Commit graph

18 commits

Author SHA1 Message Date
phosit
8b1e78ae1e
Use JS classes for the AI
Fixes: #6285
2026-07-23 15:15:59 +02:00
Vantha
280a19587f Define technology pairs in an array
This patch renames the "pair" property of paired technologies to
"partOfPair" for clarity and in the pair parent packs the two techs
(previously "top" and "bottom") into an array called "pair".
This makes the hierarchy more clear in the code and pairs might not be
always placed vertically in the future.
2026-07-06 05:01:12 +02:00
phosit
0a2bd6a5a4 Use proper js-modules for ai common-api
The common-api already used a coding pattern which was called modules.
That is replaced with native js-modules.

Refs: #8081
2025-08-13 14:04:16 +02:00
Ralph Sennhauser
0ce889ca6d
Use stylistic for deprecated eslint rules
During the eslint 8 cycle the formatting rules were split out [1],
deprecating the corresponding rules in core.

This replaces all rules that where moved to @stylistic/eslint-plugin [2]
and accounts for the difference in the indenting rule behaviour.

To allow the pre-commit import hack to continue to work with the
stylisitc plugin for a recent nodejs version to be used.

[1] https://eslint.org/blog/2023/10/deprecating-formatting-rules/
[2] https://eslint.style/packages/default

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-06-10 21:23:23 +02:00
Ralph Sennhauser
a9987868c4
Fix eslint rule 'no-use-before-define'
Manual fixes needed for:
eslint --no-config-lookup --rule '"no-use-before-define": ["error", "nofunc"]

Ref: #7812
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-05-14 16:35:58 +02:00
Ralph Sennhauser
62ee1c34ac
Fix eslint rule 'prefer-const' in simulation/ai
eslint --no-config-lookup --fix --rule '"prefer-const": 1' \
    binaries/data/mods/public/simulation/ai

Ref: #7812
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-05-10 19:16:52 +02:00
Freagarach
0c4f59d0a7 Split tasks from ProductionQueue.
The task of the production queue should first and foremost be that; a
queue for production items.
Hence, the specifics of training/researching are delegated to specific
components.

As a side effect, this improves the test coverage and fixes:
- Resource not refunding when hitting the entity limit. Introduced in
b8758c8941.
- Autoqueue changing when unable to spawn. Introduced in 956b3f96db.

Modders can change their templates using
https://code.wildfiregames.com/P256.

Differential revision: https://code.wildfiregames.com/D4333
Fixes: #6363
Comments by: @Silier
Refs. #6364

This was SVN commit r26000.
2021-11-16 07:08:39 +00:00
Freagarach
3d7af82328 Improve support for classes in PetraAI.
Let PetraAI use MatchesClassList more.

Differential revision: https://code.wildfiregames.com/D2150
Reviewed by: Angen
Comments by: Stan
This was SVN commit r25584.
2021-05-28 06:54:48 +00:00
Angen
7b6ff0745a [Petra/Ai] Fix not researching free and instant technologies
When Petra encounters free technology or technology with no
researchtime, she will not start it and blocks the queue.
Also fixing seleucids.

Differential revision: D3388
Reviewed by: @wraitii
Comments by: @Freagarach, @Stan
This was SVN commit r24769.
2021-01-22 20:58:34 +00:00
elexis
c90d72deb5 Replace DataTemplateManager simulation component with a globalscript, refs #4868.
Removes the serialization of JSON files, shrinking savegame files and
rejoin states sent across the network, refs #3834, #4239, #3909,
f24523dc8f.
Removes the AI C++ code to read JSON files from e33d4a52e9 since the AI
can now use the globalscript.
Allows the AI to read Aura templates and removal of GUIInterface code to
improve performance.
Serialization of the JSON objects in other simulation components was
removed in 9c0e37f2c0 / D1109, a6f14f5631 / D1130.

Serialization removal planned by sanderd17
AI part proofread by mimo
Simulation part proofread by bb
Discussed with Itms on irc

Differential Revision: https://code.wildfiregames.com/D1108
This was SVN commit r20737.
2017-12-31 01:02:21 +00:00
fatherbushido
6c97d8118b Merge different logics of technology requirements and fix the related bugs. Create a global script which derive the technology requirements objects in a form usable for structure tree, gui, simulation and AI. Reviewed by mimo (for AI) and fatherbushido. Fixes #3993, #1646, #4263, #4217. Refs #4108.
This was SVN commit r19120.
2017-01-08 14:00:20 +00:00
elexis
6149dd3841 Actually remove trailing whitespace for non-header files as well.
This was SVN commit r18989.
2016-11-23 13:02:58 +00:00
mimo
dd823dd572 ai cleanup
This was SVN commit r18352.
2016-06-09 19:25:40 +00:00
mimo
e260fab9a0 petra: first part of adaptation to cost multipliers, ref #4003
This was SVN commit r18333.
2016-06-05 14:39:37 +00:00
mimo
a4cb84c8e0 ai cleanup, mainly trailing spaces
This was SVN commit r18163.
2016-05-12 17:38:58 +00:00
mimo
1b3ee1195c remove some useless ternary operators in ai api
This was SVN commit r17110.
2015-10-08 21:19:00 +00:00
mimo
4a0bb47a62 AI: various cleanings and fixes
This was SVN commit r16836.
2015-07-07 17:32:35 +00:00
wraitii
bd22432fe8 Rename common-api-v3 to common-api.
Fix warnings with the new AI.
Fix an error with the per-player gatherer counts.

This was SVN commit r14559.
2014-01-10 17:46:48 +00:00
Renamed from binaries/data/mods/public/simulation/ai/common-api-v3/technology.js (Browse further)