The first header was used to include the SpiderMonkey JS API at once,
with safeguards and preprocessor defines. Nowadays, SpiderMonkey
provides modular headers allowing us to include what we use, refs #8086.
Some defines have to be moved to compiler options but it is apparently
a mistake from the SM developers:
https://bugzilla.mozilla.org/show_bug.cgi?id=1987876
`TaskManager` and `Future` where coupled together. When a task is pushed
a future is returned. Also the `Future::Wrap` function was inconvenient
to use.
Now `TaskManager::PushTask` doesn't return a `Future` anymore. This
alows to use different `Future`-like types.
Also it's possible to easily use the `Future` with a different type that
implements a `PushTask` function.
With C++20 the custom container PS:span, which was a backport of
std::span is no longer needed.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with some files in source and fix what
needs to be fixed.
Add markers to precompiled.h header includes to avoid
include-what-you-use wanting them to be removed.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with some files in source and fix what
needs to be fixed.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with some files in source/ps and fix
what needs to be fixed.
Delete source/ps/FutureForward.h as it is no longer used.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
New `[locale='xx']...[/locale]` markup lets GUI text sections render
with a locale-specific font (e.g. CJK) while the rest of the caption
keeps the current game font.
guiObject.caption = "Hello [locale='ja']世界[/locale], how do you
[locale='zh']感覺[/locale]" This is ideal for language pickers and
similar UI where you want the language name shown in its own script.
This commit unlocks richer, self-explanatory international UI while
keeping the legacy text behaviour unchanged.
Make include-what-you-use happy with some iles in source/ps and fix what
needs to be fixed.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with some files in source/lib and fix
what needs to be fixed.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with files in source/graphics and fix
what needs to be fixed.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with some files in source/ps and fix
what needs to be fixed.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with files in source/renderer and
fix what needs to be fixed.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with some files in source/lib and fix
what needs to be fixed.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
657be906fe allowed the use of boost filesystem v4, so this should have
been updated as well. As boost filesystem v2 is irrelevant as it was
removed in boost-1.50 so just remove the wrapper function altogether.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with some files in source/renderer and
fix what needs to be fixed.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
This header was used to overcome macos openal vs openal-soft header name
difference, for the migration to openal 1.1 and to pass arguments to the
linker on windows in the past. None of this is used anymore so dissolve
the header.
Also fix related headers so one can run include-what-you-use on the
changed files.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with some files in source/renderer and
fix what needs to be fixed.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Commit d888b10931 remove those headers which have the side effect of
suppressing some warnings on Windows using vs2017. Keep those headers
around for till vs2019+.
Add additional suppressions where needed for spidermonkey headers.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with a part of the files in source/gui
and fix what needs to be fixed after including missing compile flags.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Remove external_libraries headers for icu and tinygettext, as they
neither add any workarounds needed and as quite a few other libraries
don't have such a header either. As for the warnings suppressed, this is
no longer needed as they were fixed and with vs2019 added support for
-isystem or equivalent would make this useless eitherway.
Further make include-what-you-use happy with files in source/118n and
fix what needs to be fixed after.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Declare "lib/posix/posix.h" as source for <strings.h>
Make include-what-you-use happy with files in source/ps/{XMB,XML} and
fix what needs to be fixed after including missing compile flags.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Replace repeated LOGWARNING calls with ONCE(LOGWARNING) in
JSInterface_CGUISize.cpp and JSInterface_Main.cpp.
Why – The old behaviour printed a warning every time the deprecated
API was used, cluttering the log and annoying modders. We still want to
nudge them toward the new APIs (object.size = {...} and
guiObject.GetPreferedTextSize/getTextSize), but a single reminder is
enough.
What changed
CGUISimpleSetting<CGUISize>::DoFromJSVal now wraps the deprecation
message in ONCE(...).
Engine.GetTextSize warning is likewise wrapped.
Impact – Functionality is unchanged; only the frequency of the
warnings is throttled to one per session, making the transition less
intrusive and more user-friendly.
Adds a runtime warning to `Engine.GetTextSize` indicating that the API
is deprecated and will be removed in a future version.
This API does not simulate GUI rendering accurately, as it treats markup
tags like [color], [font], or [icon] as visible characters. This leads
to incorrect size measurements in modern GUI layouts.
New recommended alternatives:
- Use `Engine.GetGUITextSize(...)` for accurate measurement of raw text
blocks, fully simulating GUI rendering.
- Use `guiObject.getTextSize()` when working within a specific GUI
object, as it accounts for maxWidth, padding (bufferZone), and object
constraints.
A warning is now emitted at runtime to guide developers toward these
updated APIs.
Gcc 15 generates the following warning:
../../../source/ps/ModIo.cpp: In static member function ‘static bool ModIo::ParseModsResponse(const ScriptInterface&, const std::string&, std::vector<ModIoModData>&, const PKStruct&, std::string&)’:
../../../source/ps/ModIo.cpp:738:41: warning: loop variable ‘prop’ of type ‘const std::string&’ {aka ‘const std::__cxx11::basic_string<char>&’} binds to a temporary constructed from type ‘const char* const’ [-Wrange-loop-construct]
738 | COPY_STRINGS_ELSE_CONTINUE("", el, "name", "name_id", "summary")
| ^~~~
../../../source/ps/ModIo.cpp:738:41: note: use non-reference type ‘const std::string’ {aka ‘const std::__cxx11::basic_string<char>’} to make the copy explicit or ‘const char* const&’ to prevent copying
../../../source/ps/ModIo.cpp:749:41: warning: loop variable ‘prop’ of type ‘const std::string&’ {aka ‘const std::__cxx11::basic_string<char>&’} binds to a temporary constructed from type ‘const char* const’ [-Wrange-loop-construct]
749 | COPY_STRINGS_ELSE_CONTINUE("", modFile, "version", "filesize");
| ^~~~
../../../source/ps/ModIo.cpp:749:41: note: use non-reference type ‘const std::string’ {aka ‘const std::__cxx11::basic_string<char>’} to make the copy explicit or ‘const char* const&’ to prevent copying
../../../source/ps/ModIo.cpp:756:41: warning: loop variable ‘prop’ of type ‘const std::string&’ {aka ‘const std::__cxx11::basic_string<char>&’} binds to a temporary constructed from type ‘const char* const’ [-Wrange-loop-construct]
756 | COPY_STRINGS_ELSE_CONTINUE("filehash_", filehash, "md5");
| ^~~~
../../../source/ps/ModIo.cpp:756:41: note: use non-reference type ‘const std::string’ {aka ‘const std::__cxx11::basic_string<char>’} to make the copy explicit or ‘const char* const&’ to prevent copying
../../../source/ps/ModIo.cpp:762:41: warning: loop variable ‘prop’ of type ‘const std::string&’ {aka ‘const std::__cxx11::basic_string<char>&’} binds to a temporary constructed from type ‘const char* const’ [-Wrange-loop-construct]
762 | COPY_STRINGS_ELSE_CONTINUE("", download, "binary_url");
| ^~~~
../../../source/ps/ModIo.cpp:762:41: note: use non-reference type ‘const std::string’ {aka ‘const std::__cxx11::basic_string<char>’} to make the copy explicit or ‘const char* const&’ to prevent copying
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Add a way to tell whether `ReloadChangedFiles` actually catched events
by returning `INFO::SKIPPED` when it didn't.
Unlike GUI apps, you have to explicitely tell macOS to punp events in
console apps thus add a loop in the tests.
Suppressing boost warnings is already covered by how we include
libraries if there are actually still any of them relevant.
Then the v2 vs v3 stuff is obsolete as boost ships with filesystem v4
this days.
Lastly injecting a namespace alias via pch header is questionable, so
just don't.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Previously, the engine only loaded the last mod’s `config/mod.cfg` file,
causing earlier mods' configuration settings to be ignored. This broke
the expectation of stackable mod behavior and affected features relying
on custom config, such as font overrides.
This commit updates the mod mounting and configuration process to:
- Mount each mod's files before attempting to load its config.
- Reload each mod's `config/modname.cfg` via `g_ConfigDB.Reload(CFG_MOD)`
after mounting.
- Merge configuration keys into the CFG_MOD namespace:
- If a key exists, its value is updated.
- If not, the key is added.
This behavior now aligns with the VFS override system, where later mods
take precedence but earlier mods still contribute.
Also adds `_test.mods` for validation.
Fixes edge cases for mod authors who rely on consistent and layered
configuration overrides.
Related: #6383, #1810Fixes: #8060
Previously, `height` was derived from a manually chosen glyph (typically
"I", Standard Cap Height) using FontBuilder, and `lineSpacing` was used
inconsistently for layout logic as a height.
Now, with the FreeType-based system:
- `height` uses `face->size->metrics.height`, which includes the
recommended line height with internal leading/line gap as defined by
the font designer.
- `lineSpacing` was removed
- `GetCapHeight` uses the standard cap height + ascender to have a
visual virtual alignment
This change standardizes font metric usage:
- Use `height` for vertical layout and line progression.
- Use `GetCapheight` in layout engines like `CGUIText` or `CGUIString`,
This ensures better alignment across fonts and consistent spacing in
multiline text rendering.
Fixes: #7962
The renderer instance is created with new, so use delete.
Direct leak of 80 byte(s) in 1 object(s) allocated from:
#0 0x7fd3c932870b in operator new(unsigned long) (/usr/lib/gcc/x86_64-pc-linux-gnu/15/libasan.so.8+0x12870b)
#1 0x55bbedf25fb0 in InitGraphics(CmdLineArgs const&, int, std::vector<CStr8, std::allocator<CStr8> > const&, ScriptContext&, ScriptInterface&) ../../../source/ps/GameSetup/GameSetup.cpp:654
#2 0x55bbed2bb95e in RunGameOrAtlas ../../../source/main.cpp:684
#3 0x55bbed271b28 in main ../../../source/main.cpp:759
#4 0x7fd3c665f3ed in __libc_start_call_main (/lib64/libc.so.6+0x263ed)
Fixes: #7951
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
This commit enhances text rendering by leveraging FreeType and a dynamic
font atlas. Previously, GUI scaling relied on bitmap fonts, which led to
blurry and distorted text when scaling up. Now, we scale the font size
directly using FreeType, resulting in much sharper and more readable
text at any GUI scale.
Key improvements:
- Replaced bitmap font scaling with true font size scaling via FreeType.
- Reduced glyph cache dependency on fixed positions, relying on shader
scaling instead.
- Switched to float-based glyph positioning for more accurate rendering
and scaling.
These changes ensure clean and consistent text appearance across
different GUI scales.
This fixes a crash when pyrogenesis got compiled with certain
compilers, whenever a command is entered in the console, while no
console.txt log exists.
Fixes#7964