Commit graph

428 commits

Author SHA1 Message Date
Itms
9150c20818
Remove ScriptTypes and ScriptExtraHeaders headers
The first header was used to include the SpiderMonkey JS API at once,
with safeguards and preprocessor defines. Nowadays, SpiderMonkey
provides modular headers allowing us to include what we use, refs #8086.

Some defines have to be moved to compiler options but it is apparently
a mistake from the SM developers:
https://bugzilla.mozilla.org/show_bug.cgi?id=1987876
2025-09-14 13:17:18 +02:00
Ralph Sennhauser
2cedb48de2
Remove custom span and use std::span
With C++20 the custom container PS:span, which was a backport of
std::span is no longer needed.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-24 11:09:57 +02:00
Ralph Sennhauser
5b5f678e3f
Fix some includes all over the place
Make include-what-you-use happy with some files in source and fix what
needs to be fixed.

Add markers to precompiled.h header includes to avoid
include-what-you-use wanting them to be removed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-14 20:15:30 +02:00
Ralph Sennhauser
3647921bed
Fix some includes all over the place
Make include-what-you-use happy with some files in source and fix what
needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-13 19:38:21 +02:00
Ralph Sennhauser
0368a1b391
Make requirements sufficient in StunClient
While std::is_pod is required it is not sufficient so use
std::is_integral as condition which is.

Further replace the static_assert with a requires and use the new endian
support to avoid use preprocessor.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-12 20:45:16 +02:00
Ralph Sennhauser
4a14e382d5
Replace deprecated std::is_pod
std::is_pod is deprecated in C++20 and as such triggers
-Wdeprecated-declarations when built with C++20, "is_standard_layout &&
is_trivial" is the equivalent, so migrate to that.

While at it replace runtime dispatch with compile time and reduce the
required trait for memcpy to what is really needed.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-12 20:45:15 +02:00
phosit
eb3f0166f8 Prefer [[maybe_unused]] over UNUSED2
`[[maybe_unused]]` is in the C++ standard.
2025-07-28 13:16:37 +02:00
Ralph Sennhauser
3c1a37985a
Fix includes in source/network
Make include-what-you-use happy with files in source/network and
fix what needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-07-23 18:18:47 +02:00
phosit
9822a22573 Replace ScriptException::Raise in Engine functions
Now exceptions can be thrown. The function throwing exceptions becomes
cleaner and doesn't require a `ScriptRequest` anymore.
2025-07-08 19:11:49 +02:00
phosit
891908b801 Remove UNUSED
The `UNUSED` macro is used to mark a variable as unused but with a name.
Those usages are replaced with comments so that `UNUSED` can be removed.

https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#Rf-unused
2025-06-26 17:25:05 +02:00
phosit
dd26f3a802 Restrict param type of FSM events
Previously the param type was `void*` now the type has to be specified
as template parameter of the `CFsm`.
With this commit some casts can be removed.
2025-06-26 16:42:04 +02:00
Lancelot de Ferrière
af32d386b9 Stop running shrinking gcs & simplify GC logic.
Shrinking GCs dump the JITted code, which leads to redundant recompilations, lowers performance, and makes profiling JS more difficult.
They may still happen if the runtime is at risk of OOM.
2025-04-22 17:03:29 +02:00
phosit
1a8757660f Get config values without using return parameters
Many temporaries can be removed.
2025-04-09 12:51:21 +02:00
Vantha
78900842b1 Improve the "UDP port 20595" connection error dialog
Add a unique disconnect reason for timeouts of connection attempts.
Rewrite the displayed error message and provide a link directly to the FAQ entry.
(The old message was very misleading and only brought players on the
wrong track during troubleshooting)
2025-03-13 15:34:20 +01:00
Dunedan
18d7746c84
Fix adding port forwardings using UPnP
The UPnP implementation included a combination of two subtle bugs, which
resulted in failure to create port forwardings every time after the
first one.

When using UPnP, the internet gateway to create the port forwardings at
needs to discovered. As that takes a while, the its root descriptor URL
was supposed to be cached after successful discovery in the user config
in "network.upnprootdescurl". However, instead of caching the root
descriptor URL, the control URL got cached. That caused following
requests to the root descriptor URL to fail, as they ended up at the
control URL instead. As such requests might also fail when the network
topology changed, the code was supposed to fall back to discovering the
internet gateway again when the cached one didn't work. However, due to
the inner workings of miniupnpc the request using the cached root
descriptor URL didn't result in an error, so the new discovery was never
triggered. As the wrong value was persisted in the user config there was
also no way to get out of this situation again.

This commit fixes both of these bugs.

As far as I can tell these bugs existed since the introduction of the
caching of the root descriptor URL in 0ba25e9968, which means creating
port forwardings using UPnP has been broken since Alpha 15.
2025-02-24 08:23:07 +01:00
Dunedan
5696f063f5
Reduce time to discover the internet gateway
When adding a port forwarding via UPnP, pyrogenesis first needs to
discover the internet gateway to create the forwarding at. To do so, it
utilizes miniupnpc to send an SSDP request and waits 10 seconds until it
processes the responses and continues to add the port forwarding.
As that happens asynchronously it means if players hosting games rely on
UPnP for port forwarding and if their pyrogenesis instance doesn't have
the address of their internet gateway cached, it takes more than 10
seconds after starting to host a game, before players can join. However,
waiting for 10 seconds is completely unnecessary, because the internet
gateway responds immediately to the SSDP request. Therefore, this commit
reduces the time to wait for responses from 10 seconds to 2 seconds,
which is the timeout miniupnpc uses internally as well, when discovering
internet gateways.
2025-02-23 04:41:43 +01:00
Dunedan
fcd3fc2aa3
Create port forwarding for correct port with UPnP
Up to know the UPnP logic ignored the port a user was hosting a game on
and always added a port forwarding for the default port UDP 20595. This
commit fixes that, so a port forwarding is added for the actual port a
game is hosted on.
2025-02-22 20:26:30 +01:00
scuti
7d616763a4 Fix /kick or /ban segfaulting in singleplayer
Addresses #7467
2025-02-09 18:50:15 +01:00
Paul Robinson
5b98a647dc Adding Engine Version and Mod name/version checks to multiplayer handshake.
Incrementing protocol version as handshake messages have changed.
2025-01-25 07:39:32 +01:00
Daniel Roschka
274500eb37
Always use STUN for hosting games using the lobby
This makes using STUN mandatory for games hosted using the multiplayer
lobby. The motivation for that is a reduction in complexity, because
right now if STUN is disabled we use a home-grown STUN-like logic, which
got implemented before Pyrogenesis got STUN support.

That home-grown logic relies on a custom ejabberd module (mod_ipstamp),
which inserts the external IP-address of a host in the response messages
when a host registers a game. Originally mod_ipstamp was also used to
inform all potential players of a hosts IP-address, however that has
already been removed to let hosts to only share their IP-address with
players actually joining their game.

Removing the home-grown logic and instead always relying on STUN removes
complexity in Pyrogenesis and the lobby server and also eases hosting
games for players, as they don't have to figure out anymore whether they
need to enable STUN or not.

These changes shouldn't negatively impact the ability of Pyrogenesis to
handle different types of NAT or broken networks. There is one
difference though: While the custom logic using mod_ipstamp utilized TCP
as transport protocol, the STUN implementation in Pyrogenesis currently
uses UDP. That doesn't allow hosts with UDP-connectivity issues to
resolve their external IP-address anymore, however without
UDP-connectivity they aren't able to successfully host games anyway, as
the actual game updates are transferred using UDP as well.
2025-01-20 06:52:14 +01:00
phosit
16c0db12a9 Remove leftover from 113fefeeb7
The string literal was implicitly converted to `true`.
This is likely a leftover from testing.
2025-01-06 21:40:15 +01:00
phosit
9637fcdb56 Remove comment on the constructor of CNetServer
The second line was forgotten to remove in 8eecc39e71.
The first line is useless.
2025-01-06 21:40:15 +01:00
Lancelot de Ferrière
a8fc3cf254 GameSettings: ensure savegameID is either a file name or undefined.
The current code could end up with savegameID being undefined, false, a filename string, or null depending on the code path taken.
Adapt C++ in consequence.
2025-01-04 15:01:27 +01:00
phosit
e04506814a Multicast chat messages
Only the sender and the recipients receive the chat messages.
This commit only has an affecto on messages where the addressee(s) are
selected through the dropdown. Addressee(s) selected with a "/" command
are still sent to evevyone and filteret by the receiver.
2024-12-27 19:32:03 +01:00
elexis
d12c015d43 Erase client state hash on disconnect
Fix `NetServerTurnManager` from pausing the simulation forever after a
client sent a bad hash to it and disconnects before the bad hash has
been processed.

A client that sends a wrong simulation hash to the `NetServer` and
disconnects before the server compares that hash causes a message box to
appear and the game to be paused forever.
94e5d88169 introduced the bug by missing to delete `m_ClientStateHashes
upon `UninitialiseClient.
This causes `m_ClientData[hashPair.first].isOOS = true` to insert a
client with blank values that the `NetServerTurnManager` will wait
forever and hence the message box about an OOS with no players being OOS
is shown (the playername is emptystring).

5ebf2020b0 exposed the bug by making observers able to lag behind,
providing a longe enough timeframe for this to occur.

Fix:
Deleting `m_ClientStateHashes` upon disconnect solves the broken
message box and the pausing.
2024-12-23 08:09:18 +01:00
phosit
b90280855f Multiplayer saved games
Enables to save multiplayer games.
When the savegame is loaded, the settings are frozen (except the non-AI-player assignment settings).
2024-12-19 21:36:51 +01:00
phosit
20b4937ffd Enable multiple RequestTypes 2024-12-19 21:36:51 +01:00
Vantha
960bd5eace Unique network transmission handling of flares
This patch addresses issues concerning a1796ed71f:

Allow for a more elegant implementation of observer flares.
And still display flares even if the sender is lagging behind:
Split off flares from simulation commands.
Remove the new, problematic 'observer commands' entirely.
Provide an engine function 'SendNetworkFlare' to the JS interface.
-> which sets off the (pretty ordinary) transmission process.
Add a new type of net messages exclusively for flares
-> contains the flare's position and its sender's GUID.
2024-12-16 18:03:25 +01:00
Ralph Sennhauser
ead62bba78
Update trac links with gitea links
This replaces all links pointing to trac with their corresponding links
to gitea. Also replace http with https while at it.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2024-12-10 11:29:48 +01:00
phosit
256152df6d Add CXeromycesEngine
This way the destructor can be used for clean up and `Singleton` can be
used.
2024-11-17 18:03:49 +01:00
Stan
6d12d25348
Replace usage of OSString().c_str() by OSString
Fixes #6604
2024-10-28 16:35:49 +01:00
Ralph Sennhauser
7e22cbf28f Add missing headers to tests
Fixes no-pch build.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2024-10-18 17:27:48 +02:00
Ralph Sennhauser
f3b26cadc4 Use vanilla cxxtest functionallity
To disable tests we carry a patch which allows disabling test by
appending DISABLED to the test function name. Instead just do as
upstream says and prepend the test function so it won't be recognized as
a test any longer.

The docs suggest to prepend x but anything will do. Continue to use
DISABLED_ but as prefix which is actually already in use in one case.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2024-10-13 18:27:18 +02:00
Itms
b2ab747c8a Mark class with final dtor as final in tests
This fixes -Wfinal-dtor-non-final-class with FreeBSD's clang17.
2024-09-28 21:55:30 +02:00
Dunedan
8519eb9b86
Reduce time needed for STUN
In my tests this reduced the time necessary for starting to host a game
or joining a hosted game by ~180ms.
2024-08-23 21:00:15 +02:00
Stan
38e3f5cec0 Fix build with miniupnpc 2.2.8
See
https://github.com/miniupnp/miniupnp/blob/miniupnpc_2_2_8/miniupnpc/Changelog.txt.
And https://github.com/0ad/0ad/pull/45

Patch by: @emily
Accepted: by @Stan
Comments by: @phosit, @sera
Differential Revision: https://code.wildfiregames.com/D5307
This was SVN commit r28167.
2024-07-30 18:44:38 +00:00
phosit
a16a3f82a1 Delete FSM.cpp forgotten in 3a5ad160f7
This was SVN commit r28075.
2024-05-05 06:04:22 +00:00
phosit
3a5ad160f7 Make CFsm a template
The context doesn't have to be converted to `void*` and back.


Differential Revision: https://code.wildfiregames.com/D5253
This was SVN commit r28074.
2024-05-04 16:13:02 +00:00
phosit
a4f91e43ae Default many of CFsm's special functions and remove virtual specifires
Differential Revision: https://code.wildfiregames.com/D5249
This was SVN commit r28053.
2024-03-21 17:43:34 +00:00
phosit
78652aa92c Use std::function instead of inhereting from CNetFileReceiveTask
The user doesn't have to fiddle with `std::shared_ptr`.
And two (more unrelated) things: use `std::unordered_map`, use a
`std::find_if` in the callback.

Comments By: @vladislavbelov, @Stan
Differential Revision: https://code.wildfiregames.com/D5239
This was SVN commit r28048.
2024-03-09 14:31:43 +00:00
phosit
1eb11b39bf Remove the StateSet from FSM
The `StateSet` is only used to check if a state is valid. That's useless
since it wouldn't be found in the `TransitionMap` - With the same
outcome.

Accepted By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5236
This was SVN commit r28039.
2024-02-25 14:05:23 +00:00
phosit
483da49759 More generic hash function for FSM
The hash function introduced in 6faf704731 doesn't work on 32 bit
systems. This one should.

Accepted By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5237
This was SVN commit r28033.
2024-02-16 17:31:40 +00:00
phosit
6faf704731 Split the FSM-transitions and put them in an unordered_map
Comments By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5225
This was SVN commit r28020.
2024-01-29 18:44:14 +00:00
phosit
05356bb9fc Remove the FSM EventMap
Comments By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5089
This was SVN commit r27987.
2023-12-20 20:44:06 +00:00
vladislavbelov
ffc4a56b9f Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
Fixes #6846

Differential Revision: https://code.wildfiregames.com/D5185
This was SVN commit r27965.
2023-12-03 00:30:12 +00:00
phosit
1bccfef6fb Don't use std::shared_ptr in ScriptInterface
Differential Revision: https://code.wildfiregames.com/D5159
This was SVN commit r27945.
2023-11-19 20:13:19 +00:00
bb
157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00
phosit
80bcf944bc Don't convert actions to void*
Accepted By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5044
This was SVN commit r27783.
2023-07-25 07:50:33 +00:00
phosit
909a81bc87 Correct syntax mistakes made in b7d776175b
Accepted By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5068
This was SVN commit r27781.
2023-07-24 08:19:19 +00:00
phosit
8b761fec29 Constrain the FSM-transition to have at most one action.
Accepted By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5059
This was SVN commit r27768.
2023-07-19 12:23:53 +00:00