Because of a floor operation, tasking another unit to a building could
actually slow the construction down.
Patch by temple.
Differential Revision: https://code.wildfiregames.com/D521
This was SVN commit r19625.
This improves our international keyboard until we completely rework the
hotkey system which seems to be quite legacy at this point.
Reviewed by Itms.
Differential Revision: https://code.wildfiregames.com/D303
This was SVN commit r19624.
Revert cbc49f43e6 because the reasons for hiding non-open games don't
apply or don't apply anymore:
* The filter doesn't actually prevent unwanted clients to join the
server.
* The host can kick or ban unwanted clients now.
* Many users are interested in joining games as observer (either for the
sake of observing or to meet up with buddies).
So for many players the first action after entering the lobby was to
uncheck this checkbox.
Differential Revision: https://code.wildfiregames.com/D218
Reviewed By: mapkoc
This was SVN commit r19619.
Increase vertical size of the player selection dropdown in the observer
menu.
Differential Revision: https://code.wildfiregames.com/D527
Proposed and reviewed by: temple
This was SVN commit r19618.
Summary:
In regicide, data.garrisonEmergency was not reset when retreating a hero
to a base when the hero couldn't find a place to garrison.
Transfer the stance info to the AI
Reviewed By: mimo
Differential Revision: https://code.wildfiregames.com/D515
This was SVN commit r19614.
The tooltips of the larger mapsizes and higher population capacities
(depending on the number of players) warn the controller of potential
performance issues.
Differential Revision: https://code.wildfiregames.com/D505
Reviewed By: Hannibal_Barca
This was SVN commit r19609.
following the wrong move of this clearance from updatePlayerList to
handlePlayerAssignmentMessage.
Differential Revision: https://code.wildfiregames.com/D434
Reviewed By: Imarok
This was SVN commit r19602.
Double the damage output, HP and cost.
Add armor and metal cost for consistency with the War Elephant.
Differential Revision: https://code.wildfiregames.com/D436
Reviewed By: fatherbushido
Tested By: borg-
Values agreed with: Grugnas, nigel87
This was SVN commit r19601.
Summary:
Petra will capture gaia relics on occasion. Because the AI has access to
all of the map and all entities in the game, these gaia capture events
have to be spaced out quite a bit to make things fair.
Reviewed By: mimo
Differential Revision: https://code.wildfiregames.com/D333
This was SVN commit r19596.
This patch implements some changes needed to take restricted classes
into account for example for D450, but it does not claim to be complete.
This will have to be fully tested when these restrictions are really
used.
Tested by fatherbushido using D450
Differential Revision: https://code.wildfiregames.com/D473
This was SVN commit r19572.
Summary:
- take the healthLevel of the units into account
- take Sandarac comments on D446 into account
Differential Revision: https://code.wildfiregames.com/D468
This was SVN commit r19571.
i.e. developer cheats to control enemy units, revealing the map and
promoting units too.
Open the developer overlay only if cheats are enabled (which is always
the case in singleplayer mode and only the case in multiplayer mode if
explicitly enabled).
(This doesn't make it harder for developers to "debug", since they
previously had to remember to disable the rated game setting too. Also
every bug had to be reproduced with the replay either way)
Reverts 3cbbf31173 which reverted 6e0e607b20 (since as of c288278229,
the autostart gamesetup enables cheats too).
Differential Revision: https://code.wildfiregames.com/D455Fixes#3551
Reviewed By: echotangoecho
Agreed with Itms and Imarok in the last staff meeting.
This was SVN commit r19558.