Since #7786, the GUI tick completed normally after calling
`closePageCallback` instead of being cancelled like previously. Since
`Engine.EndGame` deletes the internal `g_Game` pointer, every Engine call
after it that tried to access `g_Game` caused a segfault.
This patch solves it by moving `Engine.EndGame` to the very end, right
before closing the session page.
In order to follow the convention that only functions directly closing
the page are called `closePageCallback`, that function is in turn
renamed to `closeSession`. Additionally, this allows only resolving
the promise with a bool (`showSummary`) and then only calling
`getNextPageOpenRequest` at the end of `init` for reasons of simplicity.
The initial settings for a game, used to create the map in RM & tosetup
the simulation, are named InitAttributes in the C++, but generally
referred to as GameAttributes in the JS GUI. This renames the latter to
the former to avoid confusion, since these settings are immutable once
the map starts, so InitAttributes is more accurate.
Differential Revision: https://code.wildfiregames.com/D3705
This was SVN commit r25083.
The 'controller' of an MP game (the host in general, though dedicated
servers would change that) is currently whoever first tells the server
that it is. This can be abused since it relies on trusting the clients.
This changes that logic: the server defines a 'controller secret', and
the first client to sent the correct controller secret is the
controller. This is safe assuming the secret is unknowable enough (the
current solution wouldn't pass strict cryptography tests, but it's
likely good enough).
Reverts 1a3fb29ff3, which introduced the 'trust the clients' mechanic,
as a change over 'the first local IP is controller'.
Necessary step towards dedicated server, if we want to use the regular
gamesetup (Refs #3556)
Differential Revision: https://code.wildfiregames.com/D3075
This was SVN commit r24952.
Decouples events from event handling, removes implicit-pause duplication
per messagebox and allows mods to modify message box values.
Differential Revision: https://code.wildfiregames.com/D2398
Comments By: Stan, Freagarach
This was SVN commit r23114.