Commit graph

16 commits

Author SHA1 Message Date
Ralph Sennhauser
2cedb48de2
Remove custom span and use std::span
With C++20 the custom container PS:span, which was a backport of
std::span is no longer needed.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-24 11:09:57 +02:00
Ralph Sennhauser
46d44bbc14
Fix includes in source/ps
Make include-what-you-use happy with some files in source/ps and fix
what needs to be fixed.

Delete source/ps/FutureForward.h as it is no longer used.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-05 07:21:22 +02:00
Lancelot de Ferrière
ce197de0b0 Fix style of #7269 after Vlad's comments 2024-12-17 11:19:20 +01:00
Lancelot de Ferrière
7590723606 Fix non-PCH builds 2024-12-09 09:53:25 +01:00
Lancelot de Ferrière
2535e5f5b4 Use JS for autostart parsing 2024-12-07 20:27:23 +01:00
vladislavbelov
ffc4a56b9f Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
Fixes #6846

Differential Revision: https://code.wildfiregames.com/D5185
This was SVN commit r27965.
2023-12-03 00:30:12 +00:00
bb
157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00
vladislavbelov
6ca43f056d Adds PS::span and std::string_view to CmdLineArgs.
Patch By: phosit
Differential Revision: https://code.wildfiregames.com/D4677
This was SVN commit r27106.
2022-10-04 19:08:39 +00:00
wraitii
3bcf360107 Mod and mod-mounting cleanup and improvements.
- Non-visual replays now automatically try to load the replay mods. This
removes the annoyance that -mod=public usually had to be passed.
- MountMods is no longer called in InitVfs but later, making it possible
to load the game in one pass & simplifying things considerably.
- Explicitly ignore duplicates when loading mods
- Interface cleanup: failed mods and incompatible mods were redundant,
only incompatible mods is kept.
- Interface cleanup: `AreModsCompatible`becomes
`CheckForIncompatibleMods`, which becomes a private pure function,
simplifying the control flow somewhat.
- Interface cleanup: `CheckAndEnableMods` is just `EnableMods`, which
explicitly updates loaded & incompatible mods.
- `CacheEnabledModVersions` becomes private and is called on behalf of
the user, removing the need to be careful about updating that (fixes my
concern at 44ec2e324e)

Overall, the logic around mounting & enabled mods should be easier to
understand.

Differential Revision: https://code.wildfiregames.com/D3982
This was SVN commit r25474.
2021-05-20 14:36:42 +00:00
wraitii
369c2e8801 Further header & precompiled cleanup, fix no-PCH builds.
GUIObjectBase is made a IGUIObject* to avoid including those headers
un-necessarily. Subsequent diffs ought to clean up the various of
pointers for that with a similar type with reference semantics.

Also:
- Add standard C and C++ headers (mostly cstring for memcpy, string and
vector) where needed.
- Swap out some includes for forward declarations
- Clean up un-necessary boost includes in precompiled and other headers.
- Clean up precompiled headers, including fewer things.
- Move ACPI to the windows-specific folder as it's included there only
and mostly specific to that platform.

Thanks Stan for the testing.

Differential Revision: https://code.wildfiregames.com/D3129
This was SVN commit r24352.
2020-12-09 14:39:14 +00:00
Itms
404e1a9a4a Add a mod installer, fixes #4027.
pyrogenesis can now take a zip file (rename it to .pyromod for direct
file association following 943a61e4ea) and install it. It then starts
the mod selector.

Patch by vladislavbelov, with contributions from Imarok, elexis and
myself.
Differential Revision: https://code.wildfiregames.com/D1142
This was SVN commit r21726.
2018-04-15 01:46:28 +00:00
janwas
a7152270f4 Path now goes to some trouble to prevent mixing / and \ slashes (causes trouble when hotloading, and some Windows APIs can't handle it, either)
WARNING: that means stuff like Path(nativeDataPath/"art/") is forbidden
and will raise errors on Windows when nativeDataPath contains \. always
use /"" to add a trailing slash. never embed "/" in OsPath component
strings (it's OK for VFS strings since they consistently use /).

wdir_watch, CmdLineArgs: avoid mixed separators
wutil: remove overzealous assertion (infinite recursion if an error
arose before we create a window)

refs #781

This was SVN commit r9424.
2011-05-04 12:16:51 +00:00
Ykkrosh
c9fa7f13d9 Add GPL header
This was SVN commit r6830.
2009-04-18 17:00:33 +00:00
janwas
fe6370aff8 more dehydra. disabled lockfree module (not in use).
This was SVN commit r6240.
2008-07-17 17:00:00 +00:00
janwas
b755ddefda remove all author/modified by tags.
make include guards consistent.

This was SVN commit r5040.
2007-05-07 16:33:24 +00:00
Ykkrosh
cbafd43eea # Changed handling of command-line arguments.
* Added CmdLineArgs, which does the parsing then lets various pieces of
code check for whatever arguments they want.
 * Made Atlas exit out of main() cleanly, instead of calling exit()
itself.
 * Disabled the global exception-catching in unit tests, via a
entry_noSEH, so it doesn't make debugging harder.
 * Added nice printing of CStr in unit test failure messages, and added
comparison of vector vs constant array.

This was SVN commit r4688.
2006-12-09 14:39:52 +00:00