historic_bruno
011ba8255e
New sound system implementation by stwf, refs #1223 , #961 .
...
Enables audio on OS X, refs #685 , #931 .
Fixes music not playing after a game, refs #946 .
This was SVN commit r12428.
2012-08-15 00:10:44 +00:00
historic_bruno
08bd07ddd6
Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077 .
...
Changes some CmpPtr variable names for consistency.
This was SVN commit r11036.
2012-02-08 02:46:15 +00:00
Ykkrosh
6d946cc58d
Fix badly-named variable
...
This was SVN commit r9285.
2011-04-20 00:02:59 +00:00
Ykkrosh
9b25df5958
Fix #591 (Disable sounds for units in FoW/SoD), based on patch from Bogi
...
This was SVN commit r8910.
2011-02-11 23:02:19 +00:00
Ykkrosh
c3b734775b
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
...
This was SVN commit r8867.
2011-01-16 14:08:38 +00:00
Ykkrosh
4fe991074f
Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
...
Make CSimContext accessible to all component code, so they don't all
have to save their own copies of it.
This was SVN commit r7490.
2010-05-01 09:48:39 +00:00
Ykkrosh
dd809f83e8
# Add documentation of the entity template XML file format.
...
Simplify the format a bit.
Use less <interleave> in the RNG so that error reports become
understandable.
Fixes #491 .
This was SVN commit r7478.
2010-04-23 16:09:03 +00:00
Ykkrosh
cfca28cab0
# Initial audio integration with new simulation system.
...
Support sound group playback from simulation scripts. See #486 .
Update some sound group files to sound better for rough testing.
Clean up CSoundGroup a tiny bit.
This was SVN commit r7437.
2010-04-04 21:24:39 +00:00