Commit graph

336 commits

Author SHA1 Message Date
alpha123
041855e547 Allow building walls along the shore. Patch by sanderd17. Fix #1610.
This was SVN commit r13542.
2013-07-07 22:44:47 +00:00
historic_bruno
49b3b0ee9a Reverts interpolation changes from a7bc7ab50c, 71ae5a19d8, 1778e685ac, c6043779f6, 8777f68aa0, 21f13f9683. Refs #1846, #1858, #1865, #1906
This was SVN commit r13500.
2013-06-25 01:09:43 +00:00
historic_bruno
ce8457e195 Fixes map name in pathfinder performance test
This was SVN commit r13497.
2013-06-23 00:50:24 +00:00
historic_bruno
a7bc7ab50c Fixes units not rotating correctly during e.g. attacks, patch by sbte, fixes #1906
This was SVN commit r13489.
2013-06-18 03:42:06 +00:00
stwf
36dec0e789 add restricted flag to SoundGroup xml for sounds thatonly the owning player should hear
This was SVN commit r13486.
2013-06-17 02:30:40 +00:00
historic_bruno
5f90371a1c Cleans up some float constants and math from #1921
This was SVN commit r13482.
2013-06-15 00:42:07 +00:00
alpha123
9d27cccbcd Fix Visual Studio build issues.
This was SVN commit r13481.
2013-06-15 00:20:40 +00:00
alpha123
98cac1a10f Improve ship sinking. Patch by wraitii. Fix #1921
This was SVN commit r13478.
2013-06-14 19:19:13 +00:00
stwf
bcf99e2a13 make sound code return faster, code cleaner
This was SVN commit r13476.
2013-06-14 16:05:57 +00:00
stwf
da17e4329b cleanup SOundManaer component
This was SVN commit r13475.
2013-06-14 00:24:51 +00:00
stwf
26dbac8d57 fixes to SoundManager external interface, clean up ifdef situation, and SoundGroup playin
This was SVN commit r13474.
2013-06-13 12:12:44 +00:00
leper
b3391ebe39 Fix build warnings. Patch by Markus. Refs #1851.
This was SVN commit r13469.
2013-06-11 00:05:57 +00:00
leper
29549561e1 Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411.
This was SVN commit r13465.
2013-06-09 23:18:21 +00:00
stwf
71b25d5bd4 big SoundManager checkin,futureproof javascript interface, isolate external calls to remove OpenAL references
This was SVN commit r13455.
2013-06-06 11:13:57 +00:00
historic_bruno
88c4e5bdd0 Extends binary serializer to support some standard JS classes: Number, String, Boolean. Fixes #406.
Extends binary serializer to support typed arrays.
Extends binary serializer to support custom JS prototype objects in AIs,
fixes #407.
Allows full serialization of AIs (not yet implemented). Refs #1089,
#1886
Increases binary serializer script backref arena from 8 MB to 16 MB,
refs #1842

This was SVN commit r13429.
2013-05-26 21:57:24 +00:00
leper
3f00d4d997 Change some size() > 0 to Based on patches by kuranes and Markus. Refs #1852, #1923.
This was SVN commit r13413.
2013-05-21 22:11:47 +00:00
leper
0d09f290d9 Allow setting rally points for foundations. Patch by Josh. Fixes #902.
This was SVN commit r13390.
2013-05-02 20:29:22 +00:00
wraitii
4233acfa36 Slight clean up of the water code. Uses vertex data instead of a texture for foam. Should be faster to generate and render. Still no Atlas support.
This was SVN commit r13374.
2013-04-27 12:20:42 +00:00
historic_bruno
c2ca0209fa Fixes multiplayer crash when host disconnects while clients are still loading.
Improves client disconnect handling slightly.

This was SVN commit r13327.
2013-03-25 05:01:36 +00:00
wraitii
475c722327 Fix serialization issues with Aegis.
This was SVN commit r13326.
2013-03-24 09:10:32 +00:00
historic_bruno
71ae5a19d8 Fixes visual actor interpolation, handling position changes more cleanly, based on patch by sbte.
Fixes rally point lines not updating, fixes #1865

This was SVN commit r13323.
2013-03-23 17:59:54 +00:00
wraitii
25293ce0cc Many small bugfixes for AIs. Adds support for difficulty (and along with that, some behind-the-door architecture for a handicap system).
Adds -autostart-aidiff to set the difficulty from the command line from
testing.

This was SVN commit r13278.
2013-03-13 20:44:48 +00:00
wraitii
9b1b8cc8fd A few bugfixes, slight change in logic for smoother play. Makes Aegis gather with cavalry. Allows it to send chat messages to warn about attacks.
This was SVN commit r13266.
2013-03-11 19:58:29 +00:00
wraitii
eda2802f6d Simplify construction of the transformation matrix in GetInterpolatedTransform. Patch by sbte. Fixes #1854
This was SVN commit r13252.
2013-03-10 20:31:53 +00:00
wraitii
1778e685ac Improve detection of when a component needs to be interpolated. Patch by sbte. Fixes #1858.
This was SVN commit r13251.
2013-03-10 20:28:01 +00:00
wraitii
2c17ab70ac Add support for -autostart-civ to set civilizations when quickstarting.
Put the AI memory heap back to 32 MB to avoid OOM errors with numerous
AIs in late game.
Fix a bug that made ProductionQueue not broadcast progress.
Fix many issues with Aegis in defense, pathfinding, foundation
construction, training building choice, strength calculations, building
placement and mostly attack. Aegis should be much more aggressive.

This was SVN commit r13247.
2013-03-09 14:09:06 +00:00
quantumstate
c6043779f6 Better fix for the angle interolation issue. Thanks sbte for spotting it. Refs #1846.
This was SVN commit r13244.
2013-03-08 20:01:12 +00:00
quantumstate
8777f68aa0 Fix rotation interpolation. Refs #1846.
This was SVN commit r13243.
2013-03-08 19:34:55 +00:00
wraitii
081721c679 Fix the build and stops the AI from creating tons of AI dump images for no good reason.
This was SVN commit r13231.
2013-03-06 14:33:15 +00:00
wraitii
a45a926aeb Fix an issue that caused a crash on serialization. Prepare the AI manager a little more for serialization.
Fix bugs with tests. Fix some other issues in the AI (attack plans deal
with walls better, choose better paths, target selection is better. Dock
building won't be tried hundreds of times if it fails.)
Changes the Oasis random map to only put a path in the middle 50% of the
time.

This was SVN commit r13230.
2013-03-06 11:52:41 +00:00
wraitii
e33d4a52e9 AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI.
This was SVN commit r13225.
2013-03-05 22:52:48 +00:00
quantumstate
21f13f9683 Only use interpolation for moving objects in VisualActor. Patch by sbte. Fixes #1846.
This was SVN commit r13223.
2013-03-05 20:02:16 +00:00
stwf
e4a9312c46 newest soundmanager patch, should give better battle sequences, and handle low resource situations correctly.
This was SVN commit r13209.
2013-03-01 14:22:28 +00:00
historic_bruno
ca92e50048 Adds notification tooltips for building placement, fixes #921.
Tweaks info tooltip borders and padding to improve readability.

This was SVN commit r13191.
2013-02-24 00:12:41 +00:00
historic_bruno
92fdbb49b6 Moves particle interpolation to its own simulation component.
Fixes inconsistency between Atlas and in-game particle rendering during
pauses.
Fixes some issues related to Atlas simulation test and map loading.

This was SVN commit r13184.
2013-02-22 23:20:59 +00:00
historic_bruno
31be9cd0de Adds building previews that rise during construction, fixes #1174, refs #21.
Adds scaffold support for foundations, includes two examples for 3x3 and
4x4, fixes #1581.
Extends CmpVisualActor and CUnit to support random variant seeds.
Fixes bug in actor hotloading.
Fixes serialization failure caused by destroying entities in OnDestroy
handlers.

This was SVN commit r13143.
2013-02-03 02:08:20 +00:00
Ykkrosh
75a23856cf Fix some static analysis warnings
This was SVN commit r13101.
2013-01-21 20:33:25 +00:00
historic_bruno
e89193d66d Fixes serialization test failure from CmpVisualActor not setting initial animation state with graphics disabled, fixes #1812
This was SVN commit r13053.
2013-01-06 07:37:22 +00:00
leper
8c931bfa52 Add animation override to VisualActor to fix carrying resource animations. Patch by Deiz. Fixes #1260, #1741.
This was SVN commit r12949.
2012-12-06 19:46:13 +00:00
leper
a923cdd139 Fix serialization failure.
This was SVN commit r12941.
2012-12-04 16:59:08 +00:00
leper
5806ed94e1 Fix bug with gather-near-position.
Use the max range for attacking.

This was SVN commit r12915.
2012-12-02 17:25:23 +00:00
quantumstate
081c846ff1 Network synchronise the projectile id to prevent out of sync errors. Fixes #1681
This was SVN commit r12865.
2012-11-20 23:46:23 +00:00
wraitii
76676b1e38 Fix a non-fatal GL error, fix me forgetting to commit a file, remove the "3D" waviness setting as it was mostly redundant with HQ.
This was SVN commit r12822.
2012-11-05 12:14:04 +00:00
historic_bruno
bc1efba1dc Moves water rendering update to CCmpWaterManager and uses sim time instead of real time. Fixes water not animating in Atlas and incorrectly animating while the game is paused.
This was SVN commit r12758.
2012-10-15 19:36:04 +00:00
myconid
1fb7889539 Postproc manager
This was SVN commit r12755.
2012-10-15 10:34:23 +00:00
historic_bruno
772c10801c Fixes missing Atlas selection rings for decorative actors
This was SVN commit r12716.
2012-09-28 19:16:32 +00:00
historic_bruno
e72b603cce Implements Vision/Range tech modification
This was SVN commit r12707.
2012-09-24 22:27:32 +00:00
Deiz
0a0a49eb09 Explicitly store whether whether a unit is moving, as formation members don't finish moving as normal.
This was SVN commit r12624.
2012-09-04 03:57:22 +00:00
Deiz
d805c87249 Send messages when formation members hit fail to find a path or are obstructed.
This was SVN commit r12613.
2012-09-03 02:59:15 +00:00
Deiz
38ea080d25 Increase the AI's js runtime size to 32 MB for the time being.
This was SVN commit r12594.
2012-09-02 01:50:16 +00:00