Commit graph

11 commits

Author SHA1 Message Date
Ykkrosh
6bc33fe8bd Update renderer design to be more flexible and data-driven based on material and shader definitions.
Support conditional expressions in shader effect XML files.
Consolidate fixed-function model rendering into the shader system.
Remove lots of now-obsolete renderer code.
Move shader defines from std::map to new class with interned data, for
performance.
Move texture from model into material.
Alleviate singletonitis.
Remove obsolete lodbias setting.
Remove unused terrain shadow transparency.

This was SVN commit r11423.
2012-04-03 18:44:46 +00:00
Ykkrosh
e97547dbd4 Fix FFP renderer
This was SVN commit r11376.
2012-03-20 13:32:30 +00:00
Ykkrosh
4bf59b9a7d More GLES compatibility, mainly around terrain rendering.
This was SVN commit r11059.
2012-02-13 14:02:14 +00:00
Ykkrosh
1185ebdea5 Fix build
This was SVN commit r11051.
2012-02-12 13:26:57 +00:00
Ykkrosh
db85833655 More GLES compatibility.
Move more rendering code to shader API.

This was SVN commit r11050.
2012-02-12 13:20:49 +00:00
Ykkrosh
a3f168b887 Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility.
Specify GLSL version in shader files, for better error detection.

This was SVN commit r11040.
2012-02-09 17:55:25 +00:00
Ykkrosh
1f5b8f1c9a Move GUI renderer towards using shader infrastructure.
Remove support for unused GUI sprite effects.
Use vertex arrays for bounding box rendering.

This was SVN commit r11039.
2012-02-08 20:43:38 +00:00
Ykkrosh
cc5a0fba4e Use shader API for GUI text.
Flip GUI quads so we don't have to disable back-face culling.

This was SVN commit r10989.
2012-01-30 00:27:23 +00:00
Ykkrosh
adbd7633dd # Initial GLSL rendering support
This was SVN commit r10978.
2012-01-29 01:22:22 +00:00
vts
db864f10c3 Rendering marker lines between buildings and rally points
Added command button to focus on rally point
(implements #524)

This was SVN commit r10704.
2011-12-10 07:07:04 +00:00
Ykkrosh
8729d1115d Render territory borders in non-shader render path.
Add basic support for fixed-function implementations of shader API.

This was SVN commit r10106.
2011-08-27 14:31:24 +00:00