- Fix mistake in 4b46c09222 (similar to one in a4852c4c01) that allowed
hotkeys to fire while typing in the console.
- Prevent Alt+key to fire hotkeys in input boxes & console as that is
often text input.
- Split the hotkey triggering logic in two: a preparatory phase & an
actual firing phase.
This allows the GUI code to check which hotkeys are about to fire and
selectively allow them to go through. This makes it easier to change
hardcoded hotkeys, such as the console toggling one.
Differential Revision: https://code.wildfiregames.com/D3786
This was SVN commit r25180.
This is the same commit as 4bb31f084e, reverted in 5d1899785a. Noted
issues were fixed.
Partial revert/fix of 2f19cf86d3 and 2567fee329.
Before this diff, it was possible for a mod containing a cache/ or a
config/ folder to get written to incorrectly.
The issue is VFS can map multiple directories to one 'virtual' path, for
reading mods. However, writing data is problematic: which path to
choose?
The only viable solution is to use a path relative to the highest
priority directory encountered in the VFS path, or write paths could be
'hijacked' by lower-priority mods.
This fixes these issues by:
- Adding a new lookup mode ('Real-path') that explicitly picks the real
path relative to the highest-priority subdirectory in the VFS Path.
- Preventing overwriting a real directory with a lower priority one in
general.
- Revert c0c8132dd4's GetRealPath change, re-introducing the function as
GetOriginalPath.
This also cleans up some duplication that led to empty mod folders in
the user mod path, and cleans up loading the 'user' mod.
It also makes it explicit that a directory must be passed to Mount().
Note that the new 'realpath' lookup can still be somewhat complex with
many mount points at various hierarchy levels, but it is at least
predictable/deterministic without having to be careful about populating
order.
Fixes#2553
Differential Revision: https://code.wildfiregames.com/D3728
This was SVN commit r25107.
Partial revert/fix of 2f19cf86d3 and 2567fee329.
Before this diff, it was possible for a mod containing a cache/ or a
config/ folder to get written to incorrectly.
The issue is VFS can map multiple directories to one 'virtual' path, for
reading mods. However, writing data is problematic: which path to
choose?
The only viable solution is to use a path relative to the highest
priority directory encountered in the VFS path, or write paths could be
'hijacked' by lower-priority mods.
This fixes these issues by:
- Adding a new lookup mode ('Real-path') that explicitly picks the real
path relative to the highest-priority subdirectory in the VFS Path.
- Preventing overwriting a real directory with a lower priority one in
general.
- Revert c0c8132dd4's GetRealPath change, re-introducing the function as
GetOriginalPath.
This also cleans up some duplication that led to empty mod folders in
the user mod path, and cleans up loading the 'user' mod.
Note that the new 'realpath' lookup can still be somewhat complex with
many mount points at various hierarchy levels, but it is at least
predictable/deterministic without having to be careful about populating
order.
Fixes#2553
Differential Revision: https://code.wildfiregames.com/D3217
This was SVN commit r25104.
Follows 107d3d461f and other 'pthread->std::thread' diffs.
Windows uses Structured Exception Handling to allow reporting errors
(both C++ and hardware) nicely. This works by wrapping the code in a
__try __catch block.
The pthread wrapper did this automatically, but we now need to do it
explicitly for std::thread.
Tested by: Stan
Differential Revision: https://code.wildfiregames.com/D3261
This was SVN commit r24530.
The 'arena' allocator does not take memory alignment into account, which
can result in crashes at -O3 with gcc 7.5 (presumably because of SSE
instructions).
This accounts for alignment issues, fixing the issue.
Also do various cleanup in lib/allocators.
Reported by: Bellaz89, Freagarach
Comments by: vladislavbelov
Differential Revision: https://code.wildfiregames.com/D3181
This was SVN commit r24517.
- Rename macros to be more explicit
- Move detection code to a separate file
- Remove a lot of checks in ARB mode (ModelDef.cpp would check for sse
multiple times per frame)
- Make explicit the SSE2 dependency for Windows
Comments by: @vladislavbelov @wraitii @OptimusShepard
Differential Revision: https://code.wildfiregames.com/D3212
This was SVN commit r24489.
Fixes eb7940b418.
As reported by Vladislav, there is possibly confusion on what exactly is
being ignored when there are multiple statements after DISCARD. Explicit
wrapping avoids that.
Differential Revision: https://code.wildfiregames.com/D3206
This was SVN commit r24397.
GUIObjectBase is made a IGUIObject* to avoid including those headers
un-necessarily. Subsequent diffs ought to clean up the various of
pointers for that with a similar type with reference semantics.
Also:
- Add standard C and C++ headers (mostly cstring for memcpy, string and
vector) where needed.
- Swap out some includes for forward declarations
- Clean up un-necessary boost includes in precompiled and other headers.
- Clean up precompiled headers, including fewer things.
- Move ACPI to the windows-specific folder as it's included there only
and mostly specific to that platform.
Thanks Stan for the testing.
Differential Revision: https://code.wildfiregames.com/D3129
This was SVN commit r24352.
This reworks the OSX bundle script, to run it easily on CI and to
further also build the unix tarballs and the windows installer.
Clean up the MacOS bundle detection, by not forcing a compilation-time
switch.
Clean up shared library compilation: changing the installation name
isn't necessary for 0 A.D.
Differential Revision: https://code.wildfiregames.com/D3161
This was SVN commit r24343.
Ahead of the SM68 migration, where we will need to use VS17, drop
support for compiling with VS16.
Refs #5862
Differential Revision: https://code.wildfiregames.com/D3158
This was SVN commit r24286.
We now support the most recent released version of `fmt` available (at
the time
of committing).
As we no longer patch `fmt` to get it to work within `pyrogenesis`, this
commit
also mostly removes its source from our code-tree (some headers are
retained for
Windows builds).
If you are a user of...
Linux/BSD: You will now need to have `fmt` installed from your
distribution's
package repository. The minimum supported version of `fmt` is
`4.0`.
OSX: The source is acquired and compiled (in `build-osx-libs.sh`),
then included and linked automatically.
Windows: The relevant header files are retained and, along with a
pre-built
library, are the only things still bundled.
Accepted by: wraitii
Tested by:
* Freagarach (Lubuntu 18.04, `fmt 4.0.0`)
* Krinkle (MacOS 10.14, `fmt 6.1.2`)
* nephele (Alpine Linux)
* wraitii (MacOS 10.14)
* Nescio (Fedora 33, `fmt 7.0.3`)
Windows library files built by: Stan
Fixes: #3190
Differential Revision: https://code.wildfiregames.com/D2689
This was SVN commit r24267.
Introduce a DISCARD macro to ignore the warn_unused_result attribute
used by Spidermonkey, and reuse it elsewhere.
Differential Revision: https://code.wildfiregames.com/D3147
This was SVN commit r24261.
Compatibility mode will be handled in a later diff.
Comments by: @Itms, @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D2420
This was SVN commit r24238.
UniqueRange was a unique_ptr replacement with a few tweaks (such as a
compulsory custom deleter). Its features are not really used, it
contains outdated atomic calls, and it blocks D1511, thus it is removed.
Refs #5165
Differential Revision: https://code.wildfiregames.com/D613
This was SVN commit r24234.
This cleans up many un-necessary header includes, either simply
providing nothing or forward declarations in their place.
No major compilation time change here, though this does reduce depencies
in some headers.
Also fix up old MacOS STL-include fixes that are no longer relevant.
Differential Revision: https://code.wildfiregames.com/D3128
This was SVN commit r24227.
Remove the MAHAF code and binaries, which doesn't work on anything more
recent than Windows XP due to the usage of an unsigned driver.
Remove the custom timer (PMT, TSC...) code to use the Windows
recommended way aka, QueryPerformanceCounter (QPC)
Remove the deprecated functions in wpthread relating to this. Some
further cleanup will be needed, but this patch is already big enough.
This patch voluntarily excludes the Linux Fix for further investigation
as we haven't ruled out a kernel bug yet;
Discussed with: @wraitii, @vladislavbelov, @janwas, AMD Inc,
Tested by: Dakara, @OptimusShepard, Stan (On W10, Win7; with and without
PCH)
Threads:
https://wildfiregames.com/forum/topic/28367-amd-ryzen-threadripper-user-read-before-posting/https://wildfiregames.com/forum/index.php?/topic/26890-problem-with-ryzen-3000er-series/page/3/
Differential Revision: https://code.wildfiregames.com/D2726
This was SVN commit r24137.
Before the NVTT upgrade, no DXT1a file would have been properly decoded:
they would all have been mistaken for a 8bpp greyscale due to a logic
issue in our code, which would have triggered a crash. I did not notice
the logic issue when performing the upgrade. As a result, decoding those
files now fails silently: their alpha bit will be ignored and they will
be handled as DXT1.
This patch fixes the logic and allows us to decode DXT1a properly, in
accordance with the format specifications. Currently, we do not use this
format.
Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D2522
This was SVN commit r23973.
This fixes the transfer of key inputs from WxWidgets to SDL, making it
possible to type in the in-game GUI from Atlas.
Also fixes whitespace issues in some Atlas files.
The following improvements are OSX specific:
- fixes an SDL assertion related to unused subsystems in Atlas.
- Remove the 'osxguiapplication' override. This fixes the editor
starting up in the background and not accepting input when launched from
in-game.
- To prevent an issue with sdl/wxwidgets conflict when running from
inside the game, actually boot a new instance (see #2427)
Reported by: wik (Many thanks for your investigations)
Tested by: trompetin17, Stan
Fixes#2427Fixes#2846
Differential Revision: https://code.wildfiregames.com/D2788
This was SVN commit r23926.