted games because the JS gamesetup enables them in singleplayer and because the autostarted multiplayer mode relies on the change-perspective feature to control players.
Differential Revision: https://code.wildfiregames.com/D453
Refs #2676
Reviewed By: echotangoecho
This was SVN commit r19557.
2017-05-11 22:32:41 +00:00
leper
ecaa8434b1 Cinematic path node moving tool for Atlas. Patch by Vladislav.
Differential Revision: https://code.wildfiregames.com/D369
This was SVN commit r19483.
2017-04-30 23:47:16 +00:00
elexis
5462f26aba Move CinemaPath class to the simulation helper directory, because it contains predominantly simulation data that is already serialized.
The remaining graphics code should be moved or removed.

Differential Revision: https://code.wildfiregames.com/D324
Patch By: Vladislav
This was SVN commit r19414.
2017-04-14 23:20:49 +00:00
elexis
c49c665edb Disable SDL text input events before actually focusing a text input element. Patch by echotangoecho, refs #3870.
Thus don't add a "t" to the chat input after opening it with the hotkey
on unix.
The bug still occurs on Windows due to an SDL bug reported upstream by
echotangoecho.

This was SVN commit r18990.
2016-11-23 13:29:47 +00:00
elexis
6149dd3841 Actually remove trailing whitespace for non-header files as well.
This was SVN commit r18989.
2016-11-23 13:02:58 +00:00
elexis
948d2a4635 Clear particle emitters when ending a game so they don't leak into new games. Patch by Vladislav, fixes #4111.
This was SVN commit r18936.
2016-11-14 17:16:59 +00:00
elexis
7470e88624 Always save the replay metadata (summary screen info) when ending the application. Patch by Imarok, fixes #4020.
This was SVN commit r18613.
2016-08-17 15:17:43 +00:00
elexis
62061557db Host on arbitrary UDP ports. Patch in cooperation with Imarok, fixes #3575.
This was SVN commit r18372.
2016-06-13 16:56:14 +00:00
elexis
1a3fb29ff3 Network cleanup, fixes #3953.
Don't compare for "127.0.0.1" to identify the host, but check for a new
boolean flag that is set by the client, refs #2854.
Remove an unneeded IP address conversion from u32 to string, refs #3241.

This was SVN commit r18140.
2016-05-08 11:46:19 +00:00
sanderd17
503cc428b4 Add team option to autostart. Patch by Jonbaer
This was SVN commit r18133.
2016-05-04 06:51:34 +00:00
mimo
7029ddc2dd fix autostart in maps with gaia in PlayerData, fixes #3880
This was SVN commit r17984.
2016-04-05 18:21:10 +00:00
mimo
26f7a3df96 init configDB with renderer initial values, refs #3737
This was SVN commit r17737.
2016-02-07 11:24:09 +00:00
leper
cfb2216b8c Remove JSDebugger. Closes #2419, #2973. Refs #410, #2348, #3708.
https://bugzilla.mozilla.org/show_bug.cgi?id=1069694

This was SVN commit r17655.
2016-01-17 00:34:33 +00:00
Yves
89aef0b6eb Cinematic camera core functionality. Patch by Vladislav Belov.
Based on existing code that was still around from an old(not working)
implementation.
Supports basic control from trigger scirpts (queue, start and stop
camera paths) and works in multiplayer.

This was SVN commit r17594.
2016-01-03 12:41:04 +00:00
Yves
8d9cfd66b8 Reorganize code in different files in prepartion for the cinematic camera patch (by Vladislav Belov).
Refs #3301

This was SVN commit r17575.
2015-12-30 21:16:35 +00:00
fabio
9a2d0f803e Remove disabled by default SDL1 support.
Refs #2041.

This was SVN commit r17470.
2015-12-14 10:52:21 +00:00
fabio
73a26a22ca Enable by default postproc, smoothlos and all water features when on OpenGL4+.
This autodetection has a higer priority than default.cfg, but lower
priority than local changes.
Note that after enabling these features some get disabled later on on
some drivers (Intel, software renderers).
Also note that mesa drivers only expose core profile OpenGL, and 0 A.D.
reads compatibility profile, so that on mesa drivers OpenGL4 is never
detected and these features are never enabled by default.

This was SVN commit r17412.
2015-12-09 16:12:58 +00:00
fabio
fa9c8e061b Enable GLSL by default on OpenGL 3+.
This doesn't override any user setting, it just changes the default when
no preferglsl setting is specified.

Fixes #3641.
Refs #145.

This was SVN commit r17338.
2015-11-30 10:51:02 +00:00
elexis
7de746cc58 Visual replay code cleanup. Refs #3440.
Moves StartVisualReplay() from JSInterface_VisualReplay.cpp to
VisualReplay.cpp, so that the former doesn't define any logic.
Uses replayFile.string8() instead of
utf8_from_wstring(replayFile.string()).
SAFE_DELETE instead of delete.
Fixes a compiler warning in getReplayDuration().

This was SVN commit r17314.
2015-11-29 00:23:18 +00:00
leper
061c7f6058 Const ref.
This was SVN commit r17090.
2015-09-30 20:28:23 +00:00
mimo
3317e6c68b rename autostart visualreplay, refs #3258, patch by elexis
This was SVN commit r17050.
2015-09-20 12:29:59 +00:00
mimo
ae3aad704d fix previous commit
This was SVN commit r17018.
2015-09-13 19:06:14 +00:00
mimo
9816e7c92d Rename some variables to point out that they are only used in visual replay. Add script function IsVisualReplay. Refs #9 #3355, patch by elexis
This was SVN commit r17017.
2015-09-13 19:03:33 +00:00
leper
bd53e9d736 Remove unused ah_translate code.
This was SVN commit r16881.
2015-07-27 01:08:15 +00:00
leper
8380b67f94 Move GUI schemas to the mod mod. Fix some validation related errors in the mod mod.
Check if the used directory exists before trying to add a validator.
Refs #245.

This was SVN commit r16773.
2015-06-15 16:00:26 +00:00
leper
a18fbd12ec XML validation. Based on patch by historic_bruno. Refs #245.
This was SVN commit r16733.
2015-06-07 21:56:52 +00:00
Itms
be93b31411 Visual replay of command files, patch by elexis.
Works with the command line argument
"-replay-visual=/path/to/commands.txt". It is not integrated to the main
menu GUI yet.

Refs #9.

This was SVN commit r16727.
2015-06-06 08:45:49 +00:00
leper
f71be3c764 Use iterators for XMBAttributeList and XMBElementList. Fixes #3269.
This was SVN commit r16704.
2015-06-01 00:29:35 +00:00
leper
4db041e3c6 Stop leaking g_ScriptStatsTable in replay mode. Fixes #3223.
This was SVN commit r16627.
2015-05-05 22:34:41 +00:00
Itms
caf89fa04e Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
The file name did not match the content.

Also little cleanup of some unnecessary includes.

This was SVN commit r16431.
2015-03-15 18:06:32 +00:00
historic_bruno
7ce48dda69 Adds macmouse config option, this enables SDL2's Ctrl+Click emulation of right-clicking on OS X. NOTE: enabling this option will affect game hotkeys (e.g. garrisoning), so they should be reassigned to something like Super in that case
This was SVN commit r16380.
2015-02-22 21:24:27 +00:00
Ykkrosh
e06a7b37d8 Convert debug_printf to take UTF-8 strings instead of wchar_t.
This fixes the problem where passing a non-ASCII string to
debug_printf(L"%hs", s) caused vswprintf_s to fail on Linux (because it
doesn't know what encoding the char* is meant to have). Now debug
messages will remain as UTF-8 until they reach the OS.

Fixes #3021.

This was SVN commit r16332.
2015-02-14 01:45:13 +00:00
Yves
c02a7e1a7b SpiderMonkey 31 upgrade
This upgrade also introduces exact stack rooting (see to the wiki:
JSRootingGuide) and fixes problems with moving GC. This allows us to
enable generational garbage collection (GGC).
Measurements a few months ago have shown a performance improvement of a
non-visual replay of around 13.5%. This probably varies quite a bit, but
it should be somewhere between 5-20%. Memory usage has also been
improved. Check the forum thread for details.

Thanks to everyone from the team who helped with this directly or
indirectly (review, finding and fixing issues, the required C++11
upgrade, the new autobuilder etc.)! Also thanks to the SpiderMonkey
developers who helped on the #jsapi channel or elsewhere!

Fixes #2462, #2415, #2428, #2684, #1374
Refs #2973, #2669

This was SVN commit r16214.
2015-01-24 14:46:52 +00:00
Ykkrosh
b64ff8d09a Remove Android hack to autoload a map.
Patch by BogDan. Refs #2996.

This was SVN commit r16202.
2015-01-23 20:36:52 +00:00
Ykkrosh
568c415d0a Convert wchar_t*/wstring arguments to UTF-8 strings in CLogger messages.
This was SVN commit r16188.
2015-01-22 20:37:38 +00:00
Ykkrosh
e02d7ad949 Automatically replace %hs/%ls with %s in CLogger format strings.
Everything is char* now, so we don't need to mess around with different
string types.

Done with:

  ag -ls 'LOG(MESSAGE|MESSAGERENDER|WARNING|ERROR)' source | xargs perl
-pi -e'1 while
s/(LOG(MESSAGE|MESSAGERENDER|WARNING|ERROR).*)%[hl]s/$1%s/g'

This was SVN commit r16187.
2015-01-22 20:36:24 +00:00
Ykkrosh
38a8e2e0d6 Automatically convert most path.string().c_str() to path.string8()
Done with:

  ag -l 'LOG.*string\(\).c_str\(\)' source | xargs perl -pi -e'1 while
s/(LOG.*string)\(\)\.c_str\(\)/${1}8()/g'

This was SVN commit r16186.
2015-01-22 20:35:17 +00:00
Ykkrosh
49e2ecea63 Automatically convert all CLogger format strings from wchar_t* to char*.
Done with:

  ag -ls 'LOG(MESSAGE|MESSAGERENDER|WARNING|ERROR)' source | xargs sed
-i 's/LOG\(MESSAGE\|MESSAGERENDER\|WARNING\|ERROR\)(L/LOG\1(/g'

This was SVN commit r16183.
2015-01-22 20:31:30 +00:00
mimo
3c45599be5 fix default ai difficulty when using autostart, was easy since f90841cf78
This was SVN commit r16015.
2014-11-30 16:35:32 +00:00
mimo
f90841cf78 add a very-easy level for AI, addresses #2899
This was SVN commit r15990.
2014-11-18 21:21:21 +00:00
leper
73de625089 Also change GameSetup.cpp.
This was SVN commit r15985.
2014-11-18 00:24:29 +00:00
mimo
f88ee2766e use by default a random seed for the AI to make it less repetitive
This was SVN commit r15973.
2014-11-16 19:53:29 +00:00
leper
18ab827886 Change L10n code to use ps/Singleton, so that we can recreate it.
This allows for adding locales in mods.

This was SVN commit r15874.
2014-10-15 16:04:37 +00:00
Yves
5a985e18f4 Modify GC scheduling and reduce VFS cache size.
It seems like there is a memory leak if we haven't finished with the
marking phase of an incremental GC and SpiderMonkey has to trigger a
full GC because it runs out of memory. With this patch we stop trying to
make incremental GCs if we are above 1/2 of the runtime size and do Full
GCs instead. This should make such low memory conditions even less
likely than they were already after the previous patch. Also reduce the
maximum VFS cache size to 400 MB.
Refs #2808

This was SVN commit r15831.
2014-10-04 00:43:04 +00:00
historic_bruno
9c4eb0295a Fixes some bugs related to IME text input in SDL2, including a possible crash, refs #2041. Behavior seems reasonably consistent now on Windows and OS X
This was SVN commit r15830.
2014-10-03 23:33:41 +00:00
leper
857698e231 Fix memory leak when loading mods from config.
This was SVN commit r15818.
2014-09-28 00:13:55 +00:00
Yves
3b49576fa6 Tunes GC scheduling a bit to reduce memory usage.
The main problem was that GC was only called from the simulation before
this patch. This means when you were waiting in the multiplayer lobby or
just had the GUI open, it only called GC when getting close to the JS
runtime size limit (I assume). Another problem was the Net Server
runtime which didn't GC either. Here the runtime size limit is 16 MB
though, so it's not too terrible. These issues have both been addressed
and GC has been given a bit more time per incremental slice to make sure
it gets done in time. It's still far from perfect, but there are too
many changes in SpiderMonkey related to GC, so I don't want to spend too
much time on this yet.

Refs #2808

This was SVN commit r15787.
2014-09-22 20:13:04 +00:00
historic_bruno
d62e3729d5 Improves SDL2 support, includes patch by yashi and fabio, refs #2041:
* Adds SDL color cursor implementation
* Adds config option for choosing preferred display in multimonitor
setup
* Uses text input API to better handle CJK input
* Fixes various hotkey and input bugs

SDL 1.2 is still the default and recommended, to test experimental SDL2
support, pass the --sdl2 flag to update-workspaces

This was SVN commit r15767.
2014-09-20 12:12:35 +00:00
historic_bruno
aa5fded9ae This was SVN commit r15762. 2014-09-17 23:22:20 +00:00
historic_bruno
c56407a1f8 Fixes autostart init of player data, patch by mimo, fixes #2798.
Cleans up some of the autostart logic, removes and renames a few options
for clarity.
Updates readme.txt to reflect these changes and include some examples

This was SVN commit r15761.
2014-09-17 01:15:03 +00:00
leper
66a2fe6308 Unload hotkeys on shutdown.
Fixes double registration of hotkeys on engine restart.

This was SVN commit r15755.
2014-09-15 01:27:06 +00:00
Itms
7ada7dd2a8 Some tweaks to profiler2:
* separate the HTTP profiling server from the on-screen profiler
* allow shutting down the HTTP profiler
* print messages when enabling/disabling HTTP and GPU profilers

Patch by kingbasil, fixes #1862

This was SVN commit r15723.
2014-09-09 18:17:08 +00:00
leper
be2f0e69fc Make the modmod standalone.
Mount public in case we are starting Atlas and no mods are specified in
the config.
If users remove all mods and save this to the config and try to start
Atlas it will
crash, as it cannot find some needed files.

This was SVN commit r15678.
2014-08-25 16:38:54 +00:00
leper
64bfa089af Add mod selection mod.
Includes some contributions by rada and sanderd17.

This was SVN commit r15677.
2014-08-25 16:02:54 +00:00
leper
523d220ac5 Add engine support to load mods from config and restart into mods.
Restructure mod mounting code a bit to make it reusable, and use it for
replays. Fixes #2703.

This was SVN commit r15676.
2014-08-25 16:02:40 +00:00
Yves
e41f010f91 Fixes crash when loading maps in Atlas.
The ScriptInterface pointer can be NULL there, so using it without
checking is not safe.
This fixes the problem by continuing with the exact stack rooting
changes, which makes the temporary solution unnecessary.

Fixes #2707
Refs #2415

This was SVN commit r15611.
2014-08-04 20:14:17 +00:00
Yves
a2bd44b23a Exact stack rooting for JSON related ScriptInterface functions.
Refs #2415
Refs #2462

This was SVN commit r15603.
2014-08-02 22:21:50 +00:00
Yves
64efbfeae3 Fixes small memory leak introduced in 28bdd8540f.
Thanks to leper for pointing it out.

This was SVN commit r15569.
2014-07-26 23:09:24 +00:00
Yves
28bdd8540f Quite a lot of stack rooting related changes.
Changes GetProperty, SetProperty and HasProperty and a few other
functions to take handles. The conversions to CScriptVal or
CScriptValRooted at some places should be removed in the future. I've
done that to avoid an even larger patch.

Refs #2415
Refs #2462

This was SVN commit r15568.
2014-07-26 22:33:16 +00:00
wraitii
ab30e0d4fb Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet.
Change the shader itself so that the effects look nicer and are more
consistent across settings.
Rework the water mesh generation (simpler system). Fix a few issues.

May work oddly with Atlas since I haven't been able to compile yet.

Refs #1875 (maybe fix), Fixes #2077 (I'll assume it does), Fixes #2114
(assumption again), refs #48.

This was SVN commit r15473.
2014-07-01 16:05:05 +00:00
sanderd17
b4f3b503f2 code style cleanup
This was SVN commit r15273.
2014-06-02 15:48:37 +00:00
sanderd17
6f11097c00 Allow the CLI to load skirmish maps. From now on, the directory must be included in the map path to load any maps (see the readme). Patch by Teiresias. Fixes #2572
This was SVN commit r15257.
2014-06-01 08:18:46 +00:00
Gallaecio
d6db5a466d Internationalization of the C++ side
Provides the logic to detect the system language, load translations, and
use
loaded translations both in the C++ and the JavaScript side.

This patch includes code by Yves, sanderd17, leper, historic_bruno and
Gallaecio. It’s worth noting that Yves and historic_bruno were also the
main
contributors behind the changes in 1b3261b8f4 as well.

This was SVN commit r14953.
2014-04-20 20:03:57 +00:00
Yves
e9e05f4efc Second (main) commit for the SpiderMonkey upgrade.
This commit contains all the required changes to our source files and
build scripts (hopefully).
A next commit will remove the old stuff of SpiderMonkey 1.8.5.

Spcial thanks to:
 - H4writer who helped a lot mainly with the performance issues we
had/have, but also with other problems or questions.
 - Leper for the review.
 - Historic_bruno for implementing the build scripts on Mac OS X and
testing on the Mac.
 - The people from the #jsapi channel and from
mozilla.dev.tech.js-engine who answered a lot of questions and helped
solving problems.
 - All the other people who helped

Refs #1886
Fixes #2442
Fixes #2416

This was SVN commit r14877.
2014-03-28 20:26:32 +00:00
JoshuaJB
ef888367aa Cleanup tex_codec, fixes #2456, patch by IronNerd.
This was SVN commit r14836.
2014-03-13 04:16:20 +00:00
JoshuaJB
fa85527baf Send messages in queue before closing connection, patch by boeseRaupe. Fixes #2420
This was SVN commit r14732.
2014-02-05 02:44:25 +00:00
mimo
41d3366f6a check version and mods before loading a file, fixes #2361 and #2385.
This was SVN commit r14630.
2014-01-21 22:49:42 +00:00
Yves
7d516e7e7a Disables the JS debugger.
It's completely broken since 4b1297b328 and will have to be updated for
the new SpiderMonkey API.
I only uncomment it at the moment because I plan to fix/reimplement it
soon after the upgrade.

Closes #2348
Refs #2241
Refs #1886

This was SVN commit r14506.
2014-01-04 20:47:56 +00:00
Yves
4b1297b328 Removes g_ScriptingHost and implements global to compartment 1 to 1 relation.
Each GUI Page gets its own compartment and all ScriptInterfaces in the
same thread should now use the same JS Runtime.
This is required for the SpiderMonkey upgrade.
Check the ticket for details.

Closes #2241
Refs #1886
Refs #1966

This was SVN commit r14496.
2014-01-04 10:14:53 +00:00
leper
81cf02cc13 Fix building with --without-lobby. Fixes #2249.
This was SVN commit r14113.
2013-11-08 15:28:44 +00:00
JoshuaJB
bffe917914 Multiplayer lobby based on the XmPP protocol. Special thanks to Philip, alpha123, scythetwirler, and anyone else who has helped build, debug or test the lobby.
This was SVN commit r14098.
2013-11-07 20:07:24 +00:00
Ykkrosh
29e4b1a17c Update Android support
This was SVN commit r14068.
2013-11-02 23:05:38 +00:00
Yves
20ed5b118c Unify script conversions and remove JSInterface_Vector3D.
Because it was historically grown, we have some duplicated code for
converting script types to native types.
This patch removes the file JSConversions.cpp and moves some code to
ScriptConversions.cpp.
The places using JSConversions.cpp are changed to use the
ScriptInterface's conversion functions in ScriptConversions.cpp.
I also removed JSInterface_Vector3D because it had additional
requirements to the conversion code that no other code has and because
it's currently not used. I think it doesn't make sense to maintain code
just because it could possibly be used again later.

Closes #2213
Refs #1886

This was SVN commit r14036.
2013-10-20 17:13:53 +00:00
Ykkrosh
701508922f Use CStrIntern for font names to reduce lookup cost
This was SVN commit r14020.
2013-10-18 16:15:42 +00:00