Commit graph

8 commits

Author SHA1 Message Date
Ykkrosh
6f9da85d9f Improve performance of full state hash computation, by skipping script components that are known to have no data.
Switch to much quicker (and less comprehensive) per-turn hashing in
multiplayer games.

This was SVN commit r9036.
2011-03-05 22:30:32 +00:00
Ykkrosh
c3b734775b Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
This was SVN commit r8867.
2011-01-16 14:08:38 +00:00
Ykkrosh
8a98102195 Fix serialize/deserialize API asymmetry.
Add serialization support to more components.

This was SVN commit r8122.
2010-09-17 17:53:26 +00:00
Ykkrosh
be4e355ef3 VC2005 build fix
This was SVN commit r7572.
2010-05-22 23:12:12 +00:00
Ykkrosh
4e661a205d Serialize RNG state
This was SVN commit r7564.
2010-05-22 01:32:11 +00:00
Ykkrosh
1fb9a1768e Make CParamNode not return NULL pointers, based on patch from Puel
Fixes #425, #451

This was SVN commit r7302.
2010-02-02 23:01:17 +00:00
Ykkrosh
c8138208bf # Object creation in Atlas with new simulation system
Merge from 6e8efe8f706c

This was SVN commit r7276.
2010-01-14 20:36:29 +00:00
Ykkrosh
7c2e9027c2 # Rewrite of the game's simulation system
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)

This was SVN commit r7259.
2010-01-09 19:20:14 +00:00