vladislavbelov
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680b0215fc
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Adds depth bias to PipelineState and its management to CDeviceCommandContext.
Refs #2368
This was SVN commit r26495.
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2022-02-26 21:49:32 +00:00 |
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vladislavbelov
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d5d1754991
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Moves polygon mode handling to PipelineState and CDeviceCommandContext.
This was SVN commit r26486.
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2022-02-25 22:05:06 +00:00 |
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vladislavbelov
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b949f19875
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Moves GL debug information toggle to run-time to make it easier to test after release.
This was SVN commit r26407.
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2022-02-18 22:38:45 +00:00 |
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vladislavbelov
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cff79b421a
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Moves GL vertex and index buffer management to CDeviceCommandContext.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4493
This was SVN commit r26406.
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2022-02-18 17:33:12 +00:00 |
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vladislavbelov
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4de89c3db1
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Moves texture management to CDeviceCommandContext, adds quality options.
Comments By: nwtour, Stan
Tested By: nwtour, Stan
Differential Revision: https://code.wildfiregames.com/D4488
This was SVN commit r26365.
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2022-02-13 19:30:28 +00:00 |
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vladislavbelov
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a17fad722a
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Moves framebuffer management to CDeviceCommandContext.
Tested By: Langbart, nwtour
Differential Revision: https://code.wildfiregames.com/D4475
This was SVN commit r26302.
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2022-02-05 16:59:23 +00:00 |
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vladislavbelov
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ac77d1c3e0
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Moves scissor test management to DeviceCommandContext.
This was SVN commit r26288.
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2022-02-01 17:58:21 +00:00 |
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vladislavbelov
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a1f98b016b
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Moves depth and stencil tests to PipelineState and DeviceCommandContext.
Differential Revision: https://code.wildfiregames.com/D4471
This was SVN commit r26286.
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2022-02-01 16:38:55 +00:00 |
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vladislavbelov
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709e8292b0
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Moves color mask, depth mask and function management from CShaderPass to DeviceCommandContext.
Tested By: Langbart
Comments By: Stan
Differential Revision: https://code.wildfiregames.com/D4465
This was SVN commit r26284.
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2022-01-31 20:10:06 +00:00 |
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vladislavbelov
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d4d1bc039f
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Moves culling mode and front face state management to DeviceCommandContext.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4456
This was SVN commit r26259.
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2022-01-27 17:25:37 +00:00 |
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vladislavbelov
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5adbe4f1a3
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Moves blend state management to DeviceCommandContext. Fixes #6420
Tested By: Langbart
Comments By: Stan
Differential Revision: https://code.wildfiregames.com/D4441
This was SVN commit r26228.
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2022-01-19 17:28:47 +00:00 |
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vladislavbelov
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95318d34ff
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Removes redundant layer check added in f715b73f4f.
Reported By: Freagarach
This was SVN commit r26189.
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2022-01-08 13:44:40 +00:00 |
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vladislavbelov
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f715b73f4f
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Uploads cube textures in SkyManager via DeviceCommandContext.
Commented By: Stan
Differential Revision: https://code.wildfiregames.com/D4421
This was SVN commit r26185.
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2022-01-07 20:00:41 +00:00 |
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vladislavbelov
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fd976456d7
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Performs texture uploads via DeviceCommandContext interface.
Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4415
This was SVN commit r26170.
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2022-01-05 14:49:54 +00:00 |
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