Deiz
7e382fc26f
CCmpUnitMotion::MoveToPointRange should ignore unit radius, so it correctly returns false when called repeatedly for large units.
...
This was SVN commit r12511.
2012-08-22 06:13:23 +00:00
Deiz
66012e2e2c
Destroy dying 'remain' entities and replace them with visually-identical resources. Fixes #1600 .
...
This was SVN commit r12486.
2012-08-20 01:38:39 +00:00
historic_bruno
011ba8255e
New sound system implementation by stwf, refs #1223 , #961 .
...
Enables audio on OS X, refs #685 , #931 .
Fixes music not playing after a game, refs #946 .
This was SVN commit r12428.
2012-08-15 00:10:44 +00:00
Deiz
613f845095
Improve gate closing behaviour when locked or with no allies nearby. Fixes #1551 .
...
This was SVN commit r12337.
2012-08-09 19:06:01 +00:00
Deiz
791752c7a4
Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
...
This was SVN commit r12315.
2012-08-08 05:18:20 +00:00
myconid
648e68e49c
smooth LOS
...
This was SVN commit r12304.
2012-08-06 22:38:42 +00:00
historic_bruno
c0f522fd20
Use upper camel case for member variables
...
This was SVN commit r12298.
2012-08-06 16:46:54 +00:00
Deiz
2c642fc68e
Uninitialized variable was causing nondeterministic weirdness in Atlas.
...
This was SVN commit r12275.
2012-08-04 16:56:09 +00:00
Deiz
be31d3a9e7
Added a function for finding colliding entities with identical control groups. Refs #1529 .
...
This was SVN commit r12269.
2012-08-03 16:36:40 +00:00
Deiz
692795e56e
Added engine-side obstruction group sanitizing, saving, and loading. Refs #1566
...
This was SVN commit r12258.
2012-08-01 21:38:13 +00:00
Deiz
3c0bd23108
Slightly speed up actor rendering; have selectables properly handle fog of war, etc. Refs #1365 .
...
This was SVN commit r12241.
2012-07-30 21:06:54 +00:00
Deiz
4264166acf
Detect when units aren't in the world and hide their selection rings. Based on patch by dvangennip. Refs #1365 .
...
This was SVN commit r12239.
2012-07-30 04:45:33 +00:00
historic_bruno
2c8adb1aea
Adds support for Boost.Filesystem v3, the only option in Boost 1.50. Fixes #1527 . Refs #1360
...
This was SVN commit r12229.
2012-07-29 23:04:22 +00:00
historic_bruno
89399e08e6
Implements always visible hero selection rings, based on patch by Deiz/F00. Fixes #1365
...
This was SVN commit r12148.
2012-07-19 04:45:01 +00:00
Badmadblacksad
51b9fa6186
Uses xml attributes instead of elements for obstructions shapes.
...
This was SVN commit r12093.
2012-07-12 20:00:38 +00:00
Badmadblacksad
2c5933912c
Gates. Adds UI buttons, replaces wall section with a gate, defines and create obstruction shapes, detects friendly units and eventually disable door's "block movement" flag, allows us to lock / unlock the door by disabling "block pathfinding" flag. Needs icons, play sound, animations. Fixes #1385 , refs #619 .
...
This was SVN commit r12081.
2012-07-08 16:25:33 +00:00
historic_bruno
99d04e93bb
Implements global tech modification function. Fixes #1358 , refs #1520 .
...
Applies tech modifications to template data returned by GuiInterface.
Extends engine to load arbitrary global scripts, separates this from RNG
replacement. Refs #1193 .
Loads global scripts for most script contexts for consistency.
Adds simulation tests for global scripts.
This was SVN commit r12056.
2012-07-03 02:16:45 +00:00
vts
f660f834bf
Added default, arbitrary-sized Footprint component to actor entities. Makes their selection outlines show up in Atlas. Fixes #1477 .
...
This was SVN commit r11997.
2012-06-23 21:12:51 +00:00
historic_bruno
8dc36bed4e
Fixes error in actor viewer caused by 962da61f12. Fixes #1499
...
This was SVN commit r11973.
2012-06-14 22:47:57 +00:00
leper
637c09b204
Add support for OpenBSD. Fixes #1463 .
...
Backport os_getversion from premake4.4-beta4 and extend it to support
POSIX-compilant systems.
Add some missing newlines at the end of file as these cause warnings on
OpenBSD.
Update the config paths.
This was SVN commit r11970.
2012-06-13 20:43:56 +00:00
historic_bruno
4ac52a3c47
Fixes bug in percentage map explored calculation. Refs #1334
...
This was SVN commit r11957.
2012-06-09 23:04:27 +00:00
leper
2243f699fc
Fix test failure.
...
Fix entity placement on Phoenician Levant.
This was SVN commit r11951.
2012-06-08 19:17:31 +00:00
historic_bruno
962da61f12
Adds shared LOS for allied players, based on patch by Deiz/F00. Fixes #1334 .
...
This was SVN commit r11949.
2012-06-08 04:41:39 +00:00
vts
6b50a660b9
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824 . Refs #824 .
...
This was SVN commit r11944.
2012-06-06 19:37:03 +00:00
leper
137b6dd338
Queued orders for rally points. Fixes #1053 and #1211 .
...
This was SVN commit r11909.
2012-05-24 18:25:31 +00:00
quantumstate
f72d820cd4
Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18 .
...
This was SVN commit r11886.
2012-05-19 23:07:41 +00:00
vts
d67d2e2370
Updated some documentation in CmpObstructionManager
...
This was SVN commit r11766.
2012-05-05 23:10:25 +00:00
vts
490182ddd0
Wall placement. Closes #786 .
...
This was SVN commit r11760.
2012-05-05 19:22:22 +00:00
historic_bruno
32d2927449
Adds UTF-8 support for JavaScript files.
...
This was SVN commit r11750.
2012-05-04 21:48:46 +00:00
historic_bruno
6f06d7e69e
...
...
This was SVN commit r11714.
2012-05-01 23:01:40 +00:00
historic_bruno
9173f3c81f
This was SVN commit r11713.
2012-05-01 22:54:02 +00:00
historic_bruno
030771907e
This was SVN commit r11712.
2012-05-01 22:52:24 +00:00
historic_bruno
fc47098743
Implements TerritoryInfluence/Radius tech modification. Adds C++ interface for TechnologyManager. Renames its message to MT_TechnologyModification defined in TypeList.h. Refs #1357 .
...
This was SVN commit r11711.
2012-05-01 22:44:27 +00:00
vts
61fad4a2b5
Fixed strange selection ring fadeout on unit deselection in Atlas
...
This was SVN commit r11634.
2012-04-22 17:49:43 +00:00
vts
34fc883317
Pretty unit selection overlay rings. Fixes #824 .
...
This was SVN commit r11623.
2012-04-22 04:04:02 +00:00
Ykkrosh
4c372aa6d8
Remove some unused component setters
...
This was SVN commit r11602.
2012-04-21 13:12:36 +00:00
leper
54fb33841e
Fix some issues.
...
This was SVN commit r11537.
2012-04-17 20:44:18 +00:00
leper
c56f96040e
Implement healing. Fixes #999 .
...
This was SVN commit r11536.
2012-04-17 20:22:13 +00:00
Ykkrosh
f3617822e0
Make AlwaysVisible objects always visible in shader mode. Fixes #908 .
...
This was SVN commit r11454.
2012-04-08 16:36:23 +00:00
vts
8680c6ce06
Delete rally point marker entity when entity is destroyed. Fixes #1254 .
...
This was SVN commit r11409.
2012-03-28 23:09:05 +00:00
Ykkrosh
d0fc32af4c
Fix failure in replay mode
...
This was SVN commit r11402.
2012-03-26 22:11:30 +00:00
historic_bruno
c393732939
Adds slightly more helpful error message when failing to validate an entity template.
...
This was SVN commit r11273.
2012-03-08 05:13:35 +00:00
Ykkrosh
26efdaf216
Try to improve ambiguous bit descriptions
...
This was SVN commit r11249.
2012-03-05 16:09:47 +00:00
historic_bruno
7fa6afac37
Corrects some Doxygen comments and adds a few others of interest.
...
This was SVN commit r11209.
2012-03-01 03:55:05 +00:00
historic_bruno
366cd7f15a
Fixes broken selections in saved games (CmpSelectable needed to call Init on deserialization).
...
Adds function name to log output when serializer fails on functions, to
aid in debugging.
This was SVN commit r11199.
2012-02-28 22:12:30 +00:00
historic_bruno
7d9e98b00e
Adds multiple entity selection to Atlas (including move/delete). Fixes #678 .
...
Makes all actors selectable in Atlas and gives them selection rings (an
EditorOnly flag is used in the template for Atlas-only selectables).
Adds player colors to Atlas selection rings.
Fixes decal selection by falling back to old-style AABBs. Refs #1032 .
Replaces UnitManager selections with EntitySelection helpers.
Adds DrawOverlays to Atlas views, for Atlas-specific rendering.
Fixes bug where selection rings conflicted with Move/rotate tool in
Atlas simulation test.
This was SVN commit r11177.
2012-02-27 05:32:35 +00:00
vts
590228804e
Fixed rally line attachment point for circular buildings (refs #1172 )
...
This was SVN commit r11106.
2012-02-20 00:13:46 +00:00
vts
4f5a02acc4
Changes CCmpProjectileManager's culling to use recursive world bounds. Fixes instantly-disappearing smoke trails on projectiles going off-screen.
...
This was SVN commit r11062.
2012-02-13 20:06:57 +00:00
historic_bruno
08bd07ddd6
Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077 .
...
Changes some CmpPtr variable names for consistency.
This was SVN commit r11036.
2012-02-08 02:46:15 +00:00
historic_bruno
275e5b9620
Fixes signed/unsigned comparison warnings in GCC.
...
This was SVN commit r11014.
2012-02-04 06:17:17 +00:00