Vladislav Belov
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b3165505b6
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Fixes possible artifacts with GPU skinning on GL
std140 requires 16 bytes alignment and it makes alignment of uvec2 in
SkinData be equal to 16 bytes instead of 8 bytes.
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2026-07-28 18:12:21 +02:00 |
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Vladislav Belov
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6b18e58017
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Adds a compute shader to perform a GPU skinning.
The main logic is taken from the experimental code in the model_common
shader but rewritten to use storage buffers as inputs.
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2024-12-09 22:47:07 +01:00 |
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vladislavbelov
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e3f46bb809
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Adds compute shaders support and scaling with FSR.
Fixes #6842
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D5218
This was SVN commit r28010.
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2024-01-17 19:40:27 +00:00 |
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