Commit graph

117 commits

Author SHA1 Message Date
vladislavbelov
709e8292b0 Moves color mask, depth mask and function management from CShaderPass to DeviceCommandContext.
Tested By: Langbart
Comments By: Stan
Differential Revision: https://code.wildfiregames.com/D4465
This was SVN commit r26284.
2022-01-31 20:10:06 +00:00
vladislavbelov
5adbe4f1a3 Moves blend state management to DeviceCommandContext. Fixes #6420
Tested By: Langbart
Comments By: Stan
Differential Revision: https://code.wildfiregames.com/D4441
This was SVN commit r26228.
2022-01-19 17:28:47 +00:00
vladislavbelov
971b734873 Moves hardcoded blend state in debug overlay and water to their techniques.
This was SVN commit r26218.
2022-01-14 18:44:40 +00:00
vladislavbelov
0cda752ec3 Uses CVertexBufferManager handle instead of raw VBChunk pointer management.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4430
This was SVN commit r26196.
2022-01-10 16:51:43 +00:00
vladislavbelov
795fb070af Removes asking GL of current bind framebuffer to avoid syncs.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4422
This was SVN commit r26193.
2022-01-09 07:36:56 +00:00
vladislavbelov
fd976456d7 Performs texture uploads via DeviceCommandContext interface.
Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4415
This was SVN commit r26170.
2022-01-05 14:49:54 +00:00
Stan
0a8d382657 Fix OpenGL ES 2.0 Warnings.
This was SVN commit r26167.
2022-01-04 20:54:37 +00:00
vladislavbelov
87b5c233c5 Splits CRenderer part about scene to CSceneRenderer.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4412
This was SVN commit r26165.
2022-01-04 13:29:01 +00:00
vladislavbelov
2f90becb28 Removes SkipSubmit and unused friends from Renderer.
This was SVN commit r26162.
2022-01-03 12:16:16 +00:00
Stan
ae32055c9b Add support for GL_KHR_debug in Debug Mode.
Based on a patch by: @linkmauve
Reviewed by: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D2488
This was SVN commit r26141.
2021-12-30 15:07:17 +00:00
vladislavbelov
60a422b668 Moves water textures and terrain alpha composite map to GL texture class following 57ba7c4a1c.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4394
This was SVN commit r26120.
2021-12-27 08:14:47 +00:00
Stan
c9bea80e0d Use GLAD2 a multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator.
Comments by: @nwtour, @Langbart, @bb
Based on patch by: @echotangoecho
Tested on Windows 7 & 10, Ubuntu and macos.

Differential Revision: https://code.wildfiregames.com/D721
This was SVN commit r26093.
2021-12-21 22:03:31 +00:00
vladislavbelov
3809457513 Replaces unclear PreferGLSL by direct renderer backend choice.
Commented By: Stan
Differential Revision: https://code.wildfiregames.com/D4363
This was SVN commit r26069.
2021-12-14 06:34:02 +00:00
vladislavbelov
fe81a6eec7 Refactors WaterManager to remove duplication of the current texture index calculation. Removes unused m_WaterCurrentTex from f2cae8cb9b.
This was SVN commit r26045.
2021-12-09 18:01:28 +00:00
vladislavbelov
e1374252b7 Removes direct access to shaders, leaves only techniques.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4353
This was SVN commit r26020.
2021-11-27 15:01:14 +00:00
vladislavbelov
c0e0d620eb Draws fancy water and its shore waves only for GLSL shaders.
This was SVN commit r26017.
2021-11-26 21:47:04 +00:00
wraitii
0c23e595fa Include CStrInternStatic where necessary only.
This makes incremental recompilation faster when changing static
interned strings.

Differential Revision: https://code.wildfiregames.com/D3975
This was SVN commit r25457.
2021-05-18 11:09:54 +00:00
vladislavbelov
715dca0701 Removes unused shadow settings forgotten in 12e2428495, removes direct SkipSubmit access.
This was SVN commit r25261.
2021-04-14 20:25:05 +00:00
wraitii
0363ff112e Fix water wind speed computation
Fixes 2a485c5e3b

(the calculation resulted in mismatched wind speed & wave orientation)

Differential Revision: https://code.wildfiregames.com/D3551
This was SVN commit r24943.
2021-02-27 10:08:00 +00:00
vladislavbelov
a564892fab Removes redundant normalizations for float types.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D3517
This was SVN commit r24833.
2021-02-04 20:03:03 +00:00
vladislavbelov
6282960991 Removes useless option for shadows on water
Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D3368
This was SVN commit r24630.
2021-01-15 15:45:39 +00:00
Stan
9ae084519f Fix most of the new vs2017 induced warnings.
Refs: https://code.wildfiregames.com/D3096
https://code.wildfiregames.com/D3103 #5862
Reviewed by: @wraitii
Comments by: @Angen
Differential Revision: https://code.wildfiregames.com/D3126
This was SVN commit r24268.
2020-11-26 22:28:50 +00:00
vladislavbelov
9669b5f1a9 Removes additional depth texture copying and reusing existing refraction depth.
Tested By: Stan, wraitii
Differential Revision: https://code.wildfiregames.com/D3084
This was SVN commit r24160.
2020-11-11 18:46:52 +00:00
vladislavbelov
92cbf5ead0 Reduces memory usage for fancy water by merging two textures.
Two textures were added in 9ce51f4357.

Reviewed By: wraitii
Tested By: Angen, Freagarach
Differential Revision: https://code.wildfiregames.com/D2983
This was SVN commit r24046.
2020-09-16 18:03:51 +00:00
Angen
f4562b87b6 Remove duplication of code from WaterManager
Use already defined function ReloadWaterNormalTextures with the same
code.
Fixes the TODO from 2d7d5b446d / aab15123f1

Differential Revision: https://code.wildfiregames.com/D2413
Reviewed By: @vladislavbelov
This was SVN commit r23219.
2019-12-07 15:32:47 +00:00
vladislavbelov
f1de8eb4ba Removes usages of duplication of Clamp function in gui, ps and renderer. Refs D1763.
This was SVN commit r22926.
2019-09-18 14:44:31 +00:00
wraitii
b1de59de66 Fix algorithmic error in 9903fd8a6c (waves computation speedup), and delete unused code.
9903fd8a6c introduced a much faster (for a little precision cost)
algorithm to compute distance to shore. However a condition was
incorrectly inverted, which made the algorithm return less-than-sensible
results in many situations.

Further, there was some unused code left behind which is now removed.

Fixes #5580

Reported by: nani (shore bug), elexis (unused code)
Differential Revision: https://code.wildfiregames.com/D2249
This was SVN commit r22862.
2019-09-07 08:50:55 +00:00
wraitii
43df94c246 Fix 2a485c5e3b Wind computation - switch to signed integers.
Silences a GCC 9 warning and the logic was faulty.

Reported by: elexis
Differential Revision: https://code.wildfiregames.com/D2180
This was SVN commit r22670.
2019-08-15 17:02:53 +00:00
wraitii
2a485c5e3b Wind speed computation rework.
This reworks wind-speed computation to not use a blurred-heightmap
approach but rather a slightly more wind simulation approach. It fixes
issues near the edges of some maps.

Differential Revision: https://code.wildfiregames.com/D1721
This was SVN commit r22668.
2019-08-15 11:56:00 +00:00
wraitii
5c4d124d2a Refactor renderer options.
This moves the renderer options into their own class to:@
  - allow one to only include the rendering options, not the whole
renderer header, when one wants access to rendering options.
  - centralise rendering changes and their side-effects.
  - clean up code.

Tested by: historic_bruno, Freagarach
Commented by: historic_bruno
Differential Revision: https://code.wildfiregames.com/D1929
This was SVN commit r22610.
2019-08-04 08:28:30 +00:00
wraitii
01a8138780 Water GLSL shader improvements around reflections and whitespace fixes.
This improves refractions around entities close to the surface, such as
fishes, by handling depth better and by clipping the water plane a
little lower.

This uses the skybox for reflections when refractions are enabled but
reflections are disabled, making it possible to play with reflections
disabled without having super-ugly water (arguably a performance
improvement).

Differential Revision: https://code.wildfiregames.com/D359
This was SVN commit r22297.
2019-05-25 11:08:57 +00:00
wraitii
9903fd8a6c Clean up and speed up the water manager distance computations
The water manager computations for "fancy water effects" have always
been quite slow. I've updated one of the functions to be much faster,
and the other doesn't need to be called (apparently, since I removed
coastal foam, which tbh I don't remember doing).

This should all be redone entirely to be honest, as it's generally
terrible, but in the short-term™ this makes this function almost usable
in real-time.

Differential Revision: https://code.wildfiregames.com/D78
This was SVN commit r22006.
2019-01-02 15:23:02 +00:00
elexis
04f2209b50 Rename WaterUgly setting to WaterEffects in order to remove the invertedboolean workaround of the options page.
Differential Revision: https://code.wildfiregames.com/D815
Refs #3737
Tested By: Stan
This was SVN commit r20010.
2017-08-21 00:09:25 +00:00
elexis
c67d79d9f3 Recompute water graphics when changing the water level and upon deserialization to fix a graphical (non-simulation) OOS on rejoin.
Differential Revision: https://code.wildfiregames.com/D638
Refs #4596
Contains a fix mentioned by leper.

This was SVN commit r19862.
2017-07-01 04:15:49 +00:00
leper
f794a14610 Declare variable when actually initialized.
Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D417
This was SVN commit r19508.
2017-05-04 06:53:21 +00:00
elexis
417c84870c Actually remove trailing tabs from source/.
This was SVN commit r18991.
2016-11-23 14:09:58 +00:00
wraitii
ead8436b3d Improve water rendering, partly based on a patch by aeonios, including:
-increase the size of the refraction and reflection texture
-blur the refraction map depending on depth

Fixes #3781

This was SVN commit r18443.
2016-06-26 16:54:58 +00:00
mimo
543472b77b Optimization of isBoxVisible + cleanup, fixes #3712
This was SVN commit r17561.
2015-12-28 16:27:31 +00:00
leper
432df9b38e Use two range based for loops to fix two TODOs.
This was SVN commit r17303.
2015-11-28 08:27:42 +00:00
leper
e638af5422 Clean up some unused variables and assignments.
This was SVN commit r16684.
2015-05-26 15:40:07 +00:00
wraitii
aab15123f1 I hate myself.
This was SVN commit r16389.
2015-02-28 14:11:21 +00:00
wraitii
2d7d5b446d Fix Atlas so that changing water type will actually change water type.
Fix the water shader so that object reflections are more visible. Looks
better.

This was SVN commit r16388.
2015-02-28 13:50:52 +00:00
wraitii
143e199d45 Add a new function to update the water renderer textures when resizing the renderer window. Patch by pendingchaos.
This fixes #2692 though the same issue might appear in some other cases
(possibly Atlas) and those will have to be checked.

This was SVN commit r16315.
2015-02-10 19:41:29 +00:00
Ykkrosh
a8499e89eb Pad vertex data to power-of-two sizes.
This reduces the total number of different vertex sizes in the system,
allowing more data to share a single CVertexBuffer, therefore reducing
the amount of wasted space in each CVertexBuffer and reducing VRAM
usage.

This was SVN commit r16230.
2015-01-25 15:38:51 +00:00
Ykkrosh
49e2ecea63 Automatically convert all CLogger format strings from wchar_t* to char*.
Done with:

  ag -ls 'LOG(MESSAGE|MESSAGERENDER|WARNING|ERROR)' source | xargs sed
-i 's/LOG\(MESSAGE\|MESSAGERENDER\|WARNING\|ERROR\)(L/LOG\1(/g'

This was SVN commit r16183.
2015-01-22 20:31:30 +00:00
historic_bruno
199eb46d86 Fixes GLES build
This was SVN commit r15914.
2014-10-29 02:36:42 +00:00
historic_bruno
ea2db5386b Fixes water rendering and crashes on GPUs without FBO support, fixes #2667
This was SVN commit r15814.
2014-09-27 01:32:03 +00:00
historic_bruno
fee304d789 Fixes crash from 41b98a6f12 where a VBChunk* was released but not set to NULL
This was SVN commit r15721.
2014-09-09 04:13:50 +00:00
historic_bruno
41b98a6f12 Fixes incorrect reuse of a member variable in WaterManager, caused a crash when starting a new map in Atlas after loading a water map. Fixes #2784.
Fixes likely mem leaks from not cleaning up vertex buffer allocations

This was SVN commit r15715.
2014-09-07 23:49:24 +00:00
wraitii
403b3b68af Fix some errors in WaterManager.
This was SVN commit r15620.
2014-08-06 15:24:38 +00:00