Commit graph

20 commits

Author SHA1 Message Date
Ykkrosh
cdcee291cf Convert all remaining entity template data to new file format.
Add dummy component implementations for new data.
Partly support multiple weapons for a single unit.

This was SVN commit r7547.
2010-05-15 21:07:52 +00:00
Ykkrosh
afe29fdadf Fix errors and inconsistencies in entity template XML files
This was SVN commit r7532.
2010-05-09 21:46:41 +00:00
Ykkrosh
1b51cf7ad5 Fix obstruction shapes for some buildings
This was SVN commit r7487.
2010-05-01 09:44:28 +00:00
Ykkrosh
cfae58928f # New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
Add short-range vertex-based pathfinder.
Integrate new pathfinder into unit motion code.
Change obstruction system to get rid of circles, and differentiate
structures from units.
Make PositionChanged messages synchronous.
Try to prevent some accidental float->int conversions.

This was SVN commit r7484.
2010-04-29 23:36:05 +00:00
Ykkrosh
08720c9a58 Convert minimap data in entity templates
This was SVN commit r7481.
2010-04-23 18:37:37 +00:00
Ykkrosh
116645ff74 Update the entity templates to a slightly cleaner format
This was SVN commit r7477.
2010-04-23 16:07:45 +00:00
Ykkrosh
227e86018b Update the entity conversion/validation scripts to work with internal data
This was SVN commit r7470.
2010-04-19 20:53:50 +00:00
Ykkrosh
45368671c4 Convert training queue data in entity templates.
This was SVN commit r7468.
2010-04-19 19:45:31 +00:00
Ykkrosh
336817a849 Update entity template conversion to be more correct and consistent
This was SVN commit r7451.
2010-04-09 18:48:11 +00:00
Ykkrosh
7275071785 Convert sound data in entity templates
This was SVN commit r7436.
2010-04-04 21:12:21 +00:00
Ykkrosh
aca1074188 Load build speeds and foundation actors from entity template files
This was SVN commit r7353.
2010-03-12 22:28:51 +00:00
Ykkrosh
9213ee8c27 # Construct buildings from foundations.
Display construction costs in tooltips.
Stop buildings leaving corpses.
Add debug info option to GUI.

This was SVN commit r7352.
2010-03-12 21:41:40 +00:00
Ykkrosh
36e90e71f2 Convert ranged attack data in entity templates
This was SVN commit r7346.
2010-03-07 20:22:15 +00:00
Ykkrosh
96bb3afaaf Support disabling of inherited components in entity templates
Allow units to walk through farms

This was SVN commit r7323.
2010-02-12 22:48:16 +00:00
Ykkrosh
321cc8ae8f Convert resource data in entity templates
This was SVN commit r7321.
2010-02-12 22:46:07 +00:00
Ykkrosh
ea4c22fc0e Convert walking speed data in entity templates
This was SVN commit r7312.
2010-02-07 19:54:58 +00:00
Ykkrosh
c50fe9b8c0 Convert health, armour, attack data in entity templates
This was SVN commit r7308.
2010-02-05 21:45:31 +00:00
Ykkrosh
a0ae9062d3 Convert footprint data in entity templates
This was SVN commit r7292.
2010-01-29 21:07:15 +00:00
Ykkrosh
0d9c9d646b Updated entity template conversion script, to convert population costs and names and civs
This was SVN commit r7284.
2010-01-24 17:20:23 +00:00
Ykkrosh
7c2e9027c2 # Rewrite of the game's simulation system
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)

This was SVN commit r7259.
2010-01-09 19:20:14 +00:00