- Provide a "Hotkey" screen to let players remap hotkeys in-game using a
convenient setup.
- Make all .cfg hotkeys refer to scancodes (i.e. position on the
keyboard), so that default hotkeys now translate correctly for AZERTY,
QWERTZ and other layouts.
- 'BackSpace' is now an alias for 'Delete', and works for killing units.
This fixes#1917, as macs don't have a proper delete key and would need
to use Fn+Del otherwise. This shifts "timewarp" to Shift+BackSpace.
Functionally, this switches hotkeys to scancodes, as that makes more
sense (they are combinations of key positions, not actual text output).
SDL includes are cleaned and key names are reused.
Fixes#2850, Fixes#2604, Refs #1810, Fixes#1917.
Follows work in 3d7784d2af.
Various diffs tested by: Angen, Stan, Freagarach
Comments by: Nescio
Differential Revision: https://code.wildfiregames.com/D2814
This was SVN commit r24215.
No particularly noteworthy changes, as most complex API changes were
already supported in SM45 and done.
The addition of JSStructuredCloneData allows to remove our custom class.
Changes:
- InformalValueTypeName is back in the API, so remove our
implementation.
- Stop using JSRuntime entirely in favour of JSContext*
- JSPropertyDescriptor is renamed.
- CompartmentOptions are tweaked slightly (no functional changes)
- JS::Construct - API update.
- JSClass split - API update.
- A js.msg error message was removed, so we had to use a different one.
- Tests fix: fix comparison of union instances
- Disable warning in spidermonkey Vector.h
- Update error reporting to SM52 (minor API updates)
- Ignore warnings about unused return values (would come from OOM, which
isn't recoverable)
Most of the patching was done by Itms.
Tested by: Stan, Freagarach
Fixes#4893
Differential Revision: https://code.wildfiregames.com/D3095
This was SVN commit r24203.
- Check for pending exceptions after function calls and script
executions.
- Call LOGERROR instead of JS_ReportError when there is a conversion
error in FromJSVal, since that can only be called from C++ (where JS
errors don't really make sense). Instead, C++ callers of FromJSVal
should handle the failure and, themselves, either report an error or
simply do something else.
- Wrap JS_ReportError since that makes updating it later easier.
This isn't a systematical fix since ToJSVal also ought return a boolean
for failures, and we probably should trigger errors instead of warnings
on 'implicit' conversions, rather a preparation diff.
Part of the SM52 migration, stage: SM45 compatible (actually SM52
incompatible, too).
Based on a patch by: Itms
Comments by: Vladislavbelov, Stan`
Refs #742, #4893
Differential Revision: https://code.wildfiregames.com/D3093
This was SVN commit r24187.
ScriptInterface is now a wrapper around a JSCompartment, and thus always
has a well-defined global.
The error reporter is moved to ScriptRuntime in anticipation of that
handling JSContext in a later diff.
Part of the SM52 migration, stage: SM45 compatible.
Patch by: Itms
Tested By: Freagarach
Refs #4893
Differential Revision: https://code.wildfiregames.com/D3090
This was SVN commit r24180.
As part of the SM45->52 migration, a ScriptInterface becomes a wrapper
around a JSCompartment, not a JSContext, thus we ought to store private
data for the compartment and not the context.
This is a mass rename of CxPrivate to CmptPrivate to match that before
the actual changes.
Part of the SM52 migration, stage: SM45 compatible
Patch by: Itms
Tested By: Freagarach
Refs #4893
Differential Revision: https://code.wildfiregames.com/D3089
This was SVN commit r24177.
JSAutoRequest is required before calling into most JSAPI methods, for GC
reasons.
Calling it is required and fragile as one must not forget.
Further, SM52 and later make manipulating JSContext* dangerous as that
can cross Compartment(Realm in SM68) barriers (and ScriptInterface now
matches a Compartment).
The solution to both problems is to avoid using JSContext* in 0 A.D.
itself. To achieve this, a Request class is introduced, and must be used
to access a JSContext* from a scriptInterface. Further, Request is
passed to other ScriptInterface functions isntead of JSContext*, making
it obvious that the caller has already called it, reducing errors and
redundant JSAutoRequest calls.
Only JSNative functions now get a naked JSContext* without protection,
but the likelihood of forgetting a request is lower since many
ScriptInterface functions now expect it.
JSContext* is directly passed to JSAPI functions only.
Part of the SM52 migration, stage: SM45 compatible
Based on a patch by: Itms
Tested By: Freagarach
Refs #4893
Differential Revision: https://code.wildfiregames.com/D3088
This was SVN commit r24176.
DefPersistentRooted is essentially a wrapper around unique_ptr and has
no real reason to exist.
Part of SM52 migration, stage: SM45 compatible.
Patch by: Itms
Tested by: Freagarach
Refs #4893
Differential Revision: https://code.wildfiregames.com/D3086
This was SVN commit r24170.
Remove duplication when setting graphic options by reading the configDB
directly.
Properly protect the ModIO config keys.
Approved By: linkmauve
Refs #5538
Differential Revision: https://code.wildfiregames.com/D1931
This was SVN commit r23747.
Simply pass the JS value to the Save functions instead of letting those
obtain the data later from the topmost GUI page.
The JS hack incidence appears to be unused since 4b1297b328.
Differential Revision: https://code.wildfiregames.com/D2302
Tested on: clang 8.0.1, Jenkins
This was SVN commit r22922.
Make that function static, so that it can be used for these functions
without slowly having to obtain the ScriptInterface instance using
GetScriptInterfaceAndCBData just to get the JSContext again.
Remove few redundant conversions for CreateObject arguments.
Differential Revision: https://code.wildfiregames.com/D2128
Tested on: gcc 9.1.0, clang 8.0.1, Jenkins
Tedious performance testing in: D2128, D2127
This was SVN commit r22894.
1c0536bf08 introduced a disableGraphics bool with a default value and
relied on the default being reasonable except for the few needed cases.
be93b31411 introduced the replayLog argument with a default value and
relied on the default being reasonable except for the few needed cases.
5747619c39 fixed a bug in that commit because the default value hadn't
actually been considered to be correct for all CGame constructor calls
and was wrong for two.
By requiring callers to specify the value, authors are forced to
establish thought which value is the correct one, as opposed to hoping
that a default value will be good by default.
As you can see in the diff, it also makes it easier to compare what
values changed if they are always defined in the caller.
Use CRenderer::IsInitialised() to determine if this is a non-visual
CGame,
for the purpose of removing less transparent proxy functions that are
unneeded as long as there are about 30 other calls testing for
CRenderer::IsInitialised() to determine if the Game should be rendered.
Supersedes:
* CGame constructor argument bool disableGraphics from 1c0536bf08.
* CGame::IsGraphicsDisabled() proxy from a533fff883 to the proxy from
1c0536bf08 and two local nonVisual = args.Has("autostart-nonvisual")
variables in GameSetup.cpp from a533fff883.
Call the Renderer destructor instead of calling delete on the
non-pointer (SAFE_DELETE would not be supported for instance).
Started as a preparation for D2197, but actually independent.
Differential Revision: https://code.wildfiregames.com/D2211
This was SVN commit r22785.
Require SSL for the UserReporter clientside.
Differential Revision: https://code.wildfiregames.com/D1598
Includes contributions by bb and Itms
This was SVN commit r21898.
This way it stands out more as a separate feature that can be more
easily exchanged, extended, maintained or conditionally removed from the
build and leaves more transparent includes, refs #5257.
Add missing string includes following 7c2e9027c2 and d6cb9c845b.
Remove unused Profile include following 38d6f81d71 and d6cb9c845b.
Remove unused CLogger include, add missing debug include following
d6cb9c845b.
Remove unused CConsole include following 9f0484e5ce / D1073.
Remove unused ProfilerViewer include following 2af94c5898.
This was SVN commit r21866.
Removes the call to the sprintf_s function from test_MD5.h in 17718981cf
and JSInterface_Main.cpp in 468d963e78.
As reported by Vladislav that function might not null-terminate strings
on untested/newer platforms, but the caller requires it here.
The sprintf_s calls in other places have the same problem.
Differential Revision: https://code.wildfiregames.com/D1591
Accepted By: Vladislav
This was SVN commit r21863.
User-submitted text upload was removed in 2779512c6e in preference of
the bugtracker.
Remove leftover mainmenu.js function that this commit should have
removed.
Profiler data upload was disabled in b9e46f386b because the data amount
was too large and because the two timing snapshots are inconclusive
without further data.
The hereby removed exposed JS functions could have been exploited by JS
mods to upload 0ad userdata to arbitrary places.
The performance data upload feature can be redesigned, implemented
without JS exposure, with a more transparent privacy policy (refs
#5257).
Differential Revision: https://code.wildfiregames.com/D1597
Performance upload feature removal accepted by: Vladislav
This was SVN commit r21858.
This way the user is only forced to read the Terms again that changed or
if the user logged in from a different machine.
Use md5sum since it is sufficiently resistant against collisions and
doesn't freeze the window for 2 seconds like EncryptPassword / SHA256
does, refs #4399.
Use 0 instead of empty string in default.cfg, refs #3990.
Differential Revision: https://code.wildfiregames.com/D1575
Partial review by: Vladislav
This was SVN commit r21850.
Use an enum to indicate the type of engine shutdown instead of three
bools.
State in the comments that the program is restarted within the same
process.
In preparation of introducing an IsQuitRequested function (which shall
not be named is_quit_requested as stressed by Vladislav):
Rename kill_mainloop to QuitEngine, restart_mainloop to RestartEngine,
restart_mainloop_in_atlas to StartAtlas to not break consistency.
Don't rename RestartInAtlas in JS just now.
Group declarations at the top of main.cpp.
This was SVN commit r21817.
JSInterface_L10n.cpp from d6db5a466d,
JSInterface_Renderer.cpp and JSInterface_GUITypes.cpp from 4b1297b328,
JSInterface_VisualReplay.cpp from b830233498,
JSInterface_Game.cpp from 5f8be8e0c6,
JSInterface_Simulation.cpp from 921c5515a6,
JSInterface_Debug.cpp from d6cb9c845b,
JSInterface_Main.cpp from 486aec18d4, refs #4772,
JSInterface_Mod.cpp where it was incorrectly removed in af03c72f76.
Refs D1470.
Sort includes alphabetically, add recent Coding Convention macro
comments.
This was SVN commit r21789.
Remove unused (wrong copy&paste) includes from 86fcf0de8c in
JSInterface_ModIo.*, initially hinted at by leper.
Remove a forward declaration in JSInterface_Console.h that should have
become an include with 4b1297b328, because CxPrivate must be declared
before its reference too.
Remove a forward declaration in JSInterface_Mod.h from 64bfa089af that
should have been the include added in af03c72f76 which in turn omitted
to remove this forward declaration.
Remove a forward declaration in Renderer.h that became unused with
1ddd24bb8c.
Differential Revision: https://code.wildfiregames.com/D1470
Reviewed By: Itms
This was SVN commit r21788.
mod.io is a new platform for sharing mods, that 0 A.D. can make use of
in order to download mods and install them.
Based on patch by leper, numerous changes from s0600204, vladislavbelov,
Imarok, elexis, temple and myself.
Differential Revision: https://code.wildfiregames.com/D1029
This was SVN commit r21759.
This used to build so the include of CStr.h disappeared from the include
chain at some point. PCH builds kept working because this file is
included in precompiled.h for the engine project.
Differential Revision: https://code.wildfiregames.com/D1273
Reviewed By: Imarok
This was SVN commit r21075.
Removes the workaround and limitations of globalscripts Resources
(52f311da2b) and loadCivFiles (89055ef858), allowing them to actually
become actually global.
Rename to ListDirectoryFiles as proposed by wraitii.
Differential Revision: https://code.wildfiregames.com/D1103
Reviewed By: s0600204
Proofread by: echotangoecho
Comments by: wraitii
Relevant discussions with leper in #4868, D1062
This was SVN commit r20586.
This way globalscripts/ can use the same code in all contexts, all paths
are absolute and only one function name is needed.
Remove ReadCivJSONFile which is redundant with this function as well.
Restrict read access of rmgen/ to rmgen/ and simulation/, refs
4275a8a33c, 89055ef858.
Refs #4868
Differential Revision: https://code.wildfiregames.com/D1085
Reviewed By: wraitii
Partial agreement with leper
This was SVN commit r20576.
Optimizing the memory footprint requires likely different functions
following the new SM versions and a lot of testing,
so having these doesn't lower the effort to achieve optimization while
confusing the reader.
Differential Revision: https://code.wildfiregames.com/D1073
Reviewed By: Yves
This was SVN commit r20572.
Revert the introduction of the exact copies of FileExists ReadJSONFile
functions in MapGenerator.cpp introduced by 871ed04521.
Include JSInterface_VFS.cpp from MapGenerator.cpp to remove that code
while gaining the other missing VFS file loading functions in rmgen/.
Split RegisterScriptFunctions of JSInterface_VFS.cpp from eb4e66aab3
into RegisterReadOnlyScriptFunctions and RegisterWriteScriptFunctions to
prevent unintentional write access.
This was SVN commit r20507.