Vladislav Belov
6ef6a87287
Adds queries implementation to renderer backends.
2025-04-16 22:38:32 +02:00
phosit
1a8757660f
Get config values without using return parameters
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Many temporaries can be removed.
2025-04-09 12:51:21 +02:00
Vladislav Belov
9e371824c2
Adds storage buffer support to Vulkan and GL.
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The idea is similar to the storage images but we need a separate
descriptor set in Vulkan and a program interface to gather used buffer
in GL.
For Vulkan we also need to track buffers to free used descriptor sets.
2024-12-09 22:47:15 +01:00
Vladislav Belov
60b4072b29
Avoids assertions on Vulkan backend device creation in case of driver bugs.
2024-12-05 18:32:15 +01:00
Vladislav Belov
0a6703762d
Removes hardcoded Vulkan uniform descriptor set ranges.
2024-11-06 23:24:22 +01:00
Vladislav Belov
2b324fdd94
Avoids recalculating Vulkan pipeline state in case of the same desc.
2024-10-25 21:23:47 +02:00
Vladislav Belov
960b3180e5
Reduces code duplication for Vulkan pipeline state binding.
2024-10-19 19:58:03 +02:00
vladislavbelov
b9fd6f18f0
Adds proper IBuffer usage instead of dynamic flag.
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Comments By: phosit
Differential Revision: https://code.wildfiregames.com/D5281
This was SVN commit r28107.
2024-06-10 19:31:41 +00:00
vladislavbelov
aeeeb2c8d9
Makes pipeline state dirty on Vulkan only when VertexInputLayout was changed.
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This was SVN commit r28011.
2024-01-17 19:55:28 +00:00
vladislavbelov
e3f46bb809
Adds compute shaders support and scaling with FSR.
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Fixes #6842
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D5218
This was SVN commit r28010.
2024-01-17 19:40:27 +00:00
vladislavbelov
ffc4a56b9f
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
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Fixes #6846
Differential Revision: https://code.wildfiregames.com/D5185
This was SVN commit r27965.
2023-12-03 00:30:12 +00:00
vladislavbelov
a905932712
Moves single descriptor set binding management for Vulkan to a separate class.
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Differential Revision: https://code.wildfiregames.com/D5163
This was SVN commit r27921.
2023-11-07 21:43:52 +00:00
bb
157c6af18e
Make the space in 0 A.D. non-breaking throughout the codebase.
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Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful
Will add linter rule in seperate commit
Happy recompiling everyone!
Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00
vladislavbelov
9707931878
Fixes Vulkan hazards reported by validation layers.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D5024
This was SVN commit r27665.
2023-06-05 16:32:18 +00:00
vladislavbelov
4355c8675b
Implements framebuffer readback for Vulkan to allow screenshots.
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Differential Revision: https://code.wildfiregames.com/D4940
This was SVN commit r27552.
2023-02-17 17:36:10 +00:00
vladislavbelov
6126b518c4
Fixes overflow of inplace vertex and index Vulkan buffers.
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Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4920
This was SVN commit r27522.
2023-02-01 22:09:25 +00:00
vladislavbelov
0f130fb19c
Removes unnecessary PreDraw from Vulkan CDeviceCommandContext.
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This was SVN commit r27446.
2023-01-15 11:51:47 +00:00
vladislavbelov
32c43eaef8
Fixes StaticVector size type warning inside Vulkan CDeviceCommandContext.
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This was SVN commit r27423.
2023-01-12 06:40:42 +00:00
vladislavbelov
ccda54a662
Ands new depth stencil format to support all combinations on Vulkan.
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Tested By: hyperion, nwtour
Differential Revision: https://code.wildfiregames.com/D4878
This was SVN commit r27421.
2023-01-12 06:32:52 +00:00
vladislavbelov
7c84c23114
Adds Vulkan backend.
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Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4876
This was SVN commit r27412.
2023-01-10 20:22:20 +00:00