Commit graph

284 commits

Author SHA1 Message Date
Deiz
7e382fc26f CCmpUnitMotion::MoveToPointRange should ignore unit radius, so it correctly returns false when called repeatedly for large units.
This was SVN commit r12511.
2012-08-22 06:13:23 +00:00
Deiz
66012e2e2c Destroy dying 'remain' entities and replace them with visually-identical resources. Fixes #1600.
This was SVN commit r12486.
2012-08-20 01:38:39 +00:00
historic_bruno
011ba8255e New sound system implementation by stwf, refs #1223, #961.
Enables audio on OS X, refs #685, #931.
Fixes music not playing after a game, refs #946.

This was SVN commit r12428.
2012-08-15 00:10:44 +00:00
Deiz
613f845095 Improve gate closing behaviour when locked or with no allies nearby. Fixes #1551.
This was SVN commit r12337.
2012-08-09 19:06:01 +00:00
Deiz
791752c7a4 Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
This was SVN commit r12315.
2012-08-08 05:18:20 +00:00
myconid
648e68e49c smooth LOS
This was SVN commit r12304.
2012-08-06 22:38:42 +00:00
historic_bruno
c0f522fd20 Use upper camel case for member variables
This was SVN commit r12298.
2012-08-06 16:46:54 +00:00
Deiz
2c642fc68e Uninitialized variable was causing nondeterministic weirdness in Atlas.
This was SVN commit r12275.
2012-08-04 16:56:09 +00:00
Deiz
be31d3a9e7 Added a function for finding colliding entities with identical control groups. Refs #1529.
This was SVN commit r12269.
2012-08-03 16:36:40 +00:00
Deiz
692795e56e Added engine-side obstruction group sanitizing, saving, and loading. Refs #1566
This was SVN commit r12258.
2012-08-01 21:38:13 +00:00
Deiz
3c0bd23108 Slightly speed up actor rendering; have selectables properly handle fog of war, etc. Refs #1365.
This was SVN commit r12241.
2012-07-30 21:06:54 +00:00
Deiz
4264166acf Detect when units aren't in the world and hide their selection rings. Based on patch by dvangennip. Refs #1365.
This was SVN commit r12239.
2012-07-30 04:45:33 +00:00
historic_bruno
2c8adb1aea Adds support for Boost.Filesystem v3, the only option in Boost 1.50. Fixes #1527. Refs #1360
This was SVN commit r12229.
2012-07-29 23:04:22 +00:00
historic_bruno
89399e08e6 Implements always visible hero selection rings, based on patch by Deiz/F00. Fixes #1365
This was SVN commit r12148.
2012-07-19 04:45:01 +00:00
Badmadblacksad
51b9fa6186 Uses xml attributes instead of elements for obstructions shapes.
This was SVN commit r12093.
2012-07-12 20:00:38 +00:00
Badmadblacksad
2c5933912c Gates. Adds UI buttons, replaces wall section with a gate, defines and create obstruction shapes, detects friendly units and eventually disable door's "block movement" flag, allows us to lock / unlock the door by disabling "block pathfinding" flag. Needs icons, play sound, animations. Fixes #1385, refs #619.
This was SVN commit r12081.
2012-07-08 16:25:33 +00:00
historic_bruno
99d04e93bb Implements global tech modification function. Fixes #1358, refs #1520.
Applies tech modifications to template data returned by GuiInterface.
Extends engine to load arbitrary global scripts, separates this from RNG
replacement. Refs #1193.
Loads global scripts for most script contexts for consistency.
Adds simulation tests for global scripts.

This was SVN commit r12056.
2012-07-03 02:16:45 +00:00
vts
f660f834bf Added default, arbitrary-sized Footprint component to actor entities. Makes their selection outlines show up in Atlas. Fixes #1477.
This was SVN commit r11997.
2012-06-23 21:12:51 +00:00
historic_bruno
8dc36bed4e Fixes error in actor viewer caused by 962da61f12. Fixes #1499
This was SVN commit r11973.
2012-06-14 22:47:57 +00:00
leper
637c09b204 Add support for OpenBSD. Fixes #1463.
Backport os_getversion from premake4.4-beta4 and extend it to support
POSIX-compilant systems.
Add some missing newlines at the end of file as these cause warnings on
OpenBSD.
Update the config paths.

This was SVN commit r11970.
2012-06-13 20:43:56 +00:00
historic_bruno
4ac52a3c47 Fixes bug in percentage map explored calculation. Refs #1334
This was SVN commit r11957.
2012-06-09 23:04:27 +00:00
leper
2243f699fc Fix test failure.
Fix entity placement on Phoenician Levant.

This was SVN commit r11951.
2012-06-08 19:17:31 +00:00
historic_bruno
962da61f12 Adds shared LOS for allied players, based on patch by Deiz/F00. Fixes #1334.
This was SVN commit r11949.
2012-06-08 04:41:39 +00:00
vts
6b50a660b9 Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824.
This was SVN commit r11944.
2012-06-06 19:37:03 +00:00
leper
137b6dd338 Queued orders for rally points. Fixes #1053 and #1211.
This was SVN commit r11909.
2012-05-24 18:25:31 +00:00
quantumstate
f72d820cd4 Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18.
This was SVN commit r11886.
2012-05-19 23:07:41 +00:00
vts
d67d2e2370 Updated some documentation in CmpObstructionManager
This was SVN commit r11766.
2012-05-05 23:10:25 +00:00
vts
490182ddd0 Wall placement. Closes #786.
This was SVN commit r11760.
2012-05-05 19:22:22 +00:00
historic_bruno
32d2927449 Adds UTF-8 support for JavaScript files.
This was SVN commit r11750.
2012-05-04 21:48:46 +00:00
historic_bruno
6f06d7e69e ...
This was SVN commit r11714.
2012-05-01 23:01:40 +00:00
historic_bruno
9173f3c81f This was SVN commit r11713. 2012-05-01 22:54:02 +00:00
historic_bruno
030771907e This was SVN commit r11712. 2012-05-01 22:52:24 +00:00
historic_bruno
fc47098743 Implements TerritoryInfluence/Radius tech modification. Adds C++ interface for TechnologyManager. Renames its message to MT_TechnologyModification defined in TypeList.h. Refs #1357.
This was SVN commit r11711.
2012-05-01 22:44:27 +00:00
vts
61fad4a2b5 Fixed strange selection ring fadeout on unit deselection in Atlas
This was SVN commit r11634.
2012-04-22 17:49:43 +00:00
vts
34fc883317 Pretty unit selection overlay rings. Fixes #824.
This was SVN commit r11623.
2012-04-22 04:04:02 +00:00
Ykkrosh
4c372aa6d8 Remove some unused component setters
This was SVN commit r11602.
2012-04-21 13:12:36 +00:00
leper
54fb33841e Fix some issues.
This was SVN commit r11537.
2012-04-17 20:44:18 +00:00
leper
c56f96040e Implement healing. Fixes #999.
This was SVN commit r11536.
2012-04-17 20:22:13 +00:00
Ykkrosh
f3617822e0 Make AlwaysVisible objects always visible in shader mode. Fixes #908.
This was SVN commit r11454.
2012-04-08 16:36:23 +00:00
vts
8680c6ce06 Delete rally point marker entity when entity is destroyed. Fixes #1254.
This was SVN commit r11409.
2012-03-28 23:09:05 +00:00
Ykkrosh
d0fc32af4c Fix failure in replay mode
This was SVN commit r11402.
2012-03-26 22:11:30 +00:00
historic_bruno
c393732939 Adds slightly more helpful error message when failing to validate an entity template.
This was SVN commit r11273.
2012-03-08 05:13:35 +00:00
Ykkrosh
26efdaf216 Try to improve ambiguous bit descriptions
This was SVN commit r11249.
2012-03-05 16:09:47 +00:00
historic_bruno
7fa6afac37 Corrects some Doxygen comments and adds a few others of interest.
This was SVN commit r11209.
2012-03-01 03:55:05 +00:00
historic_bruno
366cd7f15a Fixes broken selections in saved games (CmpSelectable needed to call Init on deserialization).
Adds function name to log output when serializer fails on functions, to
aid in debugging.

This was SVN commit r11199.
2012-02-28 22:12:30 +00:00
historic_bruno
7d9e98b00e Adds multiple entity selection to Atlas (including move/delete). Fixes #678.
Makes all actors selectable in Atlas and gives them selection rings (an
EditorOnly flag is used in the template for Atlas-only selectables).
Adds player colors to Atlas selection rings.
Fixes decal selection by falling back to old-style AABBs. Refs #1032.
Replaces UnitManager selections with EntitySelection helpers.
Adds DrawOverlays to Atlas views, for Atlas-specific rendering.
Fixes bug where selection rings conflicted with Move/rotate tool in
Atlas simulation test.

This was SVN commit r11177.
2012-02-27 05:32:35 +00:00
vts
590228804e Fixed rally line attachment point for circular buildings (refs #1172)
This was SVN commit r11106.
2012-02-20 00:13:46 +00:00
vts
4f5a02acc4 Changes CCmpProjectileManager's culling to use recursive world bounds. Fixes instantly-disappearing smoke trails on projectiles going off-screen.
This was SVN commit r11062.
2012-02-13 20:06:57 +00:00
historic_bruno
08bd07ddd6 Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077.
Changes some CmpPtr variable names for consistency.

This was SVN commit r11036.
2012-02-08 02:46:15 +00:00
historic_bruno
275e5b9620 Fixes signed/unsigned comparison warnings in GCC.
This was SVN commit r11014.
2012-02-04 06:17:17 +00:00